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AgeCommit message (Expand)Author
2005-04-28Extract code works will any WriteStream, not just MemoryWriteStreamMax Horn
2005-04-28Moved Stream::eos() to ReadStream::eos()Max Horn
2005-04-28 save load preparetionAndrew Kurushin
2005-04-28This should fix a crash which could happen when placing several objects tooTorbjörn Andersson
2005-04-28Out dated and pointless now.Travis Howell
2005-04-28Add Macintosh version of putttime.Travis Howell
2005-04-28Added new handleMouseOver to allow further refactoring of the V2 specific ver...Max Horn
2005-04-28Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...Max Horn
2005-04-28Forgot to commit this, oops :-/Max Horn
2005-04-28Comment on some MM NES oddity, I hope somebody can explain this :-)Max Horn
2005-04-27Slightly more elegant LauncherDialog connector.Marcus Comstedt
2005-04-27Added eos() method.Marcus Comstedt
2005-04-27Patch #1186744 (Common line-drawing function)Max Horn
2005-04-27Call blitCursor() when changing scaler to give it the opportunity to switchTorbjörn Andersson
2005-04-27Minor cleanup.Travis Howell
2005-04-27Rename function.Travis Howell
2005-04-27Minor clean up, HE games should always copy strings directly.Travis Howell
2005-04-27Fix glitch when skipping AUX sequence in freddi.Travis Howell
2005-04-27some load-save preparetionAndrew Kurushin
2005-04-27Correct actor clipping in HE games.Travis Howell
2005-04-27Use a pointer ref for RGBtoYUV, instead of an array, so that we can choose to...Max Horn
2005-04-27Fix comment (copy & paste are evil)Max Horn
2005-04-27Add feature flag for HE games which appear to have localized versions.Travis Howell
2005-04-27Add some basic support for pjgames.Travis Howell
2005-04-27fixed filehandling bugRobert Göffringmann
2005-04-26Added a few more commentsMax Horn
2005-04-26Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreenMax Horn
2005-04-26desaturatePalette is V8 specificMax Horn
2005-04-26Fixed incorrect use of kMainVirtScreenMax Horn
2005-04-26Save _hePalettes in HE99+ games.Travis Howell
2005-04-26Save addtion HE opcodes specific variables.Travis Howell
2005-04-26Since we don't store _CLUT_offs anymore, we can clean up the code related to ...Max Horn
2005-04-26Make use of the new loadRoomSubBlocks (which only loads static room data now)...Max Horn
2005-04-26Clean up HE save/load code, at the cost of savegame compatibility (v71he and ...Max Horn
2005-04-26Comment correctionsMax Horn
2005-04-26Added/corrected some comments; moved NES costume init code to a more appropri...Max Horn
2005-04-26Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc...Max Horn
2005-04-26Call setupVolumes in a more appropriate part of the save/load codeMax Horn
2005-04-26Reduce dependencies on saveload.hMax Horn
2005-04-26Use an intermediate variable, to ease debuggingMax Horn
2005-04-26Perform some clipping (some old savegames had bad usage bits in the same and ...Max Horn
2005-04-26Added some commentsMax Horn
2005-04-26...and since RGBToColor() returns OverlayColor, let's use that datatypeTorbjörn Andersson
2005-04-26Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam...Max Horn
2005-04-26now uses OSystem::RGBtoColor for yuv->rgb conversion tables instead of checki...Robert Göffringmann
2005-04-26Removed dead codeMax Horn
2005-04-26Enable Blue's demo, for testing only.Travis Howell
2005-04-26Always skip smacker files in HE games.Travis Howell
2005-04-26Add stubs for the two smacker related opcodes in HE games.Travis Howell
2005-04-26We need to use unsigned chars here to be able to print accented characters,Torbjörn Andersson