Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-06-20 | AVALANCHE: Fix detection. | uruk | |
2013-06-20 | AVALANCHE: Remove some functions from detection. | uruk | |
2013-06-20 | AVALANCHE: Messing around with GameDescription. | uruk | |
2013-06-19 | AVALANCHE: Fix compilation | Strangerke | |
2013-06-19 | AVALANCHE: Start stubbing with bootstrp.cpp. | uruk | |
2013-06-18 | AVALANCHE: Add detection. Some fix in console.h. | uruk | |
2013-06-18 | AVALANCHE: Add skeleton. | uruk | |
2013-06-18 | AVALANCHE: Hook the engine into ScummVM. | uruk | |
2013-06-18 | AVALANCHE: Remove empty lines with only ";" characters in them. | uruk | |
2013-06-18 | AVALANCHE: Use Artistic Style. | uruk | |
2013-06-17 | AVALANCHE: Add namespace. | uruk | |
2013-06-17 | AVALANCHE: Add standard header. (Now the right one...) | uruk | |
2013-06-17 | Revert "AVALANCHE: Add standard header." | uruk | |
This reverts commit b87de38cc8dc270c272b681b8581decc602ae984. | |||
2013-06-17 | AVALANCHE: Add standard header. | uruk | |
2013-06-17 | AVALANCHE: Remove #include "ptoc.h" lines from the beginning every .cpp files. | uruk | |
2013-06-17 | AVALANCHE: Initial PtoC output. | uruk | |
2013-06-08 | LURE: Fix bad operator in "hotspot" debug command, CID 1004147 | Torbjörn Andersson | |
2013-06-08 | COMMON: Add basic documentation for RDFT | Willem Jan Palenstijn | |
2013-06-08 | COMMON: Improve comment in CosineTable::CosineTable. | Johannes Schickel | |
This commit changes the comment to use the same variable names as we do in the code. Furthermore, it also makes the comment a bit easier to grasp. | |||
2013-06-08 | COMMON: Try to document the SineTable/CosineTable table entries. | Johannes Schickel | |
2013-06-08 | COMMON: Save memory by allocating only required entries in Cosine-/SineTable. | Johannes Schickel | |
The tables only contain (2^bitPrecision)/2 entries. The code allocated twice as many entries previously. | |||
2013-06-08 | COMMON: Fix regression in SineTable creation. | Johannes Schickel | |
This is a regression from f4ba8a6485b097a8ef1e2004d1af127243f379f1. The commit replaced the static cosine and sine tables with dynamically created ones. In the process of that a copy&paste error happened which made the sine table use the layout of the cosine table. This commit now changes the dynamically created sine tables to conform to the layout of the previous static tables. | |||
2013-06-08 | Merge pull request #336 from madmoose/smacker-8-bit-audio-fix | Johannes Schickel | |
VIDEO: Wrap 8-bit smacker audio properly | |||
2013-06-06 | WINTERMUTE: Prevent warning about duplicate files when autodetecting. | Tobia Tesan | |
Removed a call to BaseFileManager::registerPackages() in WintermuteEngine::getGameInfo(), as the constructor for BaseFileManager already calls registerPackages() once; another call should thus be superfluous. | |||
2013-06-06 | WINTERMUTE: Fix for unnecessary "WARNING: getChildren() failed for path:" | Tobia Tesan | |
FSNode::getChildren() was called assuming that it returns 0 iff success. Actually, it's the other way around. | |||
2013-06-06 | MOHAWK: Use addSubDirectoryMatching for LB paths. | Alyssa Milburn | |
2013-06-06 | COMMON: Add depth/flat parameters to addSubDirectoryMatching. | Alyssa Milburn | |
2013-06-06 | BUILD: GNU Hurd & kFreeBSD support | Dmitry Smirnov | |
From: Petr Salinger <Petr.Salinger@seznam.cz> Bug-Debian: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=711320 Bug-ScummVM: https://sourceforge.net/tracker/?func=detail&atid=418820&aid=3614268&group_id=37116 | |||
2013-06-06 | ALL: Fix typo (succesful -> successful) | Willem Jan Palenstijn | |
Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this. | |||
2013-06-06 | TINSEL: Revert the incorrect flagging of DW2 entries as CD versions | Filippos Karapetis | |
