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2007-12-09Use the same define as in C++ codeChris Apers
svn-id: r29781
2007-12-09Added functions required by T3 to prevent screen rotationChris Apers
svn-id: r29780
2007-12-09Prevent manual screen rotation after application launchChris Apers
svn-id: r29779
2007-12-09Fixed return keyChris Apers
svn-id: r29778
2007-12-09Hack to workaround struct padding added by some compilers (mainly on PalmOS)Chris Apers
svn-id: r29777
2007-12-09Bugfix to correctly display a hotspot name in message dialogs that include itPaul Gilbert
svn-id: r29776
2007-12-09Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when ↵Paul Gilbert
an action is performed svn-id: r29775
2007-12-09Added extra debug statementsPaul Gilbert
svn-id: r29774
2007-12-09Added extra debug statementsPaul Gilbert
svn-id: r29773
2007-12-09Added new debug category for string handlingPaul Gilbert
svn-id: r29772
2007-12-08Saving and loading in Winnie the Pooh should now be endian and alignment ↵Filippos Karapetis
safe. Note that this breaks older saved games and it's no longer possible to use saved games from the original game interpreter svn-id: r29771
2007-12-08Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSIONFilippos Karapetis
svn-id: r29770
2007-12-08The variables nFrame and iItem can also have negative valuesFilippos Karapetis
svn-id: r29769
2007-12-08Saving and loading in Mickey's Space Adventure should now be endian and ↵Filippos Karapetis
alignment safe. Note that this breaks older saved games svn-id: r29768
2007-12-08ioFailed() is now checked when saving a gameFilippos Karapetis
svn-id: r29767
2007-12-08reverted parts of commits #29447 and #29446 (caused regressions in ADL music ↵Gregory Montoir
playback) and properly (I hope) fixed the sound issues described in tracker item #1763053. svn-id: r29766
2007-12-08Use "new" framework for compressed saves...Marcus Comstedt
svn-id: r29765
2007-12-08Fixed bug in glob matching function.Marcus Comstedt
svn-id: r29764
2007-12-08Fix for bug #1837503. Location switches can be scheduled recursively, so now ↵Nicola Mettifogo
flags needed to be handled in a safer way to prevent inconsistencies. svn-id: r29763
2007-12-08Added some missing deletes of temporary objectsPaul Gilbert
svn-id: r29762
2007-12-08Fix compiler warningMax Horn
svn-id: r29761
2007-12-08amiga demo version of OS has a VOL.CNF file so I assume full versions of the ↵Gregory Montoir
game also use it ; enabled readVolCnf for all versions of OS. svn-id: r29760
2007-12-08docGregory Montoir
svn-id: r29759
2007-12-08simplified gfxConvertSpriteToRaw, some renamingGregory Montoir
svn-id: r29758
2007-12-08made timing closer to the original interpreter and simplified manageEvents ↵Gregory Montoir
function (no need to recurse) svn-id: r29757
2007-12-08reverted part of commit #29749, inplace unpacking doesn't work with .ani dataGregory Montoir
svn-id: r29756
2007-12-08Cleanup and simplificationFilippos Karapetis
svn-id: r29755
2007-12-08Cleanup and simplificationFilippos Karapetis
svn-id: r29754
2007-12-07Enabled click-and-drag mouse mode for the right mouse button as well as the ↵Oystein Eftevaag
left button, and fixed a the mouse cursor being able to go 1 pixel off screen on one side svn-id: r29753
2007-12-07don't use str functions with binary data, should fix bug #1845760Gregory Montoir
svn-id: r29752
2007-12-07add Common::Rect::center (handy for ::setFocusRectangle())Gregory Montoir
svn-id: r29751
2007-12-07Properly centered the image on screen after aspect ratio correctionOystein Eftevaag
svn-id: r29750
2007-12-07backported some changes for OSGregory Montoir
- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file) - delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers - relation script run count should be set in _localVars[0] - added comments for some "special" script variables svn-id: r29749
2007-12-07fix unterminated string (causing intermittent savegame listing problems in ↵Willem Jan Palenstijn
scumm) svn-id: r29748
2007-12-07Added missing hack for the tools to allow building on MinGW with SDL ↵Travis Howell
backend. (see bug #1800764 TOOLS: MinGW tools building broken) svn-id: r29747
2007-12-07Bugfix so player will move out of the way if he's blocking an entrance a ↵Paul Gilbert
character is entering by svn-id: r29746
2007-12-07Changed startup error messages to use a modal GUI dialogPaul Gilbert
svn-id: r29745
2007-12-07Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' ↵Paul Gilbert
dialog was resetting the destination character just before the conversation started svn-id: r29743
2007-12-07NDS: A few cycles saved in the inner loop of the CPU scalerBertrand Augereau
svn-id: r29742
2007-12-06reverted commit #29736 with a proper fix (I think) to fmopl codeGregory Montoir
svn-id: r29741
2007-12-06NDS : ASM cpu scalers fixed, USING_ARM_BLITTERS backBertrand Augereau
svn-id: r29740
2007-12-06Mickey is now supportedFilippos Karapetis
svn-id: r29737
2007-12-06Reverted commit #29733, as RandomSource() is called before g_system is ↵Filippos Karapetis
initialized (e.g. from sound/fmopl.cpp) svn-id: r29736
2007-12-06Move AGI engine back to custom line drawing routine as it caused regressionsEugene Sandulenko
svn-id: r29735
2007-12-06Switch Lure engine to AdvancedDetectorEugene Sandulenko
svn-id: r29734
2007-12-06Do not use time() needlesslyMax Horn
svn-id: r29733
2007-12-06Attempted fix for the DS blitters; looks like I was reading from dst andRobin Watts
storing to src. D'Oh. Still untested, but this code is broken anyway (apparently) and is disabled, so I can't really make it any worse... svn-id: r29732
2007-12-05NDS: Disabling the buggy ARM blitters so that the CPU scaler worksBertrand Augereau
svn-id: r29731
2007-12-05NDS: Reporting hi-level opti from Robin in the c++ software scaler ( ↵Bertrand Augereau
a1r5g5b5 swizzling ) svn-id: r29730
2007-12-05Remove now obsolete commentFilippos Karapetis
svn-id: r29729