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2010-11-11VIDEO: Cleanup AVI audio in preparation for DK3Matthew Hoops
svn-id: r54200
2010-11-11SCI: Allow paths along the edge of the screen in kAvoidPath.Walter van Niftrik
Paths along the edge of the screen are now taken as a last resort. Fixes bugs #3047418 and #3059595. svn-id: r54199
2010-11-11HUGO: Suppress the use of Utils::Error, cleanupArnaud Boutonné
svn-id: r54198
2010-11-11SCI: Fixed bug #3104624 - "PQ3: Crash when loading saved game on the highway"Filippos Karapetis
svn-id: r54197
2010-11-11LASTEXPRESS: Fix more memory leaksJulien Templier
- Missing deallocation of queued frames in SceneManager - Leaking functor on each call to entity setup functions - Add SoundEntry destructor & better Entity cleanup as reported by digitall svn-id: r54196
2010-11-11SCI: Allow duck videos to be played from the consoleMatthew Hoops
svn-id: r54195
2010-11-11VIDEO: Add the TrueMotion 1 codec for Phantasmagoria 2Matthew Hoops
Based on the FFmpeg decoder. Only the 16bpp version has been implemented (and all that should be needed). The videos I have tried work fine with the codec. The audio does not yet play in these videos, but I hope to work on DK3 IMA ADPCM soon. svn-id: r54194
2010-11-11LASTEXPRESS: Fix some memory leaksJulien Templier
- Reading past the end of file in SaveLoad::init - Missing deallocation of cache in SoundManager - Missing deallocation of coords in SceneHotspot - Missing deallocation of event handlers in LastExpressEngine::setEventHandlers - Missing deallocation of InSaveFile in SaveLoad::isSavegameValid - Missing deallocation of frames in Menu as reported by digitall svn-id: r54193
2010-11-10GRAPHICS: Enforce alphabetical order on the codec objectsMatthew Hoops
svn-id: r54191
2010-11-10PSP: changed renderer to render huge images properlyYotam Barnoy
The PSP HW wasn't able to calculate the proper stretching when given the whole image size on a huge image. This is also a better way to do it because we're not overwriting tiles of the texture. svn-id: r54190
2010-11-10SCI: Add missing new lineMatthew Hoops
svn-id: r54189
2010-11-10SCI3: Some changesFilippos Karapetis
- Placed the SCI3 version detection in the proper place - Some new types of SCI3 MT-32 patches (e.g. in the Lighthouse SCI3 demo) are ignored, for now svn-id: r54188
2010-11-10TOOLS: Remove CXXFLAGS rule from create_project module.mkJulien Templier
svn-id: r54187
2010-11-10TOOLS: Fix typo in create_project MSVC9 project fileJulien Templier
svn-id: r54186
2010-11-10TOON: Even more corrections to close memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a few still remain. svn-id: r54185
2010-11-10SWORD25: Added basic debugging console to engine (Command Key Disabled)David Turner
Since SWORD25 uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. However, this is not currently usable as the command key code is commented out. This is due to the event loop which reads keyboard input being buried 2 object layers below the Engine VM object and I am unsure how the engine development team would want this exposed / interfaced. svn-id: r54184
2010-11-10TOOLS: Remove superflous pointer dereference in create_kyradat.Johannes Schickel
svn-id: r54183
2010-11-10TOOLS: Add create_project toolJulien Templier
- Move project providers to their own source files - Add support for Code::Blocks - Add analysis build configuration for Visual Studio svn-id: r54182
2010-11-10TOOLS: Remove create_msvc and update readmeJulien Templier
svn-id: r54181
2010-11-10TOOLS: Update batch files for new create_project toolJulien Templier
svn-id: r54180
2010-11-10SCI: Fix SCI2.1+ fallback detectionMatthew Hoops
Each map has to be mapped with its own specific volume (as opposed to earlier versions that had one map for all volumes); this code was passing the same map pointer for all volumes. svn-id: r54179
2010-11-10SCI: Some SCI3 changesFilippos Karapetis
- Extended the SCI2.1 kernel function signatures for SCI3, as they share the same kernel table - All the engine parts are now initialized in SCI3 games, apart from the VM svn-id: r54178
2010-11-10SCI: Updated the SCI2.1 kernel function table with the SCI3 changes/additionsFilippos Karapetis
svn-id: r54177
