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2010-10-13LURE: Bugfix for characters getting stuck in Abbey doorwayPaul Gilbert
svn-id: r53402
2010-10-13TOON: Updated code to build properly for WINSCW and GCCE(symbian)Lars Persson
Added templates to MAX & MIN functions. Correct usage of OpcodeV2(instead of Opcode) Match implementation with function definition. (int32 is not == int on all platforms) svn-id: r53401
2010-10-13GOB: Add Debug Console.David Turner
This allows interactive control of debug flags and variables and provides a base to allow for commands to aid in tracking down script bugs which are tricky to replicate. svn-id: r53398
2010-10-13SCI: Add detection for Hoyle4 MacMatthew Hoops
svn-id: r53397
2010-10-13SOUND: Add info about TiMidity support in about dialog.Johannes Schickel
svn-id: r53396
2010-10-13SOUND: Allow TiMidity support to be disabled via configure.Johannes Schickel
svn-id: r53395
2010-10-13SWORD25: Enforce code naming conventions in gfx/animation*Eugene Sandulenko
svn-id: r53393
2010-10-13SWORD25: Enforced code naming conventions in math/*Eugene Sandulenko
svn-id: r53392
2010-10-13SWORD25: Enforced code naming conventions in script/*Eugene Sandulenko
svn-id: r53391
2010-10-13SWORD25: Enforced code naming conventions in sfx/ and reservice.hEugene Sandulenko
svn-id: r53390
2010-10-13SWORD25: Remove custom .c builiding rulesEugene Sandulenko
svn-id: r53389
2010-10-13SWORD25: Enforce code naming conventions in fmv/*Eugene Sandulenko
svn-id: r53388
2010-10-13SWORD25: Remove standalone SWF rendering toolEugene Sandulenko
svn-id: r53387
2010-10-13SWORD25: Add path to art.h includeEugene Sandulenko
svn-id: r53386
2010-10-13SWORD25: Stop polluting global namespaceEugene Sandulenko
svn-id: r53385
2010-10-13SWORD25: Merged all art* code and cleaned it upEugene Sandulenko
svn-id: r53384
2010-10-13SWORD25: Fix startupEugene Sandulenko
svn-id: r53383
2010-10-13SWORD25: Add proper copyrights to gfx/image/art*Eugene Sandulenko
svn-id: r53382
2010-10-13SWORD25: Loading >200kb file in memory is no more uglyEugene Sandulenko
svn-id: r53381
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
svn-id: r53380
2010-10-13SWORD25: Return proper path separatorEugene Sandulenko
svn-id: r53379
2010-10-13SWORD25: Remove redundant codeEugene Sandulenko
svn-id: r53378
2010-10-13SWORD25: Add support for language patchEugene Sandulenko
svn-id: r53377
2010-10-13SWORD25: Fixed vector renderer. Yay!Eugene Sandulenko
svn-id: r53376
2010-10-13SWORD25: Fix transparency effectsEugene Sandulenko
svn-id: r53375
2010-10-12SWORD25: Implemented thumbnail loading for savegame listPaul Gilbert
svn-id: r53374
2010-10-12SWORD25: Further savegame work, including savegame screenshotsPaul Gilbert
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block. svn-id: r53373
2010-10-12SWORD25: Add standalone SWF rendererEugene Sandulenko
svn-id: r53372
2010-10-12SWORD25: Fix freeze with sound code. Now game is really playable.Eugene Sandulenko
svn-id: r53371
2010-10-12SWORD25: Put all sound-related debug output under debug flag.Eugene Sandulenko
svn-id: r53370
2010-10-12SWORD25: Fix bug with script debug flagsEugene Sandulenko
svn-id: r53369
2010-10-12SWORD25: Fix warningEugene Sandulenko
svn-id: r53368
2010-10-12SWORD25: Further work on sound.Eugene Sandulenko
Have difficulties with understanding how mainmenu sound is stopped. Currently it is not. Must be some trickery with object creation. svn-id: r53367
2010-10-12SWORD25: Initial work on soundEugene Sandulenko
svn-id: r53366
2010-10-12SWORD25: Fix hangupEugene Sandulenko
svn-id: r53365
2010-10-12SWORD25: Got rid of FMODExSound classEugene Sandulenko
svn-id: r53364
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
svn-id: r53363
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
svn-id: r53362
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
svn-id: r53361
2010-10-12SWORD25: Rename glimage.* to renderedimage.*Eugene Sandulenko
svn-id: r53360
2010-10-12SWORD25: Adjust the paths accordinglyEugene Sandulenko
svn-id: r53359
2010-10-12SWORD25: Remove opengl/ directoryEugene Sandulenko
svn-id: r53358
2010-10-12SWORD25: Moved glimage and swimage to image/Eugene Sandulenko
svn-id: r53357
2010-10-12SWORD25: Got rid of OpenGLGfx classEugene Sandulenko
svn-id: r53356
2010-10-12SWORD25: Remove unnecessary executable flagsEugene Sandulenko
svn-id: r53355
2010-10-12SWORD25: Get rid of ScummVMInput classEugene Sandulenko
svn-id: r53354
2010-10-12SWORD25: Got rid of ScummVMPackageManagerEugene Sandulenko
svn-id: r53353
2010-10-12SWORD25: Make full transparency check earlierEugene Sandulenko
svn-id: r53352
2010-10-12SWORD25: Fixes to the savegame saving codePaul Gilbert
svn-id: r53351
2010-10-12SWORD25: Bugfix to not draw off-screen imagesPaul Gilbert
svn-id: r53350