Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-22 | CREATE_PROJECT: Switch SDL backend to SDL2 by default | Filippos Karapetis | |
This adapts create_project with the changes in de04a68c06 | |||
2016-08-22 | WINTERMUTE: Fix compilation with MSVC | Filippos Karapetis | |
Change the way that EXTENDED_DEBUGGER_ENABLED is checked. The way it was used, it triggered a fatal error C1017 | |||
2016-08-22 | DIRECTOR: Lingo: Improved debug output | Eugene Sandulenko | |
2016-08-22 | DIRECTOR: Improvements to the BITD rendering | Eugene Sandulenko | |
2016-08-21 | TITANIC: Implemented CGondolierSlider class | Paul Gilbert | |
2016-08-21 | TITANIC: Implemented more game classes | Paul Gilbert | |
2016-08-21 | TITANIC: Implemented fan game classes | Paul Gilbert | |
2016-08-21 | DIRECTOR: RLE variant of 1bpp decoder. Better, but still not there | Eugene Sandulenko | |
2016-08-21 | TITANIC: Implemented CFanControl class | Paul Gilbert | |
2016-08-21 | TITANIC: Implemented more game classes | Paul Gilbert | |
2016-08-21 | DEVTOOLS: Add support for English 1.00.42 EXE to create_titanic | Paul Gilbert | |
2016-08-21 | ADL: Add "current picture" variable to state | Walter van Niftrik | |
This mimics the behavior of the original engine. Note that for hires2, this patch adds some glitches that are also present in the original, and removes some glitches that are not. | |||
2016-08-21 | ADL: Add support for 13-sector reading | Walter van Niftrik | |
2016-08-21 | DIRECTOR: Naive implementation for 1bpp image decoder. Not yet working | Eugene Sandulenko | |
2016-08-21 | DIRECTOR: Stub for 1bpp bitmap decoder | Eugene Sandulenko | |
2016-08-21 | DIRECTOR: Added image dumping at debug | Eugene Sandulenko | |
2016-08-21 | DIRECTOR: Lingo: Fix crash at the quit | Eugene Sandulenko | |
2016-08-20 | TITANIC: Fix opening empty resources from the DAT file | Paul Gilbert | |
2016-08-20 | DEVTOOLS: Add support for original 3CD executable to create_titanic | Paul Gilbert | |
2016-08-20 | WAGE: Fix warnings | Eugene Sandulenko | |
2016-08-20 | GCW0: Enforce to SDL1 | Eugene Sandulenko | |
2016-08-20 | TITANIC: Implemented more game classes | Paul Gilbert | |
2016-08-20 | FULLPIPE: Fix getCurrPoint(). Now Dude walks almost perfectly. Kudos to wanwan | Eugene Sandulenko | |
2016-08-20 | TITANIC: Fix compiler warnings | Paul Gilbert | |
2016-08-20 | DIRECTOR: Lingo: Defined 'mod' operator and specified operator precedence | Eugene Sandulenko | |
2016-08-20 | DIRECTOR: Lingo: Added all D2 text properties. This completes D2 grammar. Yay! | Eugene Sandulenko | |
2016-08-20 | DIRECTOR: Lingo: Added stubs for all D2 sprite properties | Eugene Sandulenko | |
2016-08-20 | DIRECTOR: Lingo: Added stubs for all D2 properties | Eugene Sandulenko | |
2016-08-20 | DIRECTOR: Lingo: Stub for 'menu' command. This completes all D2 commands | Eugene Sandulenko | |
2016-08-20 | DIRECTOR: Lingo: Added stub for 'instance' keyword | Eugene Sandulenko | |
2016-08-20 | DIRECTOR: Lingo: Implemented 'exit repeat' keyword | Eugene Sandulenko | |
2016-08-20 | WIN32: Update build target and installer for SDL2. | Kirben | |
2016-08-19 | TITANIC: Implemented more game classes | Paul Gilbert | |
2016-08-19 | TITANIC: Implemented CEditControl class | Paul Gilbert | |
2016-08-19 | TITANIC: Implemented more game classes | Paul Gilbert | |
2016-08-19 | TITANIC: Fix infinite recursion | Eugene Sandulenko | |
2016-08-19 | Merge pull request #806 from sev-/sdl2-switch | Eugene Sandulenko | |
BUILD: Switch SDL backend to SDL2 by default. SDL1 is still a fallback. | |||
2016-08-19 | FULLPIPE: Let the bitmaps flip twice | Eugene Sandulenko | |
2016-08-19 | Merge pull request #809 from bSr43/master | Eugene Sandulenko | |
CREATE_PROJECT: Fix Xcode project | |||
2016-08-19 | FULLPIPE: Fix flipVertical too | Eugene Sandulenko | |
2016-08-19 | SCI32: Fix limited data range comparison warning | Colin Snover | |
On at least DC platform, the ShowStyleType enum is fit to a 4-bit data size, so the 16-bit input value needs to be checked for validity *before* it is cast to a 4-bit ShowStyleType. | |||
2016-08-19 | SCI32: Remove unused ResourceManager from GfxFrameout | Colin Snover | |
2016-08-19 | SCI32: Bug fixes to PQ:SWAT script bugs and kList calls | Colin Snover | |
2016-08-19 | SCI: Avoid attempts to use exe/txt/dll files as patches | Colin Snover | |
Fixes some false warnings when games try to read in non-patch files with names that start with A/B/S/T. | |||
2016-08-19 | SCI32: Enable multi-disc audio resources | Colin Snover | |
Phant1, PQ:SWAT, GK2, and Phant2 all have different audio maps and audio volumes on each CD. In order to make this work within ScummVM, where CDs are never swapped, each RESOURCE.AUD for these games must be renamed to RESAUD.00x and each RESOURCE.SFX renamed to RESSFX.00x. | |||
2016-08-19 | SCI32: Partially implement kCD | Colin Snover | |
2016-08-19 | SCI32: Increase maximum line width for graphics | Colin Snover | |
Torin renders pics that are wider than 1024px; SCI3 bumps the maximum line width to 4k. | |||
2016-08-19 | SCI32: Add kPlayVMDGetStatus kernel call | Colin Snover | |
Used by Lighthouse. | |||
2016-08-19 | SCI: Remove references to SCI32 features from SCI16 video player | Colin Snover | |
2016-08-19 | SCI32: Remove CoordAdjuster32, at least for the moment | Colin Snover | |
This may come back in the future to deduplicate some gfx code, but SCI32 had two different inlined ways of doing coordinate conversions with different rounding methods, so CoordAdjuster32 didn't get used when the graphics system was rewritten. At the moment, SCI32 code uses the mulru/mulinc methods from helper.h for scaling up/down coordinates. |