Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-26 | Only queue the IHNM company and title videos in the full version of IHNM, ↵ | Filippos Karapetis | |
not the demo svn-id: r28217 | |||
2007-07-26 | The demo version of IHNM has 3 font types (like ITE), not 6 (like the full ↵ | Filippos Karapetis | |
version of IHNM) svn-id: r28215 | |||
2007-07-26 | Removed some unnecessary file existence checks | Filippos Karapetis | |
svn-id: r28214 | |||
2007-07-26 | Updated the MSVC8 project file for the gob engine for commits #28205-#28206 | Filippos Karapetis | |
svn-id: r28213 | |||
2007-07-26 | Added proper room change fading effect | Paul Gilbert | |
svn-id: r28212 | |||
2007-07-26 | Fixed o1_fillRect() again | Sven Hesse | |
svn-id: r28209 | |||
2007-07-26 | Corrected Woodruff's hotspot text positions. | Sven Hesse | |
svn-id: r28208 | |||
2007-07-26 | sub0x18 is o2_addCollision(). | Sven Hesse | |
It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there. Hotspots and menus work now (in a way) svn-id: r28207 | |||
2007-07-25 | Renamed Inter_Woodruff to Inter_v4 | Sven Hesse | |
svn-id: r28206 | |||
2007-07-25 | - Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18) | Sven Hesse | |
- Yet another safety check - Removed another hard-coded screen height svn-id: r28205 | |||
2007-07-25 | Some more safety checks and the first room's background can be seen | Sven Hesse | |
svn-id: r28204 | |||
2007-07-25 | Added a few safety checks. Now Woodruff shows the loading image (closely ↵ | Sven Hesse | |
followed by a crash). svn-id: r28203 | |||
2007-07-25 | removed hotkey, as there's no debugger in touche (this just sets a variable ↵ | Gregory Montoir | |
which doesn't seem to be used by any of scripts) svn-id: r28202 | |||
2007-07-25 | renamed wrongly named parameter | Gregory Montoir | |
svn-id: r28201 | |||
2007-07-25 | workaround for bug #1751149 (original game issue). | Gregory Montoir | |
svn-id: r28200 | |||
2007-07-25 | The drawStripToScreen() does nothing if width <= 0. In bug #1759925 ("COMI: | Torbjörn Andersson | |
100% crash in SVN (not in 0.X.0)"), height was a fairly large negative number, so I've added a test for that condition as well. This seems to fix the bug. svn-id: r28199 | |||
2007-07-25 | Use default to 1x scaler for 640x480 games to avoid superbig resolutions. | Eugene Sandulenko | |
svn-id: r28197 | |||
2007-07-25 | It was too early to announce ajworld. THere are still open problems. | Eugene Sandulenko | |
svn-id: r28196 | |||
2007-07-25 | Menion ajworld in news. | Eugene Sandulenko | |
svn-id: r28192 | |||
2007-07-25 | Add A.J's World of Discovery. Compatibility is perfect. | Eugene Sandulenko | |
svn-id: r28191 | |||
2007-07-25 | Added one (commented out) "The Last Dynasty" MD5 | Sven Hesse | |
svn-id: r28190 | |||
2007-07-25 | Add eriktorbjorn's patch for bug #1498158 - AOGS: Itemheap overflow on 64bit ↵ | Travis Howell | |
systems. svn-id: r28189 | |||
2007-07-25 | Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it ↵ | Sven Hesse | |
crashes / freezes) svn-id: r28188 | |||
2007-07-25 | - Removed Adlib from Woodruff's freatures | Sven Hesse | |
- Added a fallback for Woodruff svn-id: r28187 | |||
2007-07-24 | Oops, forgot I've modified the entries for testing | Sven Hesse | |
svn-id: r28186 | |||
2007-07-24 | - Separated game type and features | Sven Hesse | |
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185 | |||
2007-07-24 | renamed some fields for clarification | Gregory Montoir | |
svn-id: r28184 | |||
2007-07-24 | fixed some issues in pathfinding code | Gregory Montoir | |
svn-id: r28183 | |||
2007-07-24 | Fixing bug #1749688 ("GOB3: Objects Disappear") | Sven Hesse | |
svn-id: r28181 | |||
2007-07-23 | Fix regression, the incorrect key was been used for highlighting items in ↵ | Travis Howell | |
Simon the Sorcerer 1/2. svn-id: r28179 | |||
2007-07-23 | Remove recommended FLAC options, as they are now default. | Travis Howell | |
svn-id: r28177 | |||
2007-07-23 | Add support for FLAC compression of sound bundles in The Dig and COMI. | Travis Howell | |
svn-id: r28173 | |||
2007-07-22 | Mention Chinese COMI as supported. | Eugene Sandulenko | |
svn-id: r28168 | |||
2007-07-22 | - Fix wrong languages in Chinese COMI | Eugene Sandulenko | |
- Fix credits rendering in Chinese COMI svn-id: r28167 | |||
2007-07-22 | Fix Chinese character widths. | Eugene Sandulenko | |
svn-id: r28166 | |||
2007-07-22 | Don't be so strict about un-pausing sounds which are not paused currently | Max Horn | |
svn-id: r28163 | |||
2007-07-22 | cleanup (in particular, don't call something 'soundHandle' which is not a ↵ | Max Horn | |
Mixer::SoundHandle) svn-id: r28162 | |||
2007-07-21 | Proper height for Chinese characters, also remove obsolete hack for computing | Eugene Sandulenko | |
character base. svn-id: r28160 | |||
2007-07-21 | More support for Chinese COMI. Still some character conversions are | Eugene Sandulenko | |
missing. Most notable in difficulty selection screen where 'q' characters slip in. svn-id: r28159 | |||
2007-07-21 | SCUMM/iMuse Digital: Pause sounds after loading them | Max Horn | |
svn-id: r28158 | |||
2007-07-21 | The mixer no longer allows unpausing channels that aren't paused. So don't. | Torbjörn Andersson | |
svn-id: r28155 | |||
2007-07-20 | Prevent crash in MI1 SegaCD Jap. | Eugene Sandulenko | |
svn-id: r28152 | |||
2007-07-20 | Add Japanese MI1 for SEGA CD | Eugene Sandulenko | |
svn-id: r28151 | |||
2007-07-19 | Some small updates on the IHNM demo | Filippos Karapetis | |
svn-id: r28146 | |||
2007-07-19 | Patch #1756556 (MSVC71 project files update) by quietust | Max Horn | |
svn-id: r28145 | |||
2007-07-19 | Some more resource mappings for the IHNM demo | Filippos Karapetis | |
svn-id: r28144 | |||
2007-07-19 | IHNM: Correct mapping of the arrow and save reminder sprites for the IHNM demo | Filippos Karapetis | |
svn-id: r28143 | |||
2007-07-19 | Fix for bug #1754613 - ITE: crashes using compressed audio. The digital ↵ | Filippos Karapetis | |
music information was missing from the ITE versions that did not originally include digital music svn-id: r28141 | |||
2007-07-18 | The SFX resource for the IHNM demo is different | Filippos Karapetis | |
svn-id: r28138 | |||
2007-07-17 | forgot about drascula.vcproj | Paweł Kołodziejski | |
svn-id: r28133 |