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AgeCommit message (Expand)Author
2011-03-08TSAGE: Completed Implementation of Scene 2200 - Spaceship - AutoDocPaul Gilbert
2011-03-08TSAGE: Bugfix to increment data block lock counter when a Visage is clonedPaul Gilbert
2011-03-08TSAGE: In progress implementation of Scene 2200Paul Gilbert
2011-03-08TSAGE: Properly implemented immediate fade when drawing active speakersPaul Gilbert
2011-03-07TSAGE: Implemented Scene 2150 - SpaceShip Level 2Paul Gilbert
2011-03-06TSAGE: Changes to cursor handling that more accurately replicates the originalPaul Gilbert
2011-03-06TSAGE: Fix stack overrun in the pathfinderPaul Gilbert
2011-03-06TSAGE: Bugfixes for Scene 2100 - EncyclopediaPaul Gilbert
2011-03-06TSAGE: Implemented Scene #2120 - EncyclopediaPaul Gilbert
2011-03-06TSAGE: Bugfix for correctly erasing on-screen text when it gets removedPaul Gilbert
2011-03-05TSAGE: Bugfix for Kzin in Scene 2100Paul Gilbert
2011-03-05TSAGE: Implemented hotspots for Scene 2100Paul Gilbert
2011-03-04TSAGE: Implemented all the action classes for Scene 2100Paul Gilbert
2011-03-03TSAGE: iImplemented custom SceneArea class needed for Scene 2100Paul Gilbert
2011-03-02TSAGE: Added placeholder comments for remaining scene groupsPaul Gilbert
2011-03-02TSAGE: Started work on Scene 2100 - CockpitPaul Gilbert
2011-02-28TSAGE: Implemented Scene 2000 - Cockpit cutscenesPaul Gilbert
2011-02-27TSAGE: Initial implementation of Scene #1400 - Arriving at RingworldPaul Gilbert
2011-02-27TSAGE: Implemented Scene #1500 - Ringworld Space-portPaul Gilbert
2011-02-27TSAGE: Initial implementation of Scene #1250 - But scene doesn't seem to be usedPaul Gilbert
2011-02-27TSAGE: Bugfix for loading scenes without a palettePaul Gilbert
2011-02-27TSAGE: Bugfix for correctly setting object frame numbersPaul Gilbert
2011-02-27TSAGE: Added Scene 1001 (Fleeing Planet)Paul Gilbert
2011-02-27TSAGE: Separated Scene 1000 into a seaprate code filePaul Gilbert
2011-02-27TSAGE: Minor bugfixes for Scene 90 (Shipyard Entrance)Paul Gilbert
2011-02-27TSAGE: Fixed bug with scene mode being used incorrectly as the scene load flagPaul Gilbert
2011-02-27TSAGE: Fix for inflinite loop setting scene zoom percentsPaul Gilbert
2011-02-27TSAGE: Bugfix to enable palette rotationPaul Gilbert
2011-02-26TSAGE: Bugfix for credits animations in Scene 1000Paul Gilbert
2011-02-26TSAGE: Bugfixes for drawing objects in wide screen areasPaul Gilbert
2011-02-24TSAGE: Bugfixes for Scene 60 - Flycycle ControlsPaul Gilbert
2011-02-24TSAGE: Standardised class naming for game scene logicPaul Gilbert
2011-02-23TSAGE: Added missing death sequence in scene 20Paul Gilbert
2011-02-23TSAGE: Added code to the sound handler stub methods to properly flag sounds a...Paul Gilbert
2011-02-23TSAGE: Reworked code to separate Ringworld specific code from core engine cla...Paul Gilbert
2011-02-23TSAGE: Added proper cursor showing when the scene changesPaul Gilbert
2011-02-22TSAGE: Initial implementation of more game scenes and support classesPaul Gilbert
2011-02-18Merge of GCC compilation fixesPaul Gilbert
2011-02-18TSAGE: Started fleshing out the SoundHandler classPaul Gilbert
2011-02-16Merge branch 'tsage-linux-compatibility' into tsageAlex Bevilacqua
2011-02-16TSAGE: fix tokenization issue in SYNC_ENUM in GCCAlex Bevilacqua
2011-02-16add TSAGE to the engines listAlex Bevilacqua
2011-02-16TSAGE: Bugfix to set the visage correctly in one of the Scene 20 objectsPaul Gilbert
2011-02-16TSAGE: Rework the logic for showing the cursor in new scenes.cppPaul Gilbert
2011-02-16TSAGE: Bugfix to correctly draw objects on-screen in double-width scrolling s...Paul Gilbert
2011-02-16TSAGE: Completed Scene 50 - By FlycyclesPaul Gilbert
2011-02-16TSAGE: Bugfix for SequenceManager sequences ending immediatelyPaul Gilbert
2011-02-16TSAGE: Fix another pathfinding bug that was causing infinite loops in some casesPaul Gilbert
2011-02-16TSAGE: Fix to Scene 50 for player to correctly face the direction he's moving...Paul Gilbert
2011-02-16TSAGE: Replaced some old delete's with proper calls to remove() methodPaul Gilbert