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2013-08-29AVALANCHE: Repair Acci::do_that() and roomnums.h. Some cosmetic repairs here ...uruk
2013-08-27AVALANCHE: Various index fixes in Lucerna.uruk
2013-08-27AVALANCHE: Repair Gyro::whereis indexes.uruk
2013-08-27AVALANCHE: Partially implement the music room. (Without music.)uruk
2013-08-27AVALANCHE: Repair exampers(), openBox() and do_that() in Acci. Repair loading...uruk
2013-08-26AVALANCHE: Implement Acci::store_interrogation() and all the functions it uses.uruk
2013-08-26AVALANCHE: Implement Timeout::after_the_shootemup(), repair a lot of array in...uruk
2013-08-26AVALANCHE: Implement Acci::inv().uruk
2013-08-26AVALANCHE: Repair Lucerna::callverb().uruk
2013-08-26AVALANCHE: Repair array indexes in Trip.uruk
2013-08-26AVALANCHE: Repair array indexes in Timeout.uruk
2013-08-25AVALANCHE: Implement Acci::exampers(). Repair Avalot::setup().uruk
2013-08-25AVALANCHE: Fix array indexes in Acci::do_that(), upgrade Lucerna::enterroom().uruk
2013-08-25AVALANCHE: Repair Acci::wordnum().uruk
2013-08-25AVALANCHE: Repair Lucerna::bearing().uruk
2013-08-25AVALANCHE: Implement/repair Acci::do_that() and (almost) everything connected...uruk
2013-08-23AVALANCHE: Upgrade Trip::infield(), update the rest of the code accordingly. ...uruk
2013-08-23AVALANCHE: Upgrade Trip::apped(). Update rest of the code to call it and the ...uruk
2013-08-23AVALANCHE: Repair Acci::do_that(), Gyro::getname(), Lucerna::find_people(), t...uruk
2013-08-23AVALANCHE: Upgrade Lucerna::enterroom(). Add r__yourhall to roomnums.h, handl...uruk
2013-08-21AVALANCHE: Rename special() to openBox() in Acci, implement it.uruk
2013-08-21AVALANCHE: Implement opening of doors. Rethink a bit the graphics and the tim...uruk
2013-08-21AVALANCHE: Rename Gyro::reloaded to Gyro::isLoaded. Repair a bug in the origi...uruk
2013-08-20AVALANCHE: Add thumbnail support and version tracking to the saving/loading s...uruk
2013-08-20AVALANCHE: Implement loading from the Launcher. Upgrade saveGame(), loadGame(...uruk
2013-08-20AVALANCHE: Repair synchronize() and loadGame(), update canSaveGameStateCurren...uruk
2013-08-19AVALANCHE: AvalancheEngine: Revise synchronize(), saveGame(), loadGameState()...uruk
2013-08-19AVALANCHE: Add AvalancheEngine::synchronize(), AvalancheEngine::generateSav...uruk
2013-08-18AVALANCHE: Add saving/loading during run time.uruk
2013-08-18AVALANCHE: Repair Acci::do_that(), remove comments from Lucerna::topcheck().uruk
2013-08-18INSANE: Mark fall through case statement. CID 1003733Eugene Sandulenko
2013-08-18AVALANCHE: Minor repairs in Avalanche and Trip.uruk
2013-08-18MORTEVIELLE: some renaming in DialogsStrangerke
2013-08-18TSAGE: R2R - Fix cursor behavior (and crash) when leaving room 200 (corridor ...Strangerke
2013-08-18SCUMM: Read the SMAP size, not the SMAP tag itselfTorbjörn Andersson
2013-08-18SCUMM: Remove unnecessary NULL check, CID 1003629Torbjörn Andersson
2013-08-18SCUMM: Remove unnecessary NULL check, CID 1003628Torbjörn Andersson
2013-08-18SCUMM: Remove unnecessary NULL check, CID 1003627Torbjörn Andersson
2013-08-17TSAGE: Fix for leaving bridge in R2R scene 300Paul Gilbert
2013-08-17TSAGE: Fix for talking to chief in R2R scene 1100Paul Gilbert
2013-08-17AVALANCHE: Implement Trip::newspeed().uruk
2013-08-17AVALANCHE: Repair Scrolls::drawscroll().uruk
2013-08-17AVALANCHE: Implement the rest of Lucerna::checkclick() and everything connect...uruk
2013-08-17AVALANCHE: Repair Avalot::handleKeyDown(), add comments to parser.h.uruk
2013-08-17MORTEVIELLE: Remove some dead code and variables related to graphical modesStrangerke
2013-08-17MORTEVIELLE: Fix occasional alignment issue in Action verb listStrangerke
2013-08-17MORTEVIELLE: Fix verb highlighting in Action and Self menus. Refactor functio...Strangerke
2013-08-16VIDEO: Ignore some AVI lists with metadataMatthew Hoops
2013-08-16MORTEVIELLE: Avoid using sav0.mor in run()Strangerke
2013-08-16AVALANCHE: Repair Lucerna::verte().uruk