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2019-01-19BLADERUNNER: Added "clue" debugger commandPeter Kohaut
2019-01-19BLADERUNNER: Fixed rotation animationPeter Kohaut
Animated rotation wasnt checking for angle boundaries properly.
2019-01-19BLADERUNNER: Fixed save selection in the load screenPeter Kohaut
If there was a empty slot in save game list, game would load wrong save file.
2019-01-18SCI32: Fix spacingFilippos Karapetis
2019-01-18SCI32: Fix QFG4 castle gate after geas (#1479)Vhati
Fixes hero being able to walk through the closed gate, bug #10871
2019-01-18SCI32: Fix QFG4 castle door lockupVhati
Fixes doors when rogues attempt to open them, bug #10874
2019-01-17SCI: Fix debugger bp_action help messageVhati
Fixes the help for bp_action: 'none' arg should be 'ignore'
2019-01-16GLK: Clean up use of TextBufferRow in buffer windowsPaul Gilbert
2019-01-16GLK: Constifying attribute, width calc methodsPaul Gilbert
2019-01-16GLK: Fix rendering of pictures in the text buffer windowPaul Gilbert
2019-01-16PINK: removed unnecessary field in SideEffectExitAndrei Prykhodko
2019-01-15GLK: FROTZ: Route pictures drawn in window 0 to the text buffer windowPaul Gilbert
2019-01-15PINK: fixed ActionPlay behavior when startFrame is wrongAndrei Prykhodko
This fixes Trac bug #10800
2019-01-15KYRA: (EOBII/FM-TOWNS) - fix sound effects volume controlathrxx
2019-01-15BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2019-01-15BLADERUNNER: Disable pathfinding by default.Eugene Sandulenko
So, peterkohaut could continue his debugging sessions.
2019-01-14BLADERUNNER: Obstacle path finding part 1Thomas Fach-Pedersen
2019-01-13SHERLOCK: Fix misattribution in Rose Tattoo journalTorbjörn Andersson
Some messages spoken to Watson show up in the journal as if spoken to the inspector. (And, presumably, the other way around, but I haven't gotten that far in playing the game yet.)
2019-01-14SCI32: Fix QFG4 forest 580 pathfindingVhati
Adds a penalty workaround for room 580 entry from the south, bug #10870
2019-01-13BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2019-01-13SCI32: Fix QFG4 Trigger and Open spellsVhati
Fixes repeat casting and combination with Summon Staff, bug #10860
2019-01-13BASE: Add feature string for liba52 support.Torbjörn Andersson
2019-01-13BLADERUNNER: Merged chapter & scene debugger commandPeter Kohaut
2019-01-12BLADERUNNER: Fixed more compilation errorsPeter Kohaut
2019-01-12BLADERUNNER: Fix compilation errorsPeter Kohaut
2019-01-12BLADERUNNER: Added debugging output for scriptsPeter Kohaut
Also added last few missing script commands.
2019-01-12BLADERUNNER: Fixed enabling combat mode in scriptsPeter Kohaut
Fixed Zuben chase. Added name of some flags used in the China town.
2019-01-12MUTATIONOFJB: Fix SETANIM and add support for pickupable statics.Ľubomír Remák
2019-01-12MUTATIONOFJB: Add support for SETANIM command.Ľubomír Remák
2019-01-09BLADERUNNER: Fixed scene video resumePeter Kohaut
Video in the back was always reset to the 1st frame. Now it is working properly. Also added game pause when the debugger is opened.
2019-01-08BLADERUNNER: Fixed Zuben death animationPeter Kohaut
Animation was not playing due to wrong switch statment
2019-01-08BLADERUNNER: Player deathPeter Kohaut
Added original game behavior when player died, 5 second wait and then load screen.
2019-01-08BLADERUNNER: Replace assert with a debug messagePeter Kohaut
Replaced the assert in pathfinding code so game can be playable.
2019-01-08BLADERUNNER: Fix tooltip framePeter Kohaut
Text was touching bottom edge of the tooltip.
2019-01-08BLADERUNNER: Remove right-click walk skipPeter Kohaut
This feature is not in the original game and it is a bug.
2019-01-07TITANIC: Fix some incorrect switch fall throughsPaul Gilbert
2019-01-06GLK: FROTZ: Fix text display for v6 gamesPaul Gilbert
2019-01-06GLK: FROTZ: Set default colors for v6 gamesPaul Gilbert
2019-01-06GLK: FROTZ: Default white color for v6 game backgroundPaul Gilbert
2019-01-06GLK: FROTZ: Force v6 games to 320x200Paul Gilbert
As much as I'd like to allow for variable resolution sizes, the graphics in Zork Zero are geared specifically for a 320x200 screen. Maybe in the future I can allow for automatic stretching to fit any screen size, but for now it's more important to get the v6 games working at all
2019-01-06GLK: FROTZ: Fix #10869 Crash initializing undo dataPaul Gilbert
2019-01-06GLK: ALAN2: Resolve some TODOs. Some cleanupFilippos Karapetis
2019-01-06GLK: ALAN2: Initialize game file nameFilippos Karapetis
2019-01-06SCI32: Fix QFG4 forest pathfindingVhati
Adds workarounds for odd detours during entry, bugs #10857, #10858
2019-01-06DEVTOOLS: Create new module.mk in create_bladerunnerantoniou79
Changes in devtools/module.mk were reverted
2019-01-06DEVTOOLS: Quotes Excel creator exports extra audioantoniou79
quoteSpreadsheetCreator exports dev commentary and some optional speech audio from SFX.MIX
2019-01-06DEVTOOLS: Updated readme details on MIXResourceCreatorantoniou79
2019-01-06DEVTOOLS: Create SUBTITLES.MIX for En, It, Fr, De, Esantoniou79
Now we should specify target encoding per used font If an encoding is not specified in configureFontsTraslation.txt, the default is used
2019-01-06DEVTOOLS: Fixed encoding of exported text from gameantoniou79
Blade Runner uses IBM437 encoding for its TRx resources This covers the ENG, FRA, DEU, ITA and ESP versions. The ERRORMSG.TRx use different encoding (Latin-1) but with a few bugs (a few character encoded with IBM437) More work would probably be required for the RUS version.
2019-01-06DEVTOOLS: Additional validation checks for Excel creatorantoniou79