Age | Commit message (Collapse) | Author |
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properly for longbow intro
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This parses the XXXXX.STR files into styled fonts and phrases. The styles
and the phrases are used in the game for messages to the user and for
general purpose fonts.
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Remove caching. We don't render font enough to warrant it. Use
Graphics::TextAlign instead of rolling our own. Remove methods
we don't use.
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They were already implemented, they just weren't being used
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Instead of blitting directly to the working window, we cache the alpha pixels,
then blit directly to the backbuffer instead of to the working window. This
ensures that if the alpha'd content changes, the old changes won't appear
in any new frames
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Source control mishap
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The naming has been changed from "room" to "scene", in order to keep it
consistent with the rest of the engine. The scene command now also
displays resource information about the current scene when invoked
without parameters
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RFC: Pluggable Engines: I18N: Move specification of engine specific files to enginedir/POTFILES
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Also rename some arguments to make them more clear
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SCUMM: Implement original AD AdLib output.
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WINTERMUTE: Remove useless Rect extra argument from fadeToColor.
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