This reverts the changes done to the DW2 entries in commit d4a354c1. We only distinguish between floppy and CD versions if a game had both a CD and a floppy version released. DW2 was only released as a CD version, so the extra flagging of the DW2 entries as CD was redundant, and caused confusion regarding previous saved games to users that readded the DW2 detection entries after this change | |||
2013-06-06 | HOPKINS: Fix glitch occurring in the intro of the Linux Demo. | Strangerke | |
Thanks greencis for reporting it | |||
2013-06-05 | BUILD: install tony.dat | Willem Jan Palenstijn | |
2013-06-05 | LURE: Use correct deallocator, CID 1004041 | Torbjörn Andersson | |
The memory was allocated with Memory::alloc(), so it should be freed with Memory::dealloc(), not delete. | |||
2013-06-05 | HOPKINS: Fix 2 glitches reported by greencis in win95 demos | Strangerke | |
2013-06-04 | SCUMM: Verify sample width in Digital iMUSE callback. CID 1002112 | Torbjörn Andersson | |
Verify that 'bits' really is one of 8, 12 or 16 before decoding the data. It's probably always the case (unless the data files are damaged) but if it isn't we'll either try to queue NULL to the audio stream, or queue the same buffer more than once, or free the buffer more than once. All of which are bad, though Coverity only noticed the last of these cases. | |||
2013-06-02 | TONY: Fix memory leak on save game failure (CID 1003579) | Torbjörn Andersson | |
Though shouldn't it also alert the user to the failure? | |||
2013-06-02 | TONY: Fix potential memory leak | Torbjörn Andersson | |
Unfortunately, I'm not sure where and when this function is called. But this should be correct. CID 1003575 | |||
2013-06-02 | NEVERHOOD: Fix crash in scene 1105 (teddy bear panel) | Torbjörn Andersson | |
Leaving the panel in scene 1105 only worked if the panel was open. If the panel was closed, nothing would happen on the first click, and on the second it would crash. If I understood this correctly, it was because trying to leave while the panel was closed would (incorrectly) mark it as open, and then it would crash when trying to remove the objects behind the panel from the scene. | |||
2013-06-02 | SCUMM: Remove unused variable _quit | Torbjörn Andersson | |
CID 1003018 | |||
2013-06-01 | Merge pull request #332 from bluegr/roland_gs_cleanup | Johannes Schickel | |
SCUMM: iMuse - Clean-up of Roland GS code (updated) | |||
2013-06-01 | MAEMO: Update debian/changelog | Tarek Soliman | |
2013-06-01 | LURE: Add missing va_end() | Torbjörn Andersson | |
CID 1002106 | |||
2013-06-01 | SAGA: Add missing "break"s | Torbjörn Andersson | |
It seems pretty clear to me that these fallthroughs were not intentional, seeing how one of them could cause ITE to fall through to IHNM-specific code. CID 1003744, 1003745 | |||
2013-06-01 | NEVERHOOD: Removed debug (?) code that bypassed puzzle | Torbjörn Andersson | |
The effect of the removed code was to bypass the potion-mixing puzzle while shrunken. The puzzle works fine for me, so there's no reason to keep this bypass. Also, it caused a dead code warning, CID 1022345. | |||
2013-05-31 | NEWS: Specify date for 1.6.0 | Eugene Sandulenko | |
2013-05-31 | NEVERHOOD: Made multi-line function-line macros safer | Torbjörn Andersson | |
Wrapped the code in the SetUpdateHandler(), SetMessageHandler(), SetSpriteUpdate(), SetFilterX(), SetFilterY() and NextState() macros in "do { ... } while (0)". Otherwise you may fool yourself because in "if (condition) macro();" the "if" will only cover the first statement of the macro. CID 1022340, 1022341, 1022342, 1022343 | |||
2013-05-31 | SCI: Add a workaround for a script bug in SQ5, room 800 - bug #3614145 | Filippos Karapetis | |
2013-05-29 | SKY: Try to avoid deadlocks with the mixer mutex. | Alyssa Milburn | |
See bug #3512069. | |||
2013-05-28 | HOPKINS: Fix crash in Polish demo - Bug #3613954 | Strangerke | |
2013-05-28 | NEVERHOOD: Silence two compiler warnings about set but unused variables. | D G Turner | |