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authoruruk2013-06-18 17:52:25 +0200
committeruruk2013-06-18 17:52:25 +0200
commitd53f5d9885b99e0b109489585e13acf95e832837 (patch)
tree30a2c8b1f3bd250e024d18710ba3ccf12de32ef0
parent2c0e16d6e4a410164e5ce70d739006a479a3724e (diff)
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AVALANCHE: Add skeleton.
-rw-r--r--engines/avalanche/avalanche.cpp101
-rw-r--r--engines/avalanche/avalanche.h83
-rw-r--r--engines/avalanche/console.cpp39
-rw-r--r--engines/avalanche/console.h54
-rw-r--r--engines/avalanche/module.mk2
5 files changed, 279 insertions, 0 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp
new file mode 100644
index 0000000000..d9599b7308
--- /dev/null
+++ b/engines/avalanche/avalanche.cpp
@@ -0,0 +1,101 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#include "common/system.h"
+#include "common/random.h"
+#include "common/error.h"
+#include "common/events.h"
+#include "common/debug-channels.h"
+#include "common/config-manager.h"
+#include "common/textconsole.h"
+
+#include "avalanche/avalanche.h"
+
+#include "engines/util.h"
+
+namespace Avalanche {
+
+ AvalancheEngine *AvalancheEngine::s_Engine = 0;
+
+ AvalancheEngine::AvalancheEngine(OSystem *syst, const ADGameDescription *gd) : Engine(syst), _gameDescription(gd) {
+ _system = syst;
+ _console = new AvalancheConsole(this);
+ _rnd = 0;
+ }
+
+ AvalancheEngine::~AvalancheEngine() {
+ delete _console;
+ delete _rnd;
+ }
+
+ GUI::Debugger *AvalancheEngine::getDebugger() {
+ return _console;
+ }
+
+ Common::Platform AvalancheEngine::getPlatform() const {
+ return _platform;
+ }
+
+ bool AvalancheEngine::hasFeature(EngineFeature f) const {
+ return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime);
+ }
+
+ const char *AvalancheEngine::getCopyrightString() const {
+ return "Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.";
+ }
+
+ Common::String AvalancheEngine::getSavegameFilename(int slot) {
+ return _targetName + Common::String::format("-%02d.SAV", slot);
+ }
+
+ void AvalancheEngine::syncSoundSettings() {
+ Engine::syncSoundSettings();
+
+ // _sound->syncVolume();
+ }
+
+ Common::Error AvalancheEngine::run() {
+ s_Engine = this;
+ initGraphics(320, 200, false);
+ _console = new AvalancheConsole(this);
+
+ // _mouse = new MouseHandler(this);
+
+ // Setup mixer
+ syncSoundSettings();
+
+ return Common::kNoError;
+ }
+
+ void AvalancheEngine::initialize() {
+ //debugC(1, kDebugEngine, "initialize");
+
+ _rnd = new Common::RandomSource("avalanche");
+ _rnd->setSeed(42); // Kick random number generator
+ }
+
+} // End of namespace Avalanche
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h
new file mode 100644
index 0000000000..13d20d00a4
--- /dev/null
+++ b/engines/avalanche/avalanche.h
@@ -0,0 +1,83 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#ifndef AVALANCHE_H
+#define AVALANCHE_H
+
+#include "engines/engine.h"
+#include "avalanche/console.h"
+#include "engines/advancedDetector.h"
+
+namespace Common {
+class RandomSource;
+}
+
+namespace Avalanche {
+
+static const int kSavegameVersion = 1;
+
+class AvalancheEngine : public Engine {
+public:
+ AvalancheEngine(OSystem *syst, const ADGameDescription *gd);
+ ~AvalancheEngine();
+
+ OSystem *_system;
+
+ GUI::Debugger *getDebugger();
+
+ Common::RandomSource *_rnd;
+
+ const ADGameDescription *_gameDescription;
+ uint32 getFeatures() const;
+ const char *getGameId() const;
+
+ void initGame(const ADGameDescription *gd);
+
+ Common::Platform getPlatform() const;
+
+ bool hasFeature(EngineFeature f) const;
+ const char *getCopyrightString() const;
+
+ Common::String getSavegameFilename(int slot);
+ void syncSoundSettings();
+
+protected:
+ // Engine APIs
+ Common::Error run();
+
+private:
+ static AvalancheEngine *s_Engine;
+
+ AvalancheConsole *_console;
+ Common::Platform _platform;
+
+ void initialize();
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_H
diff --git a/engines/avalanche/console.cpp b/engines/avalanche/console.cpp
new file mode 100644
index 0000000000..03f198fbf5
--- /dev/null
+++ b/engines/avalanche/console.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#include "avalanche/console.h"
+#include "avalanche/avalanche.h"
+
+namespace Avalanche {
+
+ AvalancheConsole::AvalancheConsole(AvalancheEngine *vm) : GUI::Debugger(), _vm(vm) {
+ }
+
+ AvalancheConsole::~AvalancheConsole() {
+ }
+
+} // End of namespace Avalanche
diff --git a/engines/avalanche/console.h b/engines/avalanche/console.h
new file mode 100644
index 0000000000..91b77d4365
--- /dev/null
+++ b/engines/avalanche/console.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#ifndef AVALANCHE_CONSOLE_H
+#define AVALANCHE_CONSOLE_H
+
+#include "gui/debugger.h"
+
+namespace Avalanche {
+
+ class AvalancheEngine;
+
+ class AvalancheConsole : public GUI::Debugger {
+ public:
+ AvalancheConsole(AvalancheEngine *vm);
+ virtual ~AvalancheConsole(void);
+
+ private:
+ AvalancheEngine *_vm;
+ bool Cmd_listScreens(int argc, const char **argv);
+ bool Cmd_listObjects(int argc, const char **argv);
+ bool Cmd_getObject(int argc, const char **argv);
+ bool Cmd_getAllObjects(int argc, const char **argv);
+ bool Cmd_gotoScreen(int argc, const char **argv);
+ bool Cmd_boundaries(int argc, const char **argv);
+ };
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_CONSOLE_H
diff --git a/engines/avalanche/module.mk b/engines/avalanche/module.mk
index 1240051640..cd14820949 100644
--- a/engines/avalanche/module.mk
+++ b/engines/avalanche/module.mk
@@ -9,6 +9,7 @@ MODULE_OBJS = \
andexor2.o \
andextst.o \
arch.o \
+ avalanche.o \
avalot9.o \
avbkgrnd.o \
avmenu.o \
@@ -46,6 +47,7 @@ MODULE_OBJS = \
chunkxfl.o \
clock.o \
closing.o \
+ console.o \
convert.o \
convmous.o \
credits.o \