aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2014-08-17GRAPHICS: Improve color bit depth conversionMatthew Hoops
Data is no longer truncated it so should be more accurate. See pull request #486 for more info.
2014-08-17VIDEO: Add wrapper around setEndTime() to specify an end frameMatthew Hoops
2014-08-17IMAGE: Make Cinepak decode to 32bpp when in 8bpp screen modeMatthew Hoops
2014-08-16I18N: Update translations from source codeThierry Crozat
2014-08-16I18N: Fix corrupted Ukrainian translationThierry Crozat
2014-08-16GUI: Fix spelling of FluidSynth: s/Fluidsynth/FluidSynth/Ben Castricum
2014-08-16PEGASUS: Don't try to translate "???"Ben Castricum
2014-08-16GUI: Fix typo in audio sample rates: s/11kHz/11 kHz/Ben Castricum
2014-08-14PEGASUS: Fix bad cast that destroys the InputHandler vtableMatthew Hoops
Thanks to LordHoto for his assistance in tracking this nonsense down.
2014-08-14AUDIO: Really fix seeking with audio editsMatthew Hoops
I really have no idea what I was thinking in acb127c2
2014-08-13CGE2: Silence GCC warning.uruk
2014-08-13CGE2: Add checkMute().uruk
This keeps the "Mute All" option of ScummVM and the music on/off and speech on/off buttons of Sfinx's toolbar in sync.
2014-08-13CGE2: Rework sound system.uruk
2014-08-13CGE2: Rename _soundHandle to _sfxHandle.uruk
2014-08-13CGE2: Fix initVolumeSwitch().uruk
2014-08-13CGE2: Initialize _startGameSlot.uruk
2014-08-13CGE2: Remove unused variable from System.uruk
2014-08-13CGE2: Initialize _h and _w in every constuctor of Bitmap.uruk
2014-08-13CGE2: Initialize _maxDist in Hero's constructor.uruk
2014-08-13CGE2: Initialize every member in Talk's every constructor.uruk
2014-08-13CGE2: Fix possible string overflow in Hero::expand().uruk
2014-08-13CGE2: Fix possible string overflow in Bitmap's constructor.uruk
2014-08-13CGE2: Fix possible string overflow in setEye().uruk
2014-08-13CGE2: Don't allow Sprite::step() to dereference nullptr-s.uruk
2014-08-13CGE2: Fix comparing _spr->file against null in runCommand().uruk
2014-08-13CGE2: Eliminate inferred misuse of enums in Sprite::labVal().uruk
2014-08-13CGE2: Make impossible to dereference nullptr in sndDigiStart().uruk
2014-08-12CGE2: Get rid of superflous game name in extra field.Johannes Schickel
2014-08-12CGE: Get rid of superflous game name in extra field.Johannes Schickel
2014-08-12CGE2: Fix fallback detection.uruk
2014-08-12CREDITS: Add credits for CGE2.uruk
2014-08-12CGE2: Fix compilationEugene Sandulenko
2014-08-12CGE2: Repair FXP's operator=().uruk
2014-08-12Merge pull request #488 from urukgit/cge2Eugene Sandulenko
CGE2: Add Sfinx engine
2014-08-12COMMON: Use Common::String::clear instead of assigning "".Johannes Schickel
2014-08-11CGE2: Use snprintf() instead of sprintf().uruk
2014-08-11CGE2: Remove unnecessary commented out code.uruk
2014-08-11CGE2: Fix some more formatting in vga13h.h.uruk
2014-08-11CGE: Fix EncryptedStream::err().uruk
2014-08-11CGE2: Fix EncryptedStream::err().uruk
2014-08-11CGE2: Fix formatting in events.cpp.uruk
2014-08-11CGE2: Fix formatting in bitmap.h.uruk
2014-08-11CGE2: Fix formatting of operators' return values in vga13h.h.uruk
2014-08-11CGE2: Return value instead of reference in FXP's operator=.uruk
2014-08-11CGE2: Remove unused functions from V2D.uruk
2014-08-11CGE2: Remove unnecessary comments from vga13h.h.uruk
2014-08-11CGE2: Make matrixes static constants in makeSpeechBubbleTail().uruk
2014-08-11CGE2: Make movie() safer.uruk
2014-08-11CGE2: Fix comment in runGame().uruk
2014-08-11CGE2: Rename XCrpyt() to xCrypt().uruk