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2011-11-13DRASCULA: Simplify speech mute handling.Johannes Schickel
2011-11-13ENGINES: Handle speech_mute in syncSoundSettings.Johannes Schickel
2011-11-13DRASCULA: Improve confirm quit screen.Johannes Schickel
2011-11-13DRASCULA: Allow faster quit when in the mid of a conversation.Johannes Schickel
2011-11-13CGE: Remove some useless constantsStrangerke
2011-11-13CGE: F1 now displays Soltys version and translators.Strangerke
2011-11-13COMMON: Some minor formatting fixes in translation code.Johannes Schickel
2011-11-12TSAGE: BF - Some more renamingStrangerke
2011-11-11SCI: Fix styleWillem Jan Palenstijn
2011-11-11SCI: Fix const castWillem Jan Palenstijn
2011-11-10CRUISE: Fix OOM checksWillem Jan Palenstijn
2011-11-10TSAGE: Change the cursor to an arrow when showing the R2R help dialogPaul Gilbert
2011-11-10TSAGE: Implemented R2R help dialogPaul Gilbert
2011-11-10SCI: Do not add 1 pixel to rect dimensions in SCI32Filippos Karapetis
2011-11-09TSAGE: BF - Cleanup: Rename some more objects in scene 115Strangerke
2011-11-09TSAGE: BF - Fix unnoticed bug in scene 115Strangerke
2011-11-09TSAGE: BF - Cleanup: Rename several variables and objects in scene 115Strangerke
2011-11-09DRASCULA: Don't go straight to inventory after close volume settings.Torbjörn Andersson
2011-11-09OPENGL: Always set the unpack alignment when refreshing the textures.Johannes Schickel
2011-11-09CGE: Properly stop player moving when saving or restoringPaul Gilbert
2011-11-09TSAGE: BF - Cleanup: Rename two more global variablesStrangerke
2011-11-09TSAGE: BF - Cleanup: Rename a couple of global variables, remove a useless gl...Strangerke
2011-11-09TSAGE: BF - Cleanup: Remove _uselessVariable in scene 360Strangerke
2011-11-09TSAGE: BF - Cleanup: Use enum name where object/icon identifier is directly usedStrangerke
2011-11-09TSAGE: BF - Cleanup: Use enum name where bookmark is set to value directlyStrangerke
2011-11-09TSAGE: BF - Cleanup: Use enum name where global flags was set to value directlyStrangerke
2011-11-09TSAGE: BF - Map (50): rename a couple of parameters, remove two useless varia...Strangerke
2011-11-09TSAGE: BF - intro (20): renaming objectsStrangerke
2011-11-08TSAGE: R2R - Intro(?) (50): partial implementation.Strangerke
2011-11-08KYRA: fix bug #3429455athrxx
2011-11-08NEWS: Mention the Broken Sword 1 demo sound effects fix.Torbjörn Andersson
2011-11-08SWORD1: Fix bug #3431552 ("Wrong background sound in Windows demo")Torbjörn Andersson
2011-11-08TSAGE: R2R - Add switch skeletton for createScene()Strangerke
2011-11-08CGE: Bugfixes for the save/load game keysPaul Gilbert
2011-11-08CGE: Don't allow saving game during cut-scenesPaul Gilbert
2011-11-08TSAGE: Blue Force - Inside warehouse (910): Fix a glitch, rename an objectStrangerke
2011-11-08TSAGE: Blue Force - on FW (355): Fix glitchStrangerke
2011-11-07LASTEXPRESS: Fix typos in shared game code (as reported by _sev)Littleboy
2011-11-07LASTEXPRESS: Fix typos in entity code (as reported by _sev)Littleboy
2011-11-08TSAGE: Blue Force - Grandma's house, set 2 (271): Fix a crash and a glitch wh...Strangerke
2011-11-06TSAGE: Blue Force - Inside PD (315): Add a hack in order to avoid infinite po...Strangerke
2011-11-06HUGO: Take into account wjp's and LordHoto's suggestionsStrangerke
2011-11-06AUDIO: Simplify RawStream code.Johannes Schickel
2011-11-06AUDIO: Remove unused makeRawDiskStream_OLD factory.Johannes Schickel
2011-11-06SCUMM: Stream sfx/voice sounds from mouster.sou.Johannes Schickel
2011-11-06AUDIO: Implement a basic VocStream class.Johannes Schickel
2011-11-05SCI: add Japanese MUMG detection entry and adapt Fm-Towns sound driverathrxx
2011-11-05COMPOSER: Don't delete pipe streams too early.Alyssa Milburn
2011-11-05TSAGE: Blue Force - Inside PD (315): Implement a missing case in signal()Strangerke
2011-11-05HUGO: Fix a CppCheck warning reported by Tetsuo55Strangerke