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AgeCommit message (Collapse)Author
2011-03-08TSAGE: Completed Implementation of Scene 2200 - Spaceship - AutoDocPaul Gilbert
2011-03-08TSAGE: Bugfix to increment data block lock counter when a Visage is clonedPaul Gilbert
2011-03-08TSAGE: In progress implementation of Scene 2200Paul Gilbert
2011-03-08TSAGE: Properly implemented immediate fade when drawing active speakersPaul Gilbert
2011-03-07TSAGE: Implemented Scene 2150 - SpaceShip Level 2Paul Gilbert
2011-03-06TSAGE: Changes to cursor handling that more accurately replicates the originalPaul Gilbert
2011-03-06TSAGE: Fix stack overrun in the pathfinderPaul Gilbert
2011-03-06TSAGE: Bugfixes for Scene 2100 - EncyclopediaPaul Gilbert
2011-03-06TSAGE: Implemented Scene #2120 - EncyclopediaPaul Gilbert
2011-03-06TSAGE: Bugfix for correctly erasing on-screen text when it gets removedPaul Gilbert
2011-03-05TSAGE: Bugfix for Kzin in Scene 2100Paul Gilbert
2011-03-05TSAGE: Implemented hotspots for Scene 2100Paul Gilbert
2011-03-04TSAGE: Implemented all the action classes for Scene 2100Paul Gilbert
2011-03-03TSAGE: iImplemented custom SceneArea class needed for Scene 2100Paul Gilbert
2011-03-02TSAGE: Added placeholder comments for remaining scene groupsPaul Gilbert
2011-03-02TSAGE: Started work on Scene 2100 - CockpitPaul Gilbert
2011-02-28TSAGE: Implemented Scene 2000 - Cockpit cutscenesPaul Gilbert
2011-02-27TSAGE: Initial implementation of Scene #1400 - Arriving at RingworldPaul Gilbert
2011-02-27TSAGE: Implemented Scene #1500 - Ringworld Space-portPaul Gilbert
2011-02-27TSAGE: Initial implementation of Scene #1250 - But scene doesn't seem to be usedPaul Gilbert
2011-02-27TSAGE: Bugfix for loading scenes without a palettePaul Gilbert
2011-02-27TSAGE: Bugfix for correctly setting object frame numbersPaul Gilbert
2011-02-27TSAGE: Added Scene 1001 (Fleeing Planet)Paul Gilbert
2011-02-27TSAGE: Separated Scene 1000 into a seaprate code filePaul Gilbert
This is mimicking the original engine, which breaks the entire game into groups of scenes
2011-02-27TSAGE: Minor bugfixes for Scene 90 (Shipyard Entrance)Paul Gilbert
2011-02-27TSAGE: Fixed bug with scene mode being used incorrectly as the scene load flagPaul Gilbert
2011-02-27TSAGE: Fix for inflinite loop setting scene zoom percentsPaul Gilbert
2011-02-27TSAGE: Bugfix to enable palette rotationPaul Gilbert
2011-02-26TSAGE: Bugfix for credits animations in Scene 1000Paul Gilbert
2011-02-26TSAGE: Bugfixes for drawing objects in wide screen areasPaul Gilbert
2011-02-24TSAGE: Bugfixes for Scene 60 - Flycycle ControlsPaul Gilbert
2011-02-24TSAGE: Standardised class naming for game scene logicPaul Gilbert
2011-02-23TSAGE: Added missing death sequence in scene 20Paul Gilbert
2011-02-23TSAGE: Added code to the sound handler stub methods to properly flag sounds ↵Paul Gilbert
as ending
2011-02-23TSAGE: Reworked code to separate Ringworld specific code from core engine ↵Paul Gilbert
classes
2011-02-23TSAGE: Added proper cursor showing when the scene changesPaul Gilbert
2011-02-22TSAGE: Initial implementation of more game scenes and support classesPaul Gilbert
2011-02-18Merge of GCC compilation fixesPaul Gilbert
2011-02-18TSAGE: Started fleshing out the SoundHandler classPaul Gilbert
2011-02-16Merge branch 'tsage-linux-compatibility' into tsageAlex Bevilacqua
2011-02-16TSAGE: fix tokenization issue in SYNC_ENUM in GCCAlex Bevilacqua
This needs to be tested in MSVC to ensure it doesn't now break Windows builds with a different error ;)
2011-02-16add TSAGE to the engines listAlex Bevilacqua
2011-02-16TSAGE: Bugfix to set the visage correctly in one of the Scene 20 objectsPaul Gilbert
2011-02-16TSAGE: Rework the logic for showing the cursor in new scenes.cppPaul Gilbert
I'm still not completely happy with how it's implemented, and the original code is very obtuse when it comes to cursor display; it will likely need further investigation later on so the cursor doesn't appear in cut-scene scenes
2011-02-16TSAGE: Bugfix to correctly draw objects on-screen in double-width scrolling ↵Paul Gilbert
screens
2011-02-16TSAGE: Completed Scene 50 - By FlycyclesPaul Gilbert
2011-02-16TSAGE: Bugfix for SequenceManager sequences ending immediatelyPaul Gilbert
2011-02-16TSAGE: Fix another pathfinding bug that was causing infinite loops in some casesPaul Gilbert
2011-02-16TSAGE: Fix to Scene 50 for player to correctly face the direction he's ↵Paul Gilbert
moving towards
2011-02-16TSAGE: Replaced some old delete's with proper calls to remove() methodPaul Gilbert