index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2004-01-05
Marked some more structs as packed. I don't know if it makes any
Torbjörn Andersson
2004-01-05
Had checks wrong way around, seems to work now.
Travis Howell
2004-01-05
added a class to manage banks, Queen::Graphics cleanup
Gregory Montoir
2004-01-05
add a few things
Jonathan Gray
2004-01-05
At last - credits!
David Eriksson
2004-01-05
Changed some memmove()s to memcpy(), since the memory areas were not
Torbjörn Andersson
2004-01-05
Tiny cleanup.
Torbjörn Andersson
2004-01-05
Fixed some debugging messages so they refer to the correct function.
Torbjörn Andersson
2004-01-05
Slowed down the credits slightly. With the recent optimizations, the music
Torbjörn Andersson
2004-01-05
Add partial support for ignoreTurns, fixes some glitches in putt putt games.
Travis Howell
2004-01-05
'proper' fix for V1 MM problem; added a FIXME
Max Horn
2004-01-05
fix bug #870433 (DIG: Scrolling regression with the lander game)
Max Horn
2004-01-04
- added code to only redraw changed blocks in order to avoid full screen refresh
Gregory Montoir
2004-01-04
fixed screen updating
Robert Göffringmann
2004-01-04
fixed cd changing code
Robert Göffringmann
2004-01-04
Deal gracefully with missing music files.
Torbjörn Andersson
2004-01-04
Add comment
Travis Howell
2004-01-04
Adapted LavosSpawn's idea for more efficient screen updating. It still
Torbjörn Andersson
2004-01-04
Some cleanup and Valgrind warning fixes.
Torbjörn Andersson
2004-01-04
Update a comment to reflect that some functions have different names now.
Torbjörn Andersson
2004-01-04
cleanup
Max Horn
2004-01-04
split out cursor/palette code into separate source files
Max Horn
2004-01-04
Allow subtitles to be disabled in games using imuse digital again.
Travis Howell
2004-01-04
Fix a few subtitles glitches in loomcd during cutscenes.
Travis Howell
2004-01-04
no need to specify game data path here: File::setDefaultDirectory() took care...
Max Horn
2004-01-04
renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...
Max Horn
2004-01-04
turns out we always had VirtScreen::backBuf but didn't use it... change that ...
Max Horn
2004-01-04
removed setFeatures (not needed anymore)
Max Horn
2004-01-04
replaced many instances of _screenWidth by VirtScreen::width, where approriat...
Max Horn
2004-01-04
uhm? I don't see why VC 2003 would complain about this, but not about the man...
Max Horn
2004-01-04
nothing.
Robert Göffringmann
2004-01-04
added control panel confirmation dialog.
Robert Göffringmann
2004-01-04
removed speed button from control panel and made the game do a full screen re...
Robert Göffringmann
2004-01-04
respond to 'alter'-type overrides
Joost Peters
2004-01-04
I don't see why this would be needed (my guess is that the hack in initVirtSc...
Max Horn
2004-01-04
remove this HACK workaround - I think I may have fixed the true cause (we'll ...
Max Horn
2004-01-04
cleanup (mostly moved stuff around, and replaced the fadeOut call)
Max Horn
2004-01-03
renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...
Max Horn
2004-01-03
cleanup
Max Horn
2004-01-03
oops
Max Horn
2004-01-03
removed unused param in initScreens
Max Horn
2004-01-03
added & renamed some constants; fixed & added some doxygen comments; cleaned ...
Max Horn
2004-01-03
TODO
Max Horn
2004-01-03
cleanup
Max Horn
2004-01-03
fix for BE systems
Max Horn
2004-01-03
remove 'Sky' name prefix for most stuff (not needed anymore since we are in n...
Max Horn
2004-01-03
Fixed bug that made ScummVM crash when loading a savegame where the main
Torbjörn Andersson
2004-01-03
It was pointed out to me that we can't use the DEMO variable here, because
Torbjörn Andersson
2004-01-03
oops
Max Horn
2004-01-03
renamed AudioInputStream -> AudioStream
Max Horn
[next]