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2013-12-22FULLPIPE: Implement scene10_updateCursor() and enable scene10Eugene Sandulenko
2013-12-22FULLPIPE: Implement sceneHandler08_sitDown()Eugene Sandulenko
2013-12-22FULLPIPE: More code to scene08Eugene Sandulenko
2013-12-22FULLPIPE: Implement sceneHandler08_arcadeNow()Eugene Sandulenko
2013-12-22FULLPIPE: Implement scene08_updateCursor()Eugene Sandulenko
2013-12-21SCI: improved one of the kq6 audio+text patchesMartin Kiewitz
KQPrint windows now get closed automatically when in audio+text mode
2013-12-21FULLPIPE: Do not memcpy non-POD objects.Eugene Sandulenko
Thanks to eriktorbjorn for finding out.
2013-12-21AVALANCHE: Move freeing of the used surfaces in Nim to a better place.uruk
2013-12-21AVALANCHE: Rename graphic functions connected to Nim.uruk
2013-12-21TSAGE: Add some workarounds to avoid card game freezesStrangerke
2013-12-21FULLPIPE: Plug scene10 inEugene Sandulenko
2013-12-21FULLPIPE: More renamesEugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-21FULLPIPE: Plug scene08 inEugene Sandulenko
2013-12-21FULLPIPE: Implement sceneHandler08()Eugene Sandulenko
2013-12-21TSAGE: R2R - Fix discard behavior for player 2 in scene 1337Strangerke
2013-12-20FULLPIPE: Implement sceneHandler10()Eugene Sandulenko
2013-12-20FULLPIPE: Implement scene10_initScene()Eugene Sandulenko
2013-12-20SCI: final script patcher cleanupMartin Kiewitz
2013-12-20SCI: another kq6 patch for text+audioMartin Kiewitz
fixes cassima textboxes during the ending
2013-12-20AVALANCHE: Add keyboard support to Nim.uruk
2013-12-20AVALANCHE: Fix drawing of the gameboard in Nim.uruk
2013-12-20AVALANCHE: Rework mouse handling in Nim.uruk
2013-12-20AVALANCHE: Repair Dogfood's AI.uruk
2013-12-20AVALANACHE: Minor bug fix and coding convention fix.uruk
2013-12-20AVALANCHE: Repairs in Nim regarding the cursor and some text color.uruk
2013-12-20AVALANCHE: Implement Nim::endOfGame().uruk
2013-12-20AVALANCHE: Replace Nim::dogFood().uruk
2013-12-20AVALANCHE: Implement mouse control of Nim.uruk
Now the mini-game is playable.
2013-12-20TSAGE: BF - Fix several uses of ANIM_MODE_8 & 9Strangerke
2013-12-20TSAGE: R2R - Fix several uses of ANIM_MODE_8 & 9Strangerke
2013-12-20TSAGE: Some renaming, remove some useless variables from Core, increase ↵Strangerke
savegame version
2013-12-20SCI: script patcher comment adjustMartin Kiewitz
2013-12-20SCI: even more script patcher cleanupMartin Kiewitz
2013-12-20NEVERHOOD: Allow skipping of the introductory credits with the space keyFilippos Karapetis
2013-12-20NEVERHOOD: Disable the fanmade Russian Fargus release for nowFilippos Karapetis
This version has broken resources that corrupt the heap (e.g. the menu header).
2013-12-20SCI: script patcher cleanupMartin Kiewitz
2013-12-20FULLPIPE: Remove explicit null check. CID 1138364Eugene Sandulenko
2013-12-20FULLPIPE: Fix explicit null dereference. CID 1138361Eugene Sandulenko
2013-12-20FULLPIPE: Fix explicit null dereference. CID 1138360Eugene Sandulenko
2013-12-20FULLPIPE: Remove logically dead code. CID 1138359Eugene Sandulenko
2013-12-20FULLPIPE: Make scene08_initScene() compilableEugene Sandulenko
2013-12-20NEWS: Remove accidental tabsFilippos Karapetis
2013-12-19NEWS: Sync with the latest changes in common, SCI and TinselFilippos Karapetis
2013-12-19README: Add info about simultaneous speech and subtitles in SCI gamesFilippos Karapetis
2013-12-19SCI: kq6 script patch to fix "drink me" bottleMartin Kiewitz
fixes bug #5252
2013-12-19FULLPIPE: Initial code for init_scene08()Eugene Sandulenko
2013-12-19FULLPIPE: Enable scene07Eugene Sandulenko
2013-12-19FULLPIPE: Implement sceneHandler07_openLuke()Eugene Sandulenko
2013-12-19FULLPIPE: Implement sceneHandler07_hideLuke()Eugene Sandulenko