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2004-06-23Enable some sound support in HE7 games.Travis Howell
svn-id: r14006
2004-06-23Fixed recognition of command-line --platform optionEugene Sandulenko
svn-id: r14005
2004-06-23oops. Forgot to remove debug output and rename resource type.Eugene Sandulenko
svn-id: r14004
2004-06-23HE 7.0 fixesEugene Sandulenko
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003
2004-06-22Implement 24-bit read from memory functionsEugene Sandulenko
svn-id: r14002
2004-06-22HE v7.0+ resources finally fixedEugene Sandulenko
svn-id: r14001
2004-06-22compilation fix from Nicolas Joly, bug #976657Jonathan Gray
svn-id: r14000
2004-06-22Add FBEAR: Partial fix for the piano, patch #977249Travis Howell
svn-id: r13999
2004-06-21dont wait for end of stream while playing insanePaweł Kołodziejski
svn-id: r13998
2004-06-21call imuse directlyPaweł Kołodziejski
svn-id: r13997
2004-06-21UpdateTravis Howell
svn-id: r13996
2004-06-21More HE v7.0+ resource fixes.Eugene Sandulenko
Make puttdemo.win runnable again. svn-id: r13994
2004-06-21increased audio buffer to solve scuttering problemsPaweł Kołodziejski
svn-id: r13993
2004-06-21Leave as warning for nowTravis Howell
svn-id: r13992
2004-06-21fixed status of sounds for stream2Paweł Kołodziejski
svn-id: r13991
2004-06-21Add some missing codeTravis Howell
svn-id: r13990
2004-06-21disable alt-x and ctrl-z quit keys in favour of ctrl-q on non Mac OS X ↵Jonathan Gray
unices (including Linux) for consistency with other applications svn-id: r13989
2004-06-20Mention HE fixesEugene Sandulenko
svn-id: r13987
2004-06-20changed check to _insaneRunningPaweł Kołodziejski
svn-id: r13986
2004-06-20Rewrote 3DO graphics decoders to more C-like syntax.Eugene Sandulenko
svn-id: r13985
2004-06-20missed changesPaweł Kołodziejski
svn-id: r13984
2004-06-20added exception for insane sounds to prevent deadlockPaweł Kołodziejski
svn-id: r13983
2004-06-20now it should be in cvsPaweł Kołodziejski
svn-id: r13982
2004-06-20Fix compilationEugene Sandulenko
svn-id: r13981
2004-06-20what was that ?Paweł Kołodziejski
svn-id: r13980
2004-06-20stop track after stream is reach endPaweł Kołodziejski
svn-id: r13978
2004-06-20moved sound calls to the same smush thread with others soundsPaweł Kołodziejski
svn-id: r13977
2004-06-20better check if track is usedPaweł Kołodziejski
svn-id: r13976
2004-06-20i wanted 16 not 24Paweł Kołodziejski
svn-id: r13975
2004-06-20trackOffset is obsolote, added few debugs, added flush sounds while smush ↵Paweł Kołodziejski
plying to prevent overload tracks svn-id: r13974
2004-06-20Didn't need to split it after all.Travis Howell
svn-id: r13973
2004-06-20fix for not finding samplePaweł Kołodziejski
svn-id: r13970
2004-06-19some optimisationsPaweł Kołodziejski
svn-id: r13969
2004-06-19moved a bitPaweł Kołodziejski
svn-id: r13968
2004-06-19chnaged fps in imuse digi to dynamic paramPaweł Kołodziejski
svn-id: r13967
2004-06-19that was very badPaweł Kołodziejski
svn-id: r13966
2004-06-19correct for last commit, changed dummy reads to seekPaweł Kołodziejski
svn-id: r13965
2004-06-19removed unused codePaweł Kołodziejski
svn-id: r13964
2004-06-19experimental fix for expired soundsPaweł Kołodziejski
svn-id: r13963
2004-06-17Itsy-bitsy cleanup.Torbjörn Andersson
svn-id: r13959
2004-06-14The "Fatty Bear's Birthday Surprise" demo didn't erase subtitles properlyTorbjörn Andersson
during the black-and-white "Alfred Hitchcock Presents" style part of the intro. I think this is the correct fix for it, but I could be wrong... svn-id: r13958
2004-06-13Applied my suggested fix for bug #960674, now that Fingolfin has had theTorbjörn Andersson
chance to look at it. svn-id: r13957
2004-06-12CleanupTorbjörn Andersson
svn-id: r13956
2004-06-11Hopefully fixed the displayMsg() fade-up glitch I accidentally introducedTorbjörn Andersson
yesterday. svn-id: r13955
2004-06-11Fixed a regression caused by my recent cleanup. This one would cause theTorbjörn Andersson
game to crash shortly after Andr� shows you the coyote stone. More precisely, when the camera view shifts from the close-up of the conversation back to the normal view of the caf�. For those who enjoy reading commit messages, this was the crash I was hunting for yesterday. svn-id: r13954
2004-06-10If the 'time' parameter to displayMsg() is 0, wait until the user clicksTorbjörn Andersson
or presses a button. This is how displayMsg() was always used, so the only difference is that the code to check for events is no longer outside the function. In the process, it turned out that removeMsg() was probably unnecessary so I have removed it. May cause regressions, but we can deal with them later. svn-id: r13953
2004-06-10Some more work on the - still disabled - "right click to clear luggage"Torbjörn Andersson
code I added some time ago. svn-id: r13952
2004-06-10Added another assert(). I'm hunting - unsuccessfully so far - for aTorbjörn Andersson
reproducable crash where an invalid pointer is decoded. Strangely, I never saw it being encoded... Oh well, I'll find it eventually. svn-id: r13951
2004-06-10One of my not-so-recent cleanups caused BS2 to produce corrupt savegames.Torbjörn Andersson
And no one even noticed! Should be fixed now. svn-id: r13950
2004-06-09Cleaned up the palette handling a bit. Renamed _palCopy to _palette since ITorbjörn Andersson
found the old name misleading (there is only one array that stores the palette in the engine, though it could be argued that it's a copy of the one used by the backend), and removed some code that I'm almost certain was never used. (I've added assert()s to trigger in the cases where it would have been used.) svn-id: r13949