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2019-09-03HDB: Add Save struct and _saveHeaderNipun Garg
2019-09-03HDB: Add Sine and Cosine tableNipun Garg
2019-09-03HDB: Shift HDB::save() and HDB::loadSaveFile...Nipun Garg
2019-09-03HDB: Add stubbed songPlaying() and startMusic()Nipun Garg
2019-09-03HDB: Added missing calls to Map::Map::loadSaveFile()Eugene Sandulenko
2019-09-03HDB: Added missing calls to loadGameState()Eugene Sandulenko
2019-09-03HDB: Add readConfig(), writeConfig() and CheatingNipun Garg
2019-09-03HDB: Add Input::assignKey(), LuaScript::isValid()Nipun Garg
2019-09-03HDB: Finish implementation of Lua dofile()Eugene Sandulenko
2019-09-03HDB: Remove non-functioning codeEugene Sandulenko
2019-09-03HDB: Added initial version for Lua dofile()Eugene Sandulenko
2019-09-03HDB: Fix AI::loadSaveFile()Eugene Sandulenko
2019-09-03HDB: Fix Window::loadSaveFile()Eugene Sandulenko
2019-09-03HDB: Allocate memory on loadingEugene Sandulenko
2019-09-03HDB: Added debug output to save/load codeEugene Sandulenko
2019-09-03HDB: Properly process non-existent save loadingEugene Sandulenko
2019-09-03HDB: Added more code for loading save states from the command lineEugene Sandulenko
2019-09-03HDB: Fix warningsEugene Sandulenko
2019-09-03HDB: Proper prototype for saveGameState()Eugene Sandulenko
2019-09-03HDB: Removed useless warningEugene Sandulenko
2019-09-03HDB: Add subbed Menu functionsNipun Garg
2019-09-03HDB: Save/Load _timePlayedNipun Garg
2019-09-03HDB: Add missing code in changeGameState()Nipun Garg
2019-09-03HDB: Add stubbed functionsNipun Garg
2019-09-03HDB: Add missing time codeNipun Garg
2019-09-03HDB: Shift Save/Load functions to saveload.cppNipun Garg
2019-09-03HDB: Add loadGame() and Sound::stopMusic()Nipun Garg
2019-09-03HDB: Add global patch for io, os, sctringsNipun Garg
2019-09-03HDB: And even more script patchesEugene Sandulenko
2019-09-03HDB: More Global script patchesEugene Sandulenko
2019-09-03HDB: Add openFile, write, closeFile Lua functionsNipun Garg
2019-09-03HDB: Unstub saveGlobal, loadGlobal, purgeGlobalsNipun Garg
2019-09-03HDB: Fix calling Lua save/loadEugene Sandulenko
2019-09-03HDB: Add save/load for the Lua Globals environmentNipun Garg
2019-09-03HDB: Add structs and functions for Lua GlobalsNipun Garg
2019-09-03HDB: Unstub save/load _animTargets[i].gfxListNipun Garg
2019-09-03HDB: Unstub Load/Save _ents and _floatsNipun Garg
2019-09-03HDB: Unstub code for saving and loading GfxNipun Garg
2019-09-03HDB: Add FuncLookUp structs and functionsNipun Garg
2019-09-03HDB: Unstub _ai->save() callNipun Garg
2019-09-03HDB: Removed useless warningEugene Sandulenko
2019-09-03HDB: Initialise variablesEugene Sandulenko
2019-09-03HDB: Fix Sky handlingEugene Sandulenko
2019-09-03HDB: Used transparent alpha blittingEugene Sandulenko
2019-09-03GRAPHICS: Added source transparency parameter to ManagedSurface::transBlitEugene Sandulenko
2019-09-03GRAPHICS: Fix Managed Surface alpha blendingEugene Sandulenko
2019-09-03HDB: Add AI save() and loadSaveFile()Nipun Garg
2019-09-03HDB: Modify InvEnt to have AIEntity as memberNipun Garg
2019-09-03HDB: Unstub double reads and writesNipun Garg
2019-09-03HDB: Remove unnecessary functionsNipun Garg