Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-15 | I18N: Update Hungarian translation and add iso-8859-2 fonts to themes. | Thierry Crozat | |
The new Hungarian translation is from patch #3109396 svn-id: r54251 | |||
2010-11-15 | I18N: Update translation template and po files from source code | Thierry Crozat | |
svn-id: r54250 | |||
2010-11-15 | LASTEXPRESS: Use Common::StackLock instead of mutex lock/unlock in Sound class | Julien Templier | |
svn-id: r54247 | |||
2010-11-15 | LASTEXPRESS: Fix frame leak in Entities::processFrame() | Julien Templier | |
When not keeping the previous frame, the current frame was overwritten. We now delete it before assigning a new value. svn-id: r54246 | |||
2010-11-15 | LASTEXPRESS: Update Animation::process() | Julien Templier | |
- Use Common::Rational to compute the current frame - Added check for _currentChunk != NULL - Add constructor to Chunk structure svn-id: r54245 | |||
2010-11-15 | LASTEXPRESS: Don't use NULL in arithmetic (silences a warning) | Matthew Hoops | |
svn-id: r54244 | |||
2010-11-15 | CONFIGMAN: added defragmentation methods for one-plugin-at-a-time | Yotam Barnoy | |
One-plugin-at-a-time can have fragmentation caused by the ConfigManager if a game changes any configuration value. By reallocating and copying over the ConfigManager, we avoid this problem. svn-id: r54243 | |||
2010-11-15 | PLUGINS: moved plugin-at-a-time unload to be after deleting the engine. | Yotam Barnoy | |
Calling the Engine's destructor after unloading the plugin caused crashes. svn-id: r54242 | |||
2010-11-15 | LASTEXPRESS: Protect sound queue accesses with mutex | Julien Templier | |
Sound entries were being streamed before the data was fully loaded and queue addition/removal could happen while the sound timer was going through the queue (reported by digitall). svn-id: r54241 | |||
2010-11-15 | SCI: Workaround for bug #3109299 "QFG1VGA: Crash when leaving area east of ↵ | David Turner | |
Antwerp" Extended current workarounds to cover QFG1VGA. svn-id: r54239 | |||
2010-11-14 | GUI: Fix GMM labels translation for SCUMM engine | Thierry Crozat | |
In the SCUMM engine (and maybe other engines), the GMM Dialog is created in the engine constructor and before the window resolution is updated (so it is still using the resolution from the Launcher). Therefore if the global scaler is x2 but a SCUMM game overwrite it to use x1, it was not using the correct labels when they had a different translation for the lowres context. svn-id: r54237 | |||
2010-11-14 | LURE: Fix for Valgrind identified memory leaks | Paul Gilbert | |
svn-id: r54236 | |||
2010-11-13 | COMMON: Fix TranslationManager | Thierry Crozat | |
Revision 54206 broke translations support because it uncovered a bug in the TranslationManager when reading the translations.dat file. In that file all the stored string lengths include the terminating 0 but Common::String expect a length without the terminating 0. Therefore all String objects created from reading the translations.dat file had an incorrect size. This caused the font file names to be wrong after adding the charset. svn-id: r54235 | |||
2010-11-13 | VIDEO: Switch Truemotion 1 to RGB565 for potential use with SCI CLUT tables | Matthew Hoops | |
svn-id: r54231 | |||
2010-11-13 | SCI: Fixup pathfinding start point when on polygon edge. | Walter van Niftrik | |
We now also fixup the start point when it's on the edge of an obstacle. If the start point is also on the edge of the screen, the actor is now allowed to walk through that obstacle to find his way to clear territory. This is based on observation of SSCI behavior. svn-id: r54230 | |||
2010-11-13 | TOOLS: Added MSVC10 project files for the create_hugo tool | Filippos Karapetis | |
svn-id: r54229 | |||
2010-11-13 | HUGO: Fixed crash on exit when hugo.dat is not available | Filippos Karapetis | |
svn-id: r54228 | |||
2010-11-13 | SCI: Fixed script bug #3108012 - "Hoyle1: Crash when changing Deal Speed in ↵ | Filippos Karapetis | |
Hearts" svn-id: r54226 | |||
2010-11-13 | HUGO: Close two minor memory leaks. | David Turner | |
Destructor added to SoundHandler and added delete for _intro in engine destructor. svn-id: r54225 | |||
2010-11-13 | TOON: Fix free/malloc mismatch | Sylvain Dupont | |
svn-id: r54224 | |||
2010-11-13 | TOON: Fix more memory leaks | Sylvain Dupont | |