2010-11-09TOON: More corrections to close memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain. svn-id: r54176
2010-11-09HUGO: Fix the last leaks in H1 DosArnaud Boutonné
Thanks Hkz for the help! svn-id: r54175
2010-11-09SCI: Removed the Shivers 2 hack from the segment manager (it isn't SCI)Filippos Karapetis
svn-id: r54174
2010-11-09SCI3: Removed detection and any possible support of Shivers 2Filippos Karapetis
Shivers 2 doesn't contain SCI scripts. The whole game logic has been reimplemented from SCI in native code placed in DLL files. Each room has its own DLL file, and some SCI functions have been reimplemented/rewritten for this purpose in native code. The game and demo have all the resources of a SCI game, apart from the SCI scripts themselves. Thus, they cannot be directly supported, unless their whole room logic is rewritten from scratch, which classifies Shivers 2 as "not SCI" svn-id: r54173
2010-11-09GUI: Added IS8859-7 fonts. Helvetica is missingEugene Sandulenko
svn-id: r54172
2010-11-09GUI: Generate iso8859-2 codepage fontsEugene Sandulenko
svn-id: r54171
2010-11-09GUI: Added original 5x8 fontEugene Sandulenko
svn-id: r54170
2010-11-09CONFIGURE: Fix linking in some casesEugene Sandulenko
Nowadays code in graphics/ depends on sound/ i.e. in video codecs. This fixes ./configure --disable-all-engines --enable-toon svn-id: r54169
2010-11-09HUGO: Fix several memory leaksArnaud Boutonné
svn-id: r54168
2010-11-09SCI: Some slight work on SCI3Filippos Karapetis
- Enabled the SCI3 game entries for testing purposes - The resource manager is initialized fully now (with a slight hack) - Added a hack for the demo of Shivers 2 (which seemingly has no scripts or vocabularies) - The engine will stop before parsing any game scripts in SCI3 games, and opens the console for resource manager-related functionality svn-id: r54167
2010-11-09MOHAWK: Fix one more memory leak (hopefully the last :))Matthew Hoops
svn-id: r54166
2010-11-09MOHAWK: Fix cache memory leak and some formattingMatthew Hoops
svn-id: r54165
2010-11-09MOHAWK: Fix memory leaks (thanks to digitall for finding)Matthew Hoops
svn-id: r54164
2010-11-09SCI: Fixed the fallback detector againFilippos Karapetis
This is a regression from r54155, as we previously ignored the result of addInternalSources() in the fallback detector svn-id: r54163
2010-11-09SCI: Fix Lighthouse SCI2.1 demoMatthew Hoops
This is a regression from r54155. Fixed by moving the chunk resource loading earlier. svn-id: r54162
2010-11-09SCI: Formatting convention fixesMatthew Hoops
svn-id: r54161
2010-11-09SCI: Fix compile when SCI32 is not enabledMatthew Hoops
svn-id: r54160
2010-11-09create_msvc: Added the SDL_BACKEND define, to fix compilation with MSVCFilippos Karapetis
svn-id: r54159
2010-11-09SCI: Temporarily disable the PrintDebug call, which is only partiallyLars Skovlund
implemented and insufficient for Shivers/Full. It is also unnecessary for normal play. svn-id: r54158
2010-11-09SCI: Add uninitialized temp workaround for ShiversLars Skovlund
svn-id: r54157
2010-11-09SCI: Fix error message in ShowMovie(), perhaps avoiding some confusion laterLars Skovlund
svn-id: r54156
2010-11-09SCI: Add resource manager support for SCI3 games.Lars Skovlund
ScummVM now rejects them properly instead of spewing lots of unintelligible stuff. svn-id: r54155
2010-11-09SCI: Added comments for rev. 54150 and fixed a typoFilippos Karapetis
svn-id: r54153
2010-11-09MOHAWK: Close a number of memory leaks in Myst.David Turner
These corrections close a number of leaks reported by running Valgrind with --leak-check=full option, but some still remain, mainly in the image loading and caching. svn-id: r54152
2010-11-09N64: correct wrong check in romfs stream codeFabio Battaglia
my implementation of romfs_seek is based on lseek, not on fseek, so it returns the offset on successful completion, not 0, corrected the check in RomfsStream::seek(). svn-id: r54151
2010-11-09treat pushSelf opcode with low bit set as pushSelf (in fangames only, ↵Lars Skovlund
currently). Fixes bug #3038686. (SCI Fanmade - Circus Quest: Crash when starting). svn-id: r54150
2010-11-09CONFIGURE: Define SDL_BACKEND for GP2X/GPH/WINCE backendsMatthew Hoops
This should fix compilation on those systems. svn-id: r54149