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2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he ↵Max Horn
class svn-id: r18102
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
svn-id: r18100
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-05-14Merge loop limits into one)Max Horn
svn-id: r18098
2005-05-14Made the SCUMM main dialog scale itselfMax Horn
svn-id: r18097
2005-05-14Added a TODO for file codeMax Horn
svn-id: r18096
2005-05-14Factor out common stuff in scummsys.h a little bitMax Horn
svn-id: r18095
2005-05-14Removing the last traces of the old custom new/delete operatorsMax Horn
svn-id: r18094
2005-05-14We should document the OSystem keycodes eventuallyMax Horn
svn-id: r18093
2005-05-14Applies to HE70 too.Travis Howell
svn-id: r18092
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
svn-id: r18091
2005-05-14Opcode number correctionEugene Sandulenko
svn-id: r18090
2005-05-14Yet another LogicHE opcode.Eugene Sandulenko
svn-id: r18089
2005-05-14OoopsTravis Howell
svn-id: r18088
2005-05-14Implemented last football logic opcode.Eugene Sandulenko
svn-id: r18087
2005-05-14Handle default case.Travis Howell
svn-id: r18086
2005-05-14More football logic opcodes.Eugene Sandulenko
svn-id: r18085
2005-05-13Check MD5 at runtime, so game features could be set at run time.Eugene Sandulenko
svn-id: r18084
2005-05-13fixed time().Robert Göffringmann
svn-id: r18083
2005-05-13Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a fewTorbjörn Andersson
other game detection-related changes, but they're mostly cosmetical at this stage. svn-id: r18082
2005-05-13Check if charset is been used, before expiring the resource.Travis Howell
svn-id: r18081
2005-05-13HE demos sometimes call music tracks that don't exist.Travis Howell
svn-id: r18080
2005-05-13Didn't need to break HE70 saved games after all.Travis Howell
activity/freddi (he71) only use 13 actors. svn-id: r18079
2005-05-13Comment typo.Torbjörn Andersson
svn-id: r18078
2005-05-13Changed back _numActors to 30 for Sam & Max to avoid breaking savegameTorbjörn Andersson
compatibility. svn-id: r18077
2005-05-13Cases apply to rtRoomImage in He70+ too.Travis Howell
svn-id: r18076
2005-05-12Forgot to credit Ivan for his gob engine. Now fix that.Eugene Sandulenko
svn-id: r18075
2005-05-12Remove debug leftover comments.Eugene Sandulenko
svn-id: r18074
2005-05-12Compilation fix.Torbjörn Andersson
svn-id: r18073
2005-05-12Quick fix to make button texts etc. draw at the correct position. (TheyTorbjörn Andersson
were being drawn at unscaled coordinates.) I don't know if this is the correct fix, but the change is small and easy to revert, if need be. svn-id: r18072
2005-05-12fixed interpreter bug (negative address offset - may crush system)Andrew Kurushin
implemented inventory save-load svn-id: r18071
2005-05-12Removed unused variables to prevent warnings.Torbjörn Andersson
svn-id: r18070
2005-05-12Whitespace: "(type *)something" instead of "(type *) something", becauseTorbjörn Andersson
that's how we write it in most other places. svn-id: r18069
2005-05-12Avoid HE regressions.Travis Howell
svn-id: r18068
2005-05-12fixed boar king crushAndrew Kurushin
svn-id: r18067
2005-05-12Moved some more animation stuff out of the Logic class and into theTorbjörn Andersson
increasingly misnamed Router class. (I'll fix the naming later. Probably.) svn-id: r18066
2005-05-12Support for football/footdemo logicEugene Sandulenko
svn-id: r18065
2005-05-11Implement now spotted Logic opcode in funshops. Now need to find a placeEugene Sandulenko
where another one gets called. svn-id: r18064
2005-05-11Fix crash in puttsfunshop when trying to edit new shape.Eugene Sandulenko
svn-id: r18063
2005-05-11Simple and crude demo of the 'big' buttons -- the infrastructure for this ↵Max Horn
isn't complete, but at least you can see where we are heading... svn-id: r18062
2005-05-11Do not autoscale about dialog, rather let it scale itself properlyMax Horn
svn-id: r18061
2005-05-11Start work on support for 'big' widgetsMax Horn
svn-id: r18060
2005-05-11Merge loop index variablesMax Horn
svn-id: r18059
2005-05-11Reduce header dependenciesMax Horn
svn-id: r18058
2005-05-11Some TODO itemsMax Horn
svn-id: r18057
2005-05-11Mixer is now in namespace Audio. fix compiling.Oliver Kiehl
svn-id: r18056
2005-05-11Added "FluidSynth" to the features string. We may have to start word-Torbjörn Andersson
wrapping it in the "About" dialog... svn-id: r18055
2005-05-11Unify check in initBGBuffers and in getZPlanesMax Horn
svn-id: r18054
2005-05-11Corect _numActors in HE games.Travis Howell
svn-id: r18053