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2012-03-03DREAMWEB: Simplify some uses of randomNumber()Torbjörn Andersson
Our random number generator isn't restricted to producing numbers between 0 and 255. We can just ask it for the desired range.
2012-03-03TSAGE: Fix memory leak and error in R2R Animation Player freePaul Gilbert
2012-03-03TOUCHE: Remap one more Spanish characterWillem Jan Palenstijn
2012-03-01GOB: Add detection entry for Italian playtoons2Fabio Battaglia
2012-02-29IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.Johannes Schickel
This makes the iPhone backend conform with the 16bpp API and thus no longer causes assertions to fail in case the client code tries to set up an unsupported game screen format.
2012-02-29DOCS: Add some info on PSX videos for sword1/sword2Matthew Hoops
A reference to the HOWTO page on the wiki is given for more information
2012-02-29NEWS: Mention PSX videos for sword1/sword1Matthew Hoops
2012-02-29ENGINES: Copy singleid description from wikiWillem Jan Palenstijn
2012-02-29TSAGE: Bugfixes for startup sequence in R2R Scene 180Paul Gilbert
2012-02-29TSAGE: Slow down the animation player to match the original gamePaul Gilbert
2012-02-29ENGINES: Adjust the description of _singleIdFilippos Karapetis
2012-02-28MAEMO: Define only special keys to KeymapperTarek Soliman
Also get rid of static tables in headers.
2012-02-28KEYMAPPER: HardwareInputSet now has defaultsTarek Soliman
Ports can add additional special keys. SDL no longer carries the static tables. Default behavior unchanged: HardwareInputSet() still gives an empty one.
2012-02-28KEYMAPPER: Move HardwareInputSet implementation out of header fileTarek Soliman
2012-02-28ENGINES: Add a thorough explanation of the ugliness caused by _singleIdFilippos Karapetis
2012-02-28Revert "SCI: Do not set _singleId in SciMetaEngine"Filippos Karapetis
This reverts commit 8248944f1eb313f101e966a04aa93cb7db82559e.
2012-02-28SCI: Do not set _singleId in SciMetaEngineFilippos Karapetis
This allows the engine to set the correct game ID to each entry. With _singleId set, all the IDs in the game entries are set to "sci"
2012-02-28ENGINES: Properly explain the usage of _singleIdFilippos Karapetis
2012-02-27COMMON: Fix opening QuickTime files from MacBinary filesMatthew Hoops
2012-02-27KEYMAPPER: Fix WebOS compileTarek Soliman
2012-02-27KEYMAPPER: Rename EVENT_CUSTOM_BACKEND to EVENT_CUSTOM_BACKEND_ACTIONTarek Soliman
2012-02-27KEYMAPPER: Rename HardwareKey to HardwareInputTarek Soliman
2012-02-27ANDROID: Fix mkplugin.sh freezing with bashTarek Soliman
dash apparently works fine
2012-02-27ANDROID: Fix sed escaping in mkplugin.sh.Alyssa Milburn
(cherry picked from commit a836eb2cff9e631eac3ae4a0abc9952bc869d1c3)
2012-02-27TSAGE: Renamed many of the unknown fields in the R2R Animation PlayerPaul Gilbert
2012-02-27TSAGE: Bugfixes for R2R animation playerPaul Gilbert
2012-02-27AGOS: Add font data for French, German and Italian versions of Simon the ↵Travis Howell
Sorcerer 1 (Amiga). Thanks to digitall for converting the font data from original.
2012-02-26NDS: Fix build after common util.h split.D G Turner
2012-02-26Merge pull request #191 from BenCastricum/masterEugene Sandulenko
SCUMM: More HE Games Detection
2012-02-26Merge pull request #192 from fingolfin/refactor-commonEugene Sandulenko
COMMON: Split common/util.h
2012-02-26COMMON: Move Language and Platform functionality into separate filesMax Horn
2012-02-26COMMON: Move RenderMode and GUIOptions functionality into separate filesMax Horn
2012-02-26SCUMM: Fix utilization of ARM assembly routines. This fixes bug #3494448.Johannes Schickel
The bug in question is: "SCUMM: Loom PCE Japanese broken on ARM". Thanks to fuzzie and wjp for this patch. If anything is broken after this I take no blame.
2012-02-26TSAGE: Implemented some of the remaining R2R Animation Player support methodsPaul Gilbert
2012-02-26TSAGE: Implement R2R Animation Player drawing codePaul Gilbert
2012-02-26TSAGE: Implemented the initial loading logic for R2R animation playerPaul Gilbert
2012-02-26NEWS: Mention iPhone's AR and 16bpp support.Johannes Schickel
2012-02-26IPHONE: Update default build settings. (Disable scalers, mt32, timidity).Johannes Schickel
I took the freedom of also removing the unused OBJCFLAGS flag with this.
2012-02-26IPHONE: Enable 16bpp support in configure.Johannes Schickel
2012-02-26IPHONE: Let hi-color games directly draw onto the screen texture buffer.Johannes Schickel
This avoids an unecessary copying step from the framebuffer to the texture buffer.
2012-02-26IPHONE: Implement 16bpp color support.Johannes Schickel
This feature is currently disabled by default.
2012-02-25IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.Johannes Schickel
2012-02-25IPHONE: Implement very basic GFX transaction support.Johannes Schickel
This allows for AR ratio correction changes to take place, even when the AR setting is set after initSize for example.
2012-02-25KYRA: Remove obsolete registering of 16_color config file entry.Johannes Schickel
2012-02-25GUI: Let edit text widgets use a non-bold (aka normal) font.Johannes Schickel
This change was done per request of _sev.
2012-02-25AUDIO: (Windows) fix issue with non-unique MIDI device namesathrxx
This should fix the issue mentioned here: http://forums.scummvm.org/viewtopic.php?t=11255 Apparently Windows doesn't generate unique names for MIDI devices of the exact same type. I do not know whether this could be a problem on other backends, too.
2012-02-25TSAGE: JANITORIAL: Remove trailing spacesStrangerke
2012-02-25TSAGE: R2R - Fix bug #3492133, error in palette index usedStrangerke
2012-02-24MAEMO: Move static table out of .h fileTarek Soliman
Thanks fuzzie & LordHoto for pointing this out
2012-02-24IPHONE: Move aspect ratio settings to VideoContext.Johannes Schickel