Age | Commit message (Collapse) | Author |
|
svn-id: r27281
|
|
svn-id: r27277
|
|
svn-id: r27275
|
|
svn-id: r27274
|
|
svn-id: r27272
|
|
svn-id: r27270
|
|
svn-id: r27269
|
|
by changes for PP in the past.
svn-id: r27267
|
|
protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
svn-id: r27264
|
|
showing well
svn-id: r27263
|
|
svn-id: r27262
|
|
svn-id: r27256
|
|
as SFX, not speech, in many SCUMM games
svn-id: r27253
|
|
svn-id: r27250
|
|
svn-id: r27248
|
|
svn-id: r27246
|
|
svn-id: r27244
|
|
of branch-0-10-0 previously =)
svn-id: r27243
|
|
svn-id: r27240
|
|
svn-id: r27239
|
|
svn-id: r27236
|
|
svn-id: r27234
|
|
svn-id: r27232
|
|
svn-id: r27229
|
|
svn-id: r27228
|
|
svn-id: r27227
|
|
Actor::getActorFrameRange, as the function is the same in both ITE and IHNM
svn-id: r27226
|
|
properly
svn-id: r27225
|
|
svn-id: r27223
|
|
svn-id: r27222
|
|
svn-id: r27218
|
|
svn-id: r27216
|
|
svn-id: r27215
|
|
svn-id: r27213
|
|
.gpe).
svn-id: r27211
|
|
svn-id: r27209
|
|
svn-id: r27207
|
|
Updated AGI to only enable predictive input after dictionary was found.
svn-id: r27206
|
|
will have the correct script assigned to them (e.g. the fruit at the fruit tree screen in Benny's chapter, the icon in the chapel in Ted's chapter etc)
svn-id: r27203
|
|
svn-id: r27199
|
|
2 demos.
svn-id: r27198
|
|
svn-id: r27195
|
|
svn-id: r27193
|
|
svn-id: r27191
|
|
svn-id: r27189
|
|
svn-id: r27187
|
|
svn-id: r27185
|
|
svn-id: r27183
|
|
svn-id: r27181
|
|
svn-id: r27180
|