Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-12 | AGOS: Improve the quick load/save code. | Travis Howell | |
2012-08-12 | GUI: Fix possible un-initialised variable usage in SaveLoadChooser. | D G Turner | |
This was reported by valgrind, while looking at a different issue. | |||
2012-08-11 | CINE: Fix typo in OS palette restore code. | D G Turner | |
This fixes most cases of incorrect palette on savegame loading. Thanks to yaz0r for this fix. | |||
2012-08-11 | CINE: Fix lockup in Scene 5 when "operate Girl" underwater. | D G Turner | |
Traced with gdb to sound.cpp:792 i.e. _fadeOutTimer infinite loop. This bug was introduced by the addition of the MT-32 output driver for Future Wars and associated mutex changes. The _fadeOutTimer increment is done by the timer callback occuring during the load method call, but this was excluded by the mutex. Fixed by moving the mutex in the load method. | |||
2012-08-11 | SCI: Add PQ3 Spanish DOS detection entry from bug #3555647. | D G Turner | |
2012-08-11 | SCI: Add KQ5 Spanish DOS detection entry from bug #3555646. | D G Turner | |
2012-08-11 | CINE: Slight cleanup. | Vincent Hamm | |
2012-08-10 | CINE: Fix masking in Operation Stealth. | Vincent Hamm | |
2012-08-09 | TESTBED: Fix "if" formatting. | Johannes Schickel | |
2012-08-09 | TSAGE: Fix "if" formatting. | Johannes Schickel | |
2012-08-09 | DINGUX: Fix "if" formatting. | Johannes Schickel | |
2012-08-09 | CREATE_PROJECT: Fix "if" formatting. | Johannes Schickel | |
2012-08-09 | AUDIO: Fix "if" formatting in QDM2 code. | Johannes Schickel | |
2012-08-09 | GRAPHICS: Add a DPI parameter to loadTTFFont. | Johannes Schickel | |
Will be used by WME. | |||
2012-08-09 | OPENGL: Fix RGBA8888 mode setup. | Johannes Schickel | |
2012-08-08 | CONFIGURE: Add case for selecting OpenGL ES support on the OpenPandora. | David-John Willis | |
2012-08-08 | OPENGL: GL_BGRA does not exist in every GLES implementation. | David-John Willis | |
* It definately does not exist in the GLES implementations I can test with. * Don't configure if USE_GLES is set. | |||
2012-08-07 | SCI: Remove duplicate detection entry | Willem Jan Palenstijn | |
There is no indication in the corresponding bug report this was for an Amiga version. | |||
2012-08-07 | SCI: Add extra comments to new detection entries. No functional changes. | D G Turner | |
2012-08-07 | TSAGE: Apply naming conventions to surfaceGetArea(). Thanks to somaen for ↵ | Strangerke | |
reporting it. | |||
2012-08-07 | SCI: Add missing QFG1 detection entries from bug #3554611. | D G Turner | |
2012-08-07 | SCI: Add missing QFG2 detection entry from bug #3554614. | D G Turner | |
2012-08-06 | TINSEL: Fixed portability issue with earlier savegames | Paul Gilbert | |
2012-08-05 | CGE: Keep Soltys' position when saving | Strangerke | |
2012-08-05 | KYRA: Add source of detection entires for LoL French floppy. | Johannes Schickel | |
2012-08-05 | GOB: Add a Spanish/Italian DOS version of Geisha | Sven Hesse | |
As supplied by einstein95 in bug report #3544449. | |||
2012-08-04 | CGE: Fix bug #3547274 - missing travel buttons after save | Strangerke | |
2012-08-04 | AUDIO: Correct ADPCM Fixes to ensure internal buffers are drained. | D G Turner | |
This also adds an omitted _decodedSampleCount initialization in Oki ADPCM decoder. | |||
2012-08-04 | AUDIO: Fix Oki ADPCM to work with Mono streams using odd sized buffers. | D G Turner | |
2012-08-04 | AUDIO: Fix DVI ADPCM to work with Mono streams using odd sized buffers. | D G Turner | |
2012-08-02 | TEENAGENT: Fix for bug #3428161 "PSP: No music in TeenAgent". | D G Turner | |
This could occur on other platforms too and was a race hazard between mixer thread startup and music being valid i.e. If the music doesn't already exist, when the mixer callback is done, this deletes the channel as idle. Reordered the calls to fix this. Also, removed unecessary music->start() as this is done by setMusic(n) on successful load anyway. | |||
2012-08-02 | SCI: Add a workaround for a script bug in QFG4 | Filippos Karapetis | |
Thanks to Charles for testing | |||
2012-08-01 | LASTEXPRESS: Fix typo preventing playing NIS animations from the debugger | Littleboy | |
2012-08-01 | LASTEXPRESS: Remove unused code and move functor definition to only file ↵ | Littleboy | |
using it | |||
2012-08-01 | LASTEXPRESS: Remove use of skip from savegame functions when loading | Littleboy | |
We cannot accurately skip over compressed data as it is not know before decoding how much data will be used | |||
2012-08-01 | LASTEXPRESS: Implement savegame read compression | Littleboy | |
2012-08-01 | KYRA: update kyra.dat to match the last commit (added support for French LOL ↵ | athrxx | |
floppy) | |||
2012-07-31 | KYRA: fix "bug" #3552534 (LOL Floppy FR version unknown) | athrxx | |
2012-07-31 | GPH: Add extra call to SDL_ShowCursor(SDL_DISABLE). | David-John Willis | |
* This is needed on the hacked SDL on the GP2X after any call to SDL_SetVideoMode. It does not impact other GPH devices. | |||
2012-07-31 | GPH: Move the legecy GP2X joystick code into the switch case to make it ↵ | David-John Willis | |
easier to follow. | |||
2012-07-31 | LASTEXPRESS: Implement savegame write compression | Littleboy | |
2012-07-30 | LASTEXPRESS: Switch savegame reading to use new read method | Littleboy | |
- Disable savegame compression | |||
2012-07-29 | LASTEXPRESS: Fix regression with Logic::resetState() | Littleboy | |
2012-07-29 | LASTEXPRESS: Replace REDRAW_CURSOR macro by function | Littleboy | |
2012-07-29 | LASTEXPRESS: Reorganize savegame code to prepare for compressed savegames ↵ | Littleboy | |
support | |||
2012-07-30 | Merge branch 'pregob' (WIP Once Upon A Time) | Sven Hesse | |
This is some in-progress work for supporting the mostly hard-coded Once Upon A Time titles Abracadabra and Baba Yaga. | |||
2012-07-30 | GOB: Implement the parents section in Once Upon A Time | Sven Hesse | |
The text lines are not drawn completely correct yet, because apparently, GCTFile needs to wrap long lines. | |||
2012-07-30 | GOB: Reorder a few things | Sven Hesse | |
2012-07-30 | GOB: Use Sound::sampleLoad in PreGob | Sven Hesse | |
2012-07-30 | GOB: Don't leak in sampleLoad() when loading fails | Sven Hesse | |