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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2005-04-09
Got rid of GF_NEW_OPCODES
Max Horn
2005-04-09
Added Stefan Parviainen to credits, credited Quietust for his MM NES work
Max Horn
2005-04-09
Get rid of debug.cpp/.h -- it wasn't used anyway, and contained bad code (ope...
Max Horn
2005-04-09
Fix legal header. Be careful when doing global search and replace! Better use...
Max Horn
2005-04-09
read index as LE value
Joost Peters
2005-04-09
Fix crash after dropping item on screen change - thanks wjp!
Joost Peters
2005-04-09
Init _editMode
Max Horn
2005-04-09
Switch back to warning, since it is used in maze
Travis Howell
2005-04-09
Correct stack list order.
Travis Howell
2005-04-09
Moved the GFX_ constants to sdl-common.h, where they belong.
Max Horn
2005-04-09
A common platform alias for 'Windows' is 'win'
Max Horn
2005-04-09
Removed unnecessary includes.
Torbjörn Andersson
2005-04-09
Fixed typo in comment.
Torbjörn Andersson
2005-04-09
Simplify the substResFileName system a bit
Max Horn
2005-04-09
Add flObject lock/unlock support for HE games.
Travis Howell
2005-04-09
Fix check of the return value of findLocalObjectSlot() in loadFlObject()
Max Horn
2005-04-09
rewrite for hePalettes.
Travis Howell
2005-04-09
minor corrections and cleanup
Gregory Montoir
2005-04-09
Add comment to TODO
Travis Howell
2005-04-09
Add opcode for chase, playable now.
Travis Howell
2005-04-09
Add opcode stub for chase
Travis Howell
2005-04-09
Correct arguments order, works now.
Travis Howell
2005-04-09
Correct arguments order, works now.
Travis Howell
2005-04-09
Add missing bit of HE code.
Travis Howell
2005-04-09
I really need _substResFileNameIndex passed into ScummEngine constructor.
Eugene Sandulenko
2005-04-09
Remove usage of vsprintf in favour of vsnprintf and make
Jonathan Gray
2005-04-09
o Put numerous debug messages to deeper level and removed others
Eugene Sandulenko
2005-04-08
Actor layering only matches in freddicove
Travis Howell
2005-04-08
Set size of sprite fields
Travis Howell
2005-04-08
load/save sprite data in HE90+ games.
Travis Howell
2005-04-08
update
Paweł Kołodziejski
2005-04-08
fixed compilation and warnings
Paweł Kołodziejski
2005-04-08
fixed warning
Paweł Kołodziejski
2005-04-08
Change some iMuseDigital debug messages
Max Horn
2005-04-08
Add NES platform
Eugene Sandulenko
2005-04-08
Patch from Quietust.
Eugene Sandulenko
2005-04-08
Add HE item
Travis Howell
2005-04-08
Ooops
Travis Howell
2005-04-08
Add HE70+ version of seekFilePos opcode.
Travis Howell
2005-04-08
Ooops
Travis Howell
2005-04-08
A few off by 1's.
Travis Howell
2005-04-08
Change from Quietust:
Travis Howell
2005-04-08
Set array data
Travis Howell
2005-04-08
Add missing palette cpy.
Travis Howell
2005-04-08
HE99+ games store the base name is array 129, which is set on startup.
Travis Howell
2005-04-07
Patch from Quietust:
Eugene Sandulenko
2005-04-07
Ooops
Travis Howell
2005-04-07
Whitespace. (Yes, I'm bored. :-)
Torbjörn Andersson
2005-04-07
Move palette functions
Travis Howell
2005-04-07
Correct palPtr
Travis Howell
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