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2017-12-29PSP: Fix bug #10239: PSP port incorrect 4:3 aspect ratioD G Turner
This is based on a patch supplied by dam-soft. A new graphics mode is added to the PSP port. The graphics mode is called '4:3 Aspect Ratio' and fixes the incorrect AR. The older modes are also still present and behave as before.
2017-12-29XEEN: Implement sets & checks for _questItemsPaul Gilbert
2017-12-29XEEN: Revert "XEEN: Change _gameFlags to it's own class"Paul Gilbert
This reverts commit a37b0e8181f055d4778c53aa873816af4349aa9d. Turns out the overlapping byte access was for the questItems array, but using Ids which start at 82 rather than 0
2017-12-28XEEN: Change _gameFlags to it's own classPaul Gilbert
Byte 6 of the flags data, for flags 48 to 55, is directly used in several places. I didn't think it was needed, but turns out it is. So I've had to refactor the bool array I had previously to have this as a bitset, so byte 6 can be accessed
2017-12-28BACKENDS: Remove vkeybdpath override from some portsBastien Bouclet
DATA_PATH is now search when loading virtual keyboard files, the overrides are no longer required.
2017-12-28VKEYBD: Fallback to SearchMan when loading keyboard packsBastien Bouclet
2017-12-28COMMON: Add a reset method to DisposablePtrBastien Bouclet
2017-12-27XEEN: Fix playing music when on Dark SidePaul Gilbert
2017-12-27XEEN: Fix loading Dark Side mapsPaul Gilbert
2017-12-27XEEN: Fix saving of map stepped on tilesPaul Gilbert
2017-12-27SDL: Add debug traces for joystick hotplugBastien Bouclet
2017-12-27XEEN: Fix saving monster data to exactly match originalPaul Gilbert
2017-12-27XEEN: Added debug commands for changing map & positionPaul Gilbert
2017-12-27XEEN: Add saving of map/event data when the map is changedPaul Gilbert
2017-12-26PS3: Stop using SDL mouse focus events to detect the XMBBastien Bouclet
Mouse focus events are also sent by SDL when the mouse is warped outside of the window area. App suspended / resumed are now used. These are only sent by SDL when opening / closing the XMB on the PS3. Fixes #10340.
2017-12-26I18N: Update translations templatesThierry Crozat
2017-12-26PSP2: Add controller config, remove joystick event handlingrsn8887
2017-12-26SDL: Add support for joystick hotplugBastien Bouclet
Fixes #10366.
2017-12-26SDL: Only enable joystick related features when joysticks are enabledBastien Bouclet
Fixes #9714.
2017-12-26PSP2: Remove identical to base class joystick axis event handlingBastien Bouclet
2017-12-26SDL: Cleanup joystick deadzone handlingBastien Bouclet
2017-12-26SDL: Move the non analog joystick code to the Symbian portBastien Bouclet
Symbian was the only user of that code.
2017-12-26PS3: Remove gamepad button mappingBastien Bouclet
SDL_PSL1GHT now supports the GameController API. ScummVM's default mapping is now used.
2017-12-26SDL: Initial support for game controllersBastien Bouclet
The button mapping is that of the Vita port Co-Authored-By: rsn8887 <rsn8887@users.noreply.github.com>
2017-12-26LOL: Fix detection entry for LOL Japanese (Bug #9828)Matan Bareket
2017-12-26SCI: Added detection entries for Lighthouse German version - Bug #10359Matan Bareket
2017-12-26SCI: Added detection entries for SQ1 Russian version - Bug #10156Matan Bareket
2017-12-26SCI: Added detection entries for PQ2 English version 1.002.011 - Bug #9716Matan Bareket
2017-12-26SAGA: Added detection entries for IHNM Hungarian fan translation - Bug #7886Matan Bareket
2017-12-26KYRA: Added detection entries for LOL Japense PC9821 version - Bug #9828Matan Bareket
2017-12-26KYRA: Added detection entries for LOL German version - Bug #9557Matan Bareket
2017-12-26KYRA: Added detection entries for LOL Chinese Floppy version - Bug #7893Matan Bareket
2017-12-26KYRA: Added detection entries for LOL Spanish Floppy version - Bug #9699Matan Bareket
2017-12-26BLADERUNNER: Added detection entries for Blade Runner (French) - Bug #9722Matan Bareket
2017-12-25TOOLS: Add cryo and titanic tools in create_projectStrangerke
2017-12-25XEEN: Fix updating party icons after drinking HP fountainPaul Gilbert
2017-12-25XEEN: Fix Please Wait dialog not removing when changing mapsPaul Gilbert
Technically, the dialog now doesn't even show up, since loading the new maps are so fast these days. I've decided against adding in an explicit delay, because it's less jarring for players to now be able to walk transparently between maps without interruption
2017-12-24XEEN: Fix transitioning to other maps in the overworldPaul Gilbert
2017-12-24XEEN: Fix scrolling crashes in Quest dialog when it's emptyPaul Gilbert
2017-12-24XEEN: Fix animated text cursor partialy overlapping prior charPaul Gilbert
2017-12-25I18N: Regenerate translations data fileThierry Crozat
2017-12-24XEEN: Fix Unused Variable Compiler Warning.D G Turner
2017-12-23PSP2: compile with hid support (bluetooth kbd and mouse)rsn8887
2017-12-22DOC/DE: Add keyboard shortcuts for saving/loading in Rivenrootfather
2017-12-22XEEN: Create a separate current state saver for each sidePaul Gilbert
Previously, I only had a single savefile, which maintains the state of the party and mazes. But I've realised that I'll need a separate archive for each side of Xeen. I'm still not entirely happy with the cleanliness of the new structure, but it at least is now functionally separating the sides.
2017-12-22Merge pull request #1092 from AReim1982/sherlock_wiiPaul Gilbert
SHERLOCK: Disable cache for uncompressed resources
2017-12-22SHERLOCK: Disable cache for uncompressed resourcesAlexander Reim
2017-12-22SCUMM HE: Add early version of Let's Explore the Farm with Buzzy.Kirben
2017-12-20MT32: Remove executable flag from source filesTarek Soliman
2017-12-20XEEN: Starting to do archive access more like the originalPaul Gilbert
Previously the game wasn't paying much attention to the access of dark.cc vs xeen.cc, which was causing problems when trying to travel to Dark Side. This is the beginnings of a refactoring to more closely work like the original does