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2010-03-08Re-enable the arm asm costume drawerLars Persson
svn-id: r48201
2010-03-08SCI: Made some stuff staticMax Horn
svn-id: r48199
2010-03-08WINCE: Rewrote SmartphoneLandscape scaler C version to match what the ARM ↵Max Horn
assembler version does (untested) svn-id: r48198
2010-03-08Use a template for hq2x and hq3x instead of using #include and defines.Johannes Schickel
svn-id: r48197
2010-03-08Fix compilation.Johannes Schickel
svn-id: r48196
2010-03-08Add new aspect ratio scaler variant, based on the Normal2xAspect ARM codeMax Horn
svn-id: r48195
2010-03-08Rewrite Normal1xAspect (untested, may be broken)Max Horn
svn-id: r48194
2010-03-08Remove redundant codeMax Horn
svn-id: r48193
2010-03-08Rename PocketPCLandscapeAspect to Normal1xAspect and move it toMax Horn
graphics/scaler/aspect.cpp svn-id: r48192
2010-03-08Rename PocketPCPortrait scaler to DownscaleHorizByThreeQuarters,Max Horn
and move it to graphics/scaler. svn-id: r48191
2010-03-08Move some var declarations into '#ifdef USE_NASM'Max Horn
svn-id: r48190
2010-03-08SCALERS: Get rid of MAKE_WRAPPER; make RGBtoYUV internalMax Horn
svn-id: r48189
2010-03-08Code formattingMax Horn
svn-id: r48188
2010-03-08SCALERS: Change 'bitformat' template params to 'colormasks';Max Horn
get rid of some #defines svn-id: r48187
2010-03-08Move some aspect ratio related stuff to graphics/scaler/aspect.hMax Horn
svn-id: r48186
2010-03-08Remove unnecessary #includesMax Horn
svn-id: r48185
2010-03-08Tweak makeVOCDiskStreamMax Horn
* now takes a SeekableReadStream *pointer* like (almost) all other audiostream factories * fix potential memory leak in it * rename takeOwnershipOfStream to disposeAfterUse for consistency svn-id: r48184
2010-03-08Show an error message in case multiple OPL outputs are created instead of ↵Johannes Schickel
using an assert. The new DBOPL emulator we are using should support multiple instances though. We *might* consider allowing as many instances as the user wants. Of course since the original games only had one OPL chip available, that should not be required. Also just in case we might allow real hardware as playback device that would be out of the question again too. svn-id: r48183
2010-03-08Add a slight comment when the DBOPL sources where synched with DOSBox.Johannes Schickel
svn-id: r48182
2010-03-08Use memset instead of a custom loop for zeroing the sample buffer.Johannes Schickel
svn-id: r48181
2010-03-08Cleanup.Johannes Schickel
svn-id: r48180
2010-03-08Switch to the other DOSBox OPL emulator as suggested by the DOSBox developers.Johannes Schickel
svn-id: r48179
2010-03-07And this is 1.2.0svn nowEugene Sandulenko
svn-id: r48178
2010-03-07Exclude font data tables for The Feeble Files, when AGOS2 games are disabled.Travis Howell
svn-id: r48174
2010-03-07Add font data for Polish Windows 4CD version of The Feeble Files.Travis Howell
svn-id: r48173
2010-03-07Split up the scene.cpp file into separate files for M4 and MADS specific ↵Paul Gilbert
scene code and support classes. Also have started adding code for textual display and proper current action display svn-id: r48172
2010-03-06- Reorder detection (floppy, CD, demos). Arnaud Boutonné
- Move Gob3CD _doSubtitles initialization to updateConfig(). svn-id: r48171
2010-03-06N64: Use mips timer to partially simulate an RTC for the n64 portFabio Battaglia
svn-id: r48170
2010-03-06N64: Reduce N64 mouse sensibility a bitFabio Battaglia
svn-id: r48169
2010-03-06Playtoons - Add MD5s specified by scoriae in the forumsArnaud Boutonné
svn-id: r48168
2010-03-06Gob3CD - Move subtitle check to initializationArnaud Boutonné
svn-id: r48167
2010-03-06Gob3 CD - some texts are skipped in the CD version because they are ↵Arnaud Boutonné
considered as subtitles. Even if this behavior is also found in the original, it's incorrect. This fixes those texts (see newspaper after death level). svn-id: r48166
2010-03-05SCI: Add detection entry for Space Quest 5 french found in Space Quest ↵Fabio Battaglia
Collector's edition svn-id: r48165
2010-03-05Add detection for Playtoons 3 EN, based on Hkz MD5sArnaud Boutonné
svn-id: r48164
2010-03-05Patch #2963270: MM: V0 Verb Give FixMax Horn
svn-id: r48163
2010-03-04Fix another mismatching new[] call (note that this needs to be replaced by ↵Johannes Schickel
malloc, since else MemoryReadStream will try to use free on an new[] allocated block.) svn-id: r48162
2010-03-04Fix mismatching new[]/delete.Johannes Schickel
svn-id: r48161
2010-03-04cruise: add detection entry for Amiga English US GOLD versionFabio Battaglia
svn-id: r48160
2010-03-04Fix item exchange string in Kyra 1 Amiga (both English and German).Johannes Schickel
svn-id: r48159
2010-03-02Fix bug #2961530 - Zak/FM-Towns: Game hangs when using monkey wrench.Travis Howell
svn-id: r48158
2010-02-28Remove a reference to the old MorphOS backend in configure.Jordi Vilalta Prat
svn-id: r48157
2010-02-28Add detection entry for SQ4 Mac.Matthew Hoops
svn-id: r48156
2010-02-28Add a comment to document my removal of stream delete in previous commitFabio Battaglia
svn-id: r48155
2010-02-28do not delete the stream twice in makeZipArchive as it's already deleted by ↵Fabio Battaglia
unzOpen if a problem is encountered svn-id: r48154
2010-02-28N64: change how asserts are printedFabio Battaglia
svn-id: r48153
2010-02-28Don't try to dispose of "_bgBuf + 256" automatically when playing the BASSTorbjörn Andersson
intro sound effects. The engine manages that memory on its own. This should fix bug #2960522, "BASS: Crash During the Intro". svn-id: r48152
2010-02-28Fix gcc warning.Johannes Schickel
svn-id: r48151
2010-02-28Implemented loading of the Rex Nebular walkable areasPaul Gilbert
svn-id: r48150
2010-02-27Check if we should quit on every opcode call instead of after every 500. ↵Matthew Hoops
Fixes bug #2960238. svn-id: r48149
2010-02-27Added the svn:keywords property to some files missing it.Jordi Vilalta Prat
svn-id: r48148