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2009-09-06Fixed compilation on BE systemsFilippos Karapetis
2009-09-06Removed the hi-color code (16bpp & 24bpp). All SCI games use up to 256 colors...Filippos Karapetis
2009-09-06Removed some leftover debug code, and turned p0printf messages into debug mes...Filippos Karapetis
2009-09-06LOL: add message to load/delete menus when no save files are presentFlorian Kagerer
2009-09-06LOL: fixed bug in delete menu codeFlorian Kagerer
2009-09-06COMMON: (Inactive) code to debug memory leaks in memory pools + typo fixBertrand Augereau
2009-09-06SCI: Rename SegManager::exports_wide to _exportsAreWide and changed it to a b...Max Horn
2009-09-06SCI: Script::obj_indices is now protectedMax Horn
2009-09-06SCI: Replace "IntMapper *id_seg_map" in SegManager with a Common::HashMap<int...Max Horn
2009-09-06SCI: Convert saveload code to use the versioning feature of Common::SerializerMax Horn
2009-09-06SCI: cleanupMax Horn
2009-09-06COMMON: HashMap::getVal now allows specifying a default value.Max Horn
2009-09-06SCI: cleanupMax Horn
2009-09-06SCI: Cleanup for some SegManager internalsMax Horn
2009-09-06SCI: Rename resManager -> resMan; segManager -> segManMax Horn
2009-09-06SCI: Rename player -> s_player and made it static; allocate MemoryReadStream ...Max Horn
2009-09-06SCI: Change script_lookup_export to use SegManager::validateExportFuncMax Horn
2009-09-06Constness fixBertrand Augereau
2009-09-06Minor constness fixesBertrand Augereau
2009-09-06start sound positioning with 1 as in original engine.Vladimir Menshakov
2009-09-06implemented mansion drawers-book puzzle and fake chili.Vladimir Menshakov
2009-09-06LOL: fixed warningFlorian Kagerer
2009-09-06LOL/Floppy: fix menusFlorian Kagerer
2009-09-05more callbacks from the third episodeVladimir Menshakov
2009-09-05LOL/Floppy: fix compassFlorian Kagerer
2009-09-05LOL/Floppy: fix bug in dialogue displayerFlorian Kagerer
2009-09-05made second chapter completable.Vladimir Menshakov
2009-09-05Support for SMB shares, cleaned up async FS functions.Andre Heider
2009-09-05more callbacks, removed anotherMansionTry()Vladimir Menshakov
2009-09-05added actor_animation for the dialogVladimir Menshakov
2009-09-05LOL: fix floppy version static dataFlorian Kagerer
2009-09-05added orientation to moveTo() function, added support for the sound queue.Vladimir Menshakov
2009-09-05LOL: fix inventory drawing in floppy versionFlorian Kagerer
2009-09-05Updated xcode projectOystein Eftevaag
2009-09-05removed debug rendering of bounding boxesVladimir Menshakov
2009-09-05cleaned up mess in initialization, added original mouse cursorVladimir Menshakov
2009-09-05added teenagent.dat to dist filesVladimir Menshakov
2009-09-05removed magic exe offsets, added teenagent.dat support.Vladimir Menshakov
2009-09-05added teenagent.datVladimir Menshakov
2009-09-05added create_teenagent toolVladimir Menshakov
2009-09-04Playtoons - Add workaround in order to ignore hardcoded paths in oPlaytoons_c...Arnaud Boutonné
2009-09-04Some more int16->uint16 changes, to accommodate for Playtoons larger variable...Sven Hesse
2009-09-04Gob/Adi2 - In playtoons and later, there are 50 more sprite pointers Arnaud Boutonné
2009-09-04Add oPlaytoons_getObjAnimSize. It's uncomplete, but it allows to use some fun...Arnaud Boutonné
2009-09-04TEEN: Made some stuff constMax Horn
2009-09-04TEEN: Some whitespace fixesMax Horn
2009-09-04TEEN:Max Horn
2009-09-04TEEN: Fix header file guards to match our conventionsMax Horn
2009-09-04OopsFilippos Karapetis
2009-09-04- Allow SCI games to set the cursor position when it's hidden once againFilippos Karapetis