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2015-10-19MADS: Phantom: Implement scene 110Strangerke
2015-10-19SDL/DISPMANX Fixed dispmanx activation parameter on README.RASPBERRYPIvanfanel
2015-10-19MADS: Phantom: Implement scene 109Strangerke
2015-10-18SHERLOCK: RT: Fix color of darts game power barPaul Gilbert
2015-10-19SHERLOCK: RT: add Spanish text fixes bug #6936Martin Kiewitz
Previously created Spanish saved games are broken though, need to restart the game
2015-10-19MADS: Phantom: Some renaming in scene 108Strangerke
2015-10-18MADS: Phantom: Fix some hotspot rects in scene 103, implement scene 108Strangerke
2015-10-18MADS: Phantom: Add logic for scene 107Strangerke
2015-10-18SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of ↵vanfanel
DISPMANX because it controls whether dispmanx rendering backend is enabled or not on the Raspberry Pi.
2015-10-18SDL/DISPMANX Removed a redundant and unused configure parameter info related ↵vanfanel
to dispmanx.
2015-10-18MADS: Phantom: Implement scene 106Strangerke
2015-10-18SDL/DISPMANX Corrected configure script so Scummvm cross-compiles with ↵vanfanel
modern Raspbian that uses multiarch.
2015-10-18NEVERHOOD: Pass NPoint as position instead of X in two more casesTorbjörn Andersson
According to johndoe it's correct to pass the entire coordinate, rather than just X, to the car in these cases as well. I can't tell any difference at all in the behavior, but I guess it doesn't hurt either. After all, we can easily zero the Y coordinate, if we ever want to.
2015-10-18MADS: Phantom: Fix code formattingStrangerke
2015-10-18MADS: Phantom: Fix hotspot rects, remove some dead codeStrangerke
2015-10-18MADS: Phantom: Fix several calls to startPingPongCycle, addSpriteCycle and ↵Strangerke
addReverseSpriteCycle
2015-10-18MADS: Phantom: Add logic for scene 105Strangerke
Use an enum in various calls of _scene->_dynamicHotspots.add()
2015-10-17SHERLOCK: RT: Fix Diogenes fire music slightly too long in introPaul Gilbert
2015-10-17SHERLOCK: RT: Fix incorrect music file after intro endsPaul Gilbert
2015-10-17SHERLOCK: RT: Fix setting new scene's music filename when music is offPaul Gilbert
2015-10-17SHERLOCK: RT: Increase darts hand/power speed, computer text fixPaul Gilbert
2015-10-17FULLPIPE: More renamesEugene Sandulenko
2015-10-17FULLPIPE: More renamesEugene Sandulenko
2015-10-17FULLPIPE: Rename some methodsEugene Sandulenko
2015-10-17SCUMM: Add Japanese Windows Freddi md5Eugene Sandulenko
2015-10-16SHERLOCK: Don't clear events after a non-interruptable delayPaul Gilbert
2015-10-16SHERLOCK: RT: Fix drawing of darts game dart throwsPaul Gilbert
2015-10-16SHERLOCK: RT: Fix darts info display and hide cursorPaul Gilbert
2015-10-16SHERLOCK: RT: Fix crash showing folder to WatsonPaul Gilbert
2015-10-16SHERLOCK: RT: Fix crash skipping intro when anim is activePaul Gilbert
2015-10-16SCI: Remove non-ascii characterWillem Jan Palenstijn
2015-10-16MADS: Phantom: Fix some code formattingStrangerke
2015-10-16MADS: Phantom: Implement logic for scene 104Strangerke
2015-10-16SHERLOCK: RT: Fix crash closing text dialogs with the keyboardPaul Gilbert
2015-10-16SHERLOCK: RT: Fix corrupted savegame thumnailsPaul Gilbert
2015-10-15SHERLOCK: RT: Fix conversation options screwup after viewing journalPaul Gilbert
2015-10-15MADS: Phantom: Some renamingStrangerke
2015-10-15SHERLOCK: RT: Fix clouds appearing inside Dewar's labPaul Gilbert
2015-10-15MADS: Phantom: Fix calls to addSpriteCycle, remove duplicated sequence functionStrangerke
2015-10-15MADS: Add logic for scene 103, some rework on animationsStrangerke
2015-10-14SHERLOCK: RT: Hook up fast speed to the Ctrl+S togglePaul Gilbert
This reverts back to the original slower speed by default, but allows the Ctrl+S toggle from Scalpel to work in Rose Tattoo to increase the play speed
2015-10-13SHERLOCK: RT: Refactor out incorrectly working _loadingSavedGamePaul Gilbert
This likely fixes just about every remaining outstanding bug report. The variable, for a savegame being loaded, was only reset when a previously loaded scene was freed. But if you loaded a game directly from the launcher, there was no previous scene to free, and the variable remained set. Which meant that you could do things in the scene and then either leave the scene or make another save without the _sceneStats update method being called to reflect the changes made in the change in the global flags.
2015-10-13Merge pull request #617 from dreammaster/msvc_2015Paul Gilbert
CREATE_PROJECT: Add support for Visual Studio 2015
2015-10-13MADS: Phantom: Rewrite logic for Scene102Strangerke
2015-10-12SHERLOCK: RT: Slightly increase movement speedPaul Gilbert
This may cause slight timing issues when doing animations of Holmes playing musical instruments; I've already added special cases for several of them to still keep animations in sync with the music
2015-10-12SHERLOCK: RT: Fix brief incorrect tooltip text after showing animationsPaul Gilbert
2015-10-12CREATE_PROJECT: Cleanup and turn off exception handling againPaul Gilbert
2015-10-12I18N: Update Hungarian translation (patch #1614)Thierry Crozat
2015-10-12MADS: Phantom: Add some more logic for scene 101Strangerke
2015-10-11SHERLOCK: RT: Fix memory leak in TattooPersonPaul Gilbert