Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
This fixes the playback of the Intruder Alert message in Scene #95.
|
|
appropriate
|
|
credits end
|
|
The game scripts detected Yellow or Red variants based on what binary was present. That could potentially cause problems with a Mac dump in case someone dumped into MacBinary format.
|
|
|
|
We handle command 0x80 incorrectly, which results in sound effects never
looping. This is the cause for bug #2027877 for example. I add this FIXME
since it is (probably) non-trivial to fix and so it won't be forgotten.
|
|
pull request
|
|
MACOSX: Add Sparkle support
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The frame number argument to showframe is 9 bits of ax in the
original asm, but was passed in a uint8.
|
|
ah should contain the next char to print for kernchars(), but
it was getting clobbered in one code path, and not even set in another.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Thanks to bgKa for looking at this.
|
|
COMPOSER: Merge engine
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Sound Fx driver
|
|
DREAMWEB: Translate printing subsystem
|
|
|