Mainly leaks in audio and animations svn-id: r54223 | |||
2010-11-13 | TOON: Fixed menu music leak | Sylvain Dupont | |
svn-id: r54222 | |||
2010-11-13 | TOON: Walk animation improved | Sylvain Dupont | |
Smoothing direction changes. Still needs to be polished though. svn-id: r54221 | |||
2010-11-13 | SCI: Update resource types for SCI2.1/3 | Matthew Hoops | |
svn-id: r54220 | |||
2010-11-12 | TOON: Fix audio crashs and more memory leaks | Sylvain Dupont | |
svn-id: r54219 | |||
2010-11-12 | TOOL+HUGO: Misc modifications | Arnaud Boutonné | |
- Fix H1 Dos bug (animations not showing in Hall and after) - Get rid of _textSchedule and everything related H1 Dos shoud now be completable (not tested yet) svn-id: r54218 | |||
2010-11-12 | Fixed signed/unsigned warning | Filippos Karapetis | |
svn-id: r54217 | |||
2010-11-12 | SCI: Don't check for SCI2/SCI2.1 kernel types in SCI3 games. | Filippos Karapetis | |
Patch by lskovlun svn-id: r54216 | |||
2010-11-11 | SCI: kSave case 0 is actually kSaveGame. Based on a patch by lskovlun | Filippos Karapetis | |
svn-id: r54215 | |||
2010-11-11 | SCI2: Make robots return immediately for now, till they're implemented | Filippos Karapetis | |
Based on a patch by lskovlun svn-id: r54214 | |||
2010-11-11 | SCI: Properly adding SCI3 script patches (a regression of r54211) | Filippos Karapetis | |
svn-id: r54213 | |||
2010-11-11 | HUGO: Cleanup, move several functions and variables to the object class | Arnaud Boutonné | |
svn-id: r54212 | |||
2010-11-11 | SCI: Use the new CSC extension for SCI3 scripts | Filippos Karapetis | |
svn-id: r54211 | |||
2010-11-11 | SCI: Some video related changes | Filippos Karapetis | |
- Now playVideo() is used when playing videos from the console (reducing code duplication) - Added support for 16bpp scaling in scale2x, so that the 16-bit color Duck videos are scaled correctly svn-id: r54210 | |||
2010-11-11 | COMMON: Fix compilation when translation support is disabled (regression ↵ | Johannes Schickel | |
from r54207). svn-id: r54209 | |||
2010-11-11 | SCI: Added the "DUK" video folder to the Search manager | Filippos Karapetis | |
The DUK folder contains all of the recently supported Duck videos in Phantasmagoria 2. play_video works now with the videos of Phantasmagoria 2 :) svn-id: r54208 | |||
2010-11-11 | LASTEXPRESS: Silence potential warnings about extra semicolons | Max Horn | |
svn-id: r54207 | |||
2010-11-11 | COMMON: Cleanup translation manager code; add FIXME | Max Horn | |
svn-id: r54206 | |||
2010-11-11 | VIDEO: Add support for DK3 in videos; fix sample rate location | Matthew Hoops | |
svn-id: r54205 | |||
2010-11-11 | SOUND: Add DK3 IMA ADPCM decoder for duck videos | Matthew Hoops | |
svn-id: r54204 | |||
2010-11-11 | LASTEXPRESS: Remove superflous if check in SAFE_DELETE. | Johannes Schickel | |
svn-id: r54203 | |||
2010-11-11 | TOOL: Suppress useless strings in textUtil | Arnaud Boutonné | |
Also add DOS version for this text array svn-id: r54202 | |||
2010-11-11 | LASTEXPRESS: Use SAFE_DELETE for class variables | Julien Templier | |
svn-id: r54201 | |||
2010-11-11 | VIDEO: Cleanup AVI audio in preparation for DK3 | Matthew Hoops | |
svn-id: r54200 | |||
2010-11-11 | SCI: Allow paths along the edge of the screen in kAvoidPath. | Walter van Niftrik | |
Paths along the edge of the screen are now taken as a last resort. Fixes bugs #3047418 and #3059595. svn-id: r54199 | |||
2010-11-11 | HUGO: Suppress the use of Utils::Error, cleanup | Arnaud Boutonné | |
svn-id: r54198 | |||
2010-11-11 | SCI: Fixed bug #3104624 - "PQ3: Crash when loading saved game on the highway" | Filippos Karapetis | |
svn-id: r54197 | |||
2010-11-11 | LASTEXPRESS: Fix more memory leaks | Julien Templier | |
- Missing deallocation of queued frames in SceneManager - Leaking functor on each call to entity setup functions - Add SoundEntry destructor & better Entity cleanup as reported by digitall svn-id: r54196 | |||
2010-11-11 | SCI: Allow duck videos to be played from the console | Matthew Hoops | |
svn-id: r54195 | |||
2010-11-11 | VIDEO: Add the TrueMotion 1 codec for Phantasmagoria 2 | Matthew Hoops | |
Based on the FFmpeg decoder. Only the 16bpp version has been implemented (and all that should be needed). The videos I have tried work fine with the codec. The audio does not yet play in these videos, but I hope to work on DK3 IMA ADPCM soon. svn-id: r54194 |