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2003-12-21Rewrote make*Stream factory functions to work around bug in MSVC6 (see bug ↵Max Horn
report #860067); added some comments; LinearMemoryStream now can auto-dispose the data passed to it svn-id: r11798
2003-12-21automatically update the date in the README (not pretty, but works)Max Horn
svn-id: r11797
2003-12-21TypoTravis Howell
svn-id: r11796
2003-12-21cleanupMax Horn
svn-id: r11795
2003-12-21don't use sound/mixer index, rather use the sound handle!Max Horn
svn-id: r11794
2003-12-21Enable more debugging outputTravis Howell
svn-id: r11793
2003-12-21cleanupMax Horn
svn-id: r11792
2003-12-20Added last chunk of code. Now here are just the bugs to kill.Eugene Sandulenko
svn-id: r11791
2003-12-20fix warningMax Horn
svn-id: r11790
2003-12-20fixed crashes after restoring a savegame, added fnSetPaletteToFade and ↵Robert Göffringmann
changed speech code to distinguish between CD1 and CD2. (now needs SPEECH1.CLU and SPEECH2.CLU) svn-id: r11789
2003-12-20fix memory leakRobert Göffringmann
svn-id: r11788
2003-12-20fix recently introduced mouse bugs.Robert Göffringmann
svn-id: r11787
2003-12-20some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))Gregory Montoir
svn-id: r11786
2003-12-20I hope this fixes the control panel for other BS1 versions.Robert Göffringmann
svn-id: r11785
2003-12-20sprites should now be rendered correctly.Robert Göffringmann
svn-id: r11784
2003-12-20Add mouse capture keyTravis Howell
svn-id: r11783
2003-12-20OoopsTravis Howell
svn-id: r11782
2003-12-20Modified the calculation of where to draw parallaxes to be more like theTorbjörn Andersson
one in Broken Sword II. At least the first room appears to behave like the original now. (Except for a masking bug, which is almost certainly unrelated to parallaxes.) svn-id: r11781
2003-12-20A comment in decompressRLE0() said that the images are vertically flipped,Torbjörn Andersson
but I'm not so sure. I've changed the code to assume that they're not, and this fixes both the drawing of the worker in the background of the first room, and of the fan at the police station. svn-id: r11780
2003-12-20CorrectionTravis Howell
svn-id: r11779
2003-12-20IpdateTravis Howell
svn-id: r11778
2003-12-20Add new objectTravis Howell
svn-id: r11777
2003-12-20forgot these. :)Robert Göffringmann
svn-id: r11776
2003-12-20added SwordControl (the control panel). Not yet finished.Robert Göffringmann
svn-id: r11775
2003-12-20Add correction solution for missing song in dwarf mines of Simon1.Travis Howell
svn-id: r11774
2003-12-20CorrectionTravis Howell
svn-id: r11773
2003-12-20CorrectionTravis Howell
svn-id: r11772
2003-12-20Enable vgascript dump option.Travis Howell
svn-id: r11771
2003-12-20Revert bug work around, still can't detect conversation will enough yet.Travis Howell
svn-id: r11770
2003-12-20Simpler checkTravis Howell
svn-id: r11769
2003-12-20*** empty log message ***Travis Howell
svn-id: r11768
2003-12-20Remove warning.Travis Howell
svn-id: r11767
2003-12-20Update simon1 issuesTravis Howell
svn-id: r11766
2003-12-20Fix iventory arrowsin some versions of Simon1.Travis Howell
svn-id: r11765
2003-12-20Make VC6/EVC happierNicolas Bacca
svn-id: r11764
2003-12-19Fixed bug with looping music. It must have been there all along, but maybeTorbjörn Andersson
the recent mixer changes made it more audible. Or maybe I just didn't listen until now. svn-id: r11763
2003-12-19Implemented scroll wheel handling for save/load dialogs. (This turned up aTorbjörn Andersson
few other hitherto harmless bugs, which I've hopefully managed to fix.) svn-id: r11762
2003-12-19Changed abs() to ABS(), and changed a sorting function to use SWAP()Torbjörn Andersson
svn-id: r11761
2003-12-19Whitespace changesTorbjörn Andersson
svn-id: r11760
2003-12-19put all 'bam' related stuff in a class and allow load/save during a 'bam' sceneGregory Montoir
svn-id: r11759
2003-12-19handle mouse wheel in Journal screenGregory Montoir
svn-id: r11758
2003-12-19Make sure that playSample() gets a pointer to the original QueueElementTorbjörn Andersson
instead of a copy of it. Otherwise the sound engine will never notice when a sample finishes playing since it's looking at the wrong sound handle. For whatever reason, this also seems to fix the "game crashes occasionally on startup with completely useless stack trace" bug for me. The crash was easily repeatable in Valgrind for me, but the messages it produced were just as unhelpful as the stack trace. These messages are also gone now. svn-id: r11757
2003-12-19distinguish between end of stream and end of dataMax Horn
svn-id: r11756
2003-12-19unregister the premix proc when you go awayMax Horn
svn-id: r11755
2003-12-19o Moved MP3 and Vorbis input streams to mp3.* resp. vorbis.*Max Horn
o Added SoundMixer::playInputStream and made some of the other play* methods use it o Added ProcInputStream stub (not working yet) which one day may allow us to replace the premix code, and allow other fancy stuff o Remove AudioInputStream::readBuffer default implementation (subclasses should always provide it for max. performance) o Some minor cleanup svn-id: r11754
2003-12-19I am going to remove the default implementation of readBuffer() ↵Max Horn
(AudioInputStream subclasses really really should implement readBuffer() for good performance) svn-id: r11753
2003-12-19fix for recent audio stream regressionMax Horn
svn-id: r11752
2003-12-18o Fix warningsEugene Sandulenko
svn-id: r11751
2003-12-18o Merged some variables into array, so simplifying the codeEugene Sandulenko
o Fix bugs o Some mineroad support svn-id: r11750
2003-12-18Patch #862283 (Help X11 backend to compile on FreeBSD)Max Horn
svn-id: r11749