Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-13 | LURE: Bugfix for characters getting stuck in Abbey doorway | Paul Gilbert | |
svn-id: r53402 | |||
2010-10-13 | TOON: Updated code to build properly for WINSCW and GCCE(symbian) | Lars Persson | |
Added templates to MAX & MIN functions. Correct usage of OpcodeV2(instead of Opcode) Match implementation with function definition. (int32 is not == int on all platforms) svn-id: r53401 | |||
2010-10-13 | GOB: Add Debug Console. | David Turner | |
This allows interactive control of debug flags and variables and provides a base to allow for commands to aid in tracking down script bugs which are tricky to replicate. svn-id: r53398 | |||
2010-10-13 | SCI: Add detection for Hoyle4 Mac | Matthew Hoops | |
svn-id: r53397 | |||
2010-10-13 | SOUND: Add info about TiMidity support in about dialog. | Johannes Schickel | |
svn-id: r53396 | |||
2010-10-13 | SOUND: Allow TiMidity support to be disabled via configure. | Johannes Schickel | |
svn-id: r53395 | |||
2010-10-13 | SWORD25: Enforce code naming conventions in gfx/animation* | Eugene Sandulenko | |
svn-id: r53393 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in math/* | Eugene Sandulenko | |
svn-id: r53392 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in script/* | Eugene Sandulenko | |
svn-id: r53391 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in sfx/ and reservice.h | Eugene Sandulenko | |
svn-id: r53390 | |||
2010-10-13 | SWORD25: Remove custom .c builiding rules | Eugene Sandulenko | |
svn-id: r53389 | |||
2010-10-13 | SWORD25: Enforce code naming conventions in fmv/* | Eugene Sandulenko | |
svn-id: r53388 | |||
2010-10-13 | SWORD25: Remove standalone SWF rendering tool | Eugene Sandulenko | |
svn-id: r53387 | |||
2010-10-13 | SWORD25: Add path to art.h include | Eugene Sandulenko | |
svn-id: r53386 | |||
2010-10-13 | SWORD25: Stop polluting global namespace | Eugene Sandulenko | |
svn-id: r53385 | |||
2010-10-13 | SWORD25: Merged all art* code and cleaned it up | Eugene Sandulenko | |
svn-id: r53384 | |||
2010-10-13 | SWORD25: Fix startup | Eugene Sandulenko | |
svn-id: r53383 | |||
2010-10-13 | SWORD25: Add proper copyrights to gfx/image/art* | Eugene Sandulenko | |
svn-id: r53382 | |||
2010-10-13 | SWORD25: Loading >200kb file in memory is no more ugly | Eugene Sandulenko | |
svn-id: r53381 | |||
2010-10-13 | SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine | Eugene Sandulenko | |
svn-id: r53380 | |||
2010-10-13 | SWORD25: Return proper path separator | Eugene Sandulenko | |
svn-id: r53379 | |||
2010-10-13 | SWORD25: Remove redundant code | Eugene Sandulenko | |
svn-id: r53378 | |||
2010-10-13 | SWORD25: Add support for language patch | Eugene Sandulenko | |
svn-id: r53377 | |||
2010-10-13 | SWORD25: Fixed vector renderer. Yay! | Eugene Sandulenko | |
svn-id: r53376 | |||
2010-10-13 | SWORD25: Fix transparency effects | Eugene Sandulenko | |
svn-id: r53375 | |||
2010-10-12 | SWORD25: Implemented thumbnail loading for savegame list | Paul Gilbert | |
svn-id: r53374 | |||
2010-10-12 | SWORD25: Further savegame work, including savegame screenshots | Paul Gilbert | |
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block. svn-id: r53373 | |||
2010-10-12 | SWORD25: Add standalone SWF renderer | Eugene Sandulenko | |
svn-id: r53372 | |||
2010-10-12 | SWORD25: Fix freeze with sound code. Now game is really playable. | Eugene Sandulenko | |
svn-id: r53371 | |||
2010-10-12 | SWORD25: Put all sound-related debug output under debug flag. | Eugene Sandulenko | |
svn-id: r53370 | |||
2010-10-12 | SWORD25: Fix bug with script debug flags | Eugene Sandulenko | |
svn-id: r53369 | |||
2010-10-12 | SWORD25: Fix warning | Eugene Sandulenko | |
svn-id: r53368 | |||
2010-10-12 | SWORD25: Further work on sound. | Eugene Sandulenko | |
Have difficulties with understanding how mainmenu sound is stopped. Currently it is not. Must be some trickery with object creation. svn-id: r53367 | |||
2010-10-12 | SWORD25: Initial work on sound | Eugene Sandulenko | |
svn-id: r53366 | |||
2010-10-12 | SWORD25: Fix hangup | Eugene Sandulenko | |
svn-id: r53365 | |||
2010-10-12 | SWORD25: Got rid of FMODExSound class | Eugene Sandulenko | |
svn-id: r53364 | |||
2010-10-12 | SWORD25: Rename GLImage to RenderedImage | Eugene Sandulenko | |
svn-id: r53363 | |||
2010-10-12 | SWORD25: Rename GLImage to RenderedImage | Eugene Sandulenko | |
svn-id: r53362 | |||
2010-10-12 | SWORD25: Rename GLImage to RenderedImage | Eugene Sandulenko | |
svn-id: r53361 | |||
2010-10-12 | SWORD25: Rename glimage.* to renderedimage.* | Eugene Sandulenko | |
svn-id: r53360 | |||
2010-10-12 | SWORD25: Adjust the paths accordingly | Eugene Sandulenko | |
svn-id: r53359 | |||
2010-10-12 | SWORD25: Remove opengl/ directory | Eugene Sandulenko | |
svn-id: r53358 | |||
2010-10-12 | SWORD25: Moved glimage and swimage to image/ | Eugene Sandulenko | |
svn-id: r53357 | |||
2010-10-12 | SWORD25: Got rid of OpenGLGfx class | Eugene Sandulenko | |
svn-id: r53356 | |||
2010-10-12 | SWORD25: Remove unnecessary executable flags | Eugene Sandulenko | |
svn-id: r53355 | |||
2010-10-12 | SWORD25: Get rid of ScummVMInput class | Eugene Sandulenko | |
svn-id: r53354 | |||
2010-10-12 | SWORD25: Got rid of ScummVMPackageManager | Eugene Sandulenko | |
svn-id: r53353 | |||
2010-10-12 | SWORD25: Make full transparency check earlier | Eugene Sandulenko | |
svn-id: r53352 | |||
2010-10-12 | SWORD25: Fixes to the savegame saving code | Paul Gilbert | |
svn-id: r53351 | |||
2010-10-12 | SWORD25: Bugfix to not draw off-screen images | Paul Gilbert | |
svn-id: r53350 |