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2013-09-11TSAGE: Renaming and fixes for Spill Mountains TanneryPaul Gilbert
2013-09-12FULLPIPE: Fix debug sceneEugene Sandulenko
2013-09-11FULLPIPE: Add parenthesisEugene Sandulenko
2013-09-11FULLPIPE: Fix compilation with MSVC and add a FIXMEFilippos Karapetis
2013-09-10TSAGE: Fixes for R2R Spill Mountains maze walk regionsPaul Gilbert
2013-09-10TSAGE: Bugfixes and renaming for R2R Spill Mountains Elevator ExitPaul Gilbert
2013-09-10TSAGE: Bugfixes for Spill Mountain mazePaul Gilbert
2013-09-10FULLPIPE: Finish sceneHandlerDbgMenu()Eugene Sandulenko
2013-09-10FULLPIPE: Move GameObject::canInteractAny() out of the classEugene Sandulenko
2013-09-10FULLPIPE: Remove unused class variableEugene Sandulenko
2013-09-10FULLPIPE: Add stub warning.Eugene Sandulenko
2013-09-10FULLPIPE: Remove noop code. CID 1063230Eugene Sandulenko
2013-09-10FULLPIPE: Add sanity check. CID 1063218Eugene Sandulenko
2013-09-10FULLPIPE: Fix stupid type. CID 1072975Eugene Sandulenko
2013-09-09TSAGE: Renaming for R2R Spill Mountain throne roomPaul Gilbert
2013-09-09TSAGE: Fixes and renaming for R2R Spill Mountains bedroomPaul Gilbert
2013-09-09TSAGE: Bugfixes for R2R Miranda interrogationPaul Gilbert
2013-09-09FULLPIPE: Started debug sceneEugene Sandulenko
2013-09-09FULLPIPE: Fix logical error. CID 1086776Eugene Sandulenko
2013-09-09FULLPIPE: Do not continue unnecessary function. CID 1086777Eugene Sandulenko
2013-09-09FULLPIPE: Remove unnecessary check. CID 1086775Eugene Sandulenko
2013-09-09FULLPIPE: Fix logical error. CID 1086778Eugene Sandulenko
2013-09-09ZVISION: Cleanup _currentFrameBuffer during descructionRichieSams
2013-09-09ZVISION: Cleanup the cached frame before loading the next oneRichieSams
2013-09-09ZVISION: Use default dpi for fontRichieSams
2013-09-09ZVISION: Remove extraneous methods from TrueTypeFontRichieSams
2013-09-09ZVISION: Cache animation frames so they can be re-rendered when the ↵RichieSams
background moves
2013-09-09ZVISION: Add comments to AnimationControl::process()RichieSams
2013-09-09ZVISION: Update LeverControl to use the new RlfAnimation outputsRichieSams
2013-09-09ZVISION: Add a debug assert to make sure we're not trying to render ouside ↵RichieSams
the working window
2013-09-09ZVISION: Clip animations to the working windowRichieSams
2013-09-09ZVISION: Let Rlf animations output Surfaces instead of uint16 arraysRichieSams
2013-09-09ZVISION: Create method for transposing a surfaceRichieSams
2013-09-09ZVISION: Create method for clipping a rect to the working windowRichieSams
2013-09-09ZVISION: Create method for converting image space to working window spaceRichieSams
2013-09-09ZVISION: Create class for rendering TrueType fontsRichieSams
2013-09-09ZVISION: Save a thumbnail of the RenderManager backbuffer instead of the ↵RichieSams
actual screen This prevents things like the GMM being in the thumbnail
2013-09-09ZVISION: Create method for getting the RenderManager backbufferRichieSams
2013-09-09ZVISION: Create method for rendering to the working window with binary alphaRichieSams
2013-09-09ZVISION: Stop avi playback once the animation is finishedRichieSams
2013-09-09ZVISION: Implement ActionPlayPreloadAnimationRichieSams
2013-09-09ZVISION: Implement ActionPreloadAnimation::execute()RichieSams
2013-09-09ZVISION: Implement AnimationControlRichieSams
This handles playing animations asyncronously over numerous frames
2013-09-09ZVISION: Add method for getting a pointer to a ControlRichieSams
2013-09-09FULLPIPE: Fix function prototypeEugene Sandulenko
2013-09-08TSAGE: Bugfixes and renaming for R2R Rim Lift ComputerPaul Gilbert
2013-09-08TSAGE: Bugfixes and renaming for R2R Rim Lift interiorPaul Gilbert
2013-09-09SWORD25: Remove unused variableEugene Sandulenko
2013-09-09RECORDER: Fix warningEugene Sandulenko
2013-09-09FULLPIPE: Fix warningEugene Sandulenko