Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-25 | BADA: Implement weekday querying in getTimeAndDate. | Johannes Schickel | |
This furthermore makes the returned time be the wall time instead of UTC. Thanks to Chris Warren-Smith for testing and improving a patch based on pull request #248. | |||
2012-06-25 | TOON: Fix bug #3533291 - Crash in Russian Version | sylvaintv | |
The Russian-localized version of an animation contained an empty frame, added a check to skip the rendering. Bug #3533291: "TOON: Russian Version Crash at Voice Scanner" | |||
2012-06-25 | CGE: Fix bug 3537530 - ALTering dice | Strangerke | |
2012-06-24 | CGE: Fix FX stereo | Strangerke | |
2012-06-24 | AUDIO: Update Mixer class doxygen comment on balance to be consistent. | D G Turner | |
2012-06-24 | CGE: Fix bug #3537529 | Strangerke | |
2012-06-24 | Merge pull request #251 from SimSaw/Updated German files | Thierry Crozat | |
2012-06-24 | I18N: Update translations template from source code | Thierry Crozat | |
2012-06-24 | DOCS: Updated German README (Liesmich) and NEWS (Neues). | Simon Sawatzki | |
Liesmich now based on README SHA1 ID: d860f0f9bf823655844c5fc56a5ac8f94774aa23 Neues now based on NEWS SHA1 ID: 555afaa50c45a51e53c88c6cb1d52a66ba367fd5 | |||
2012-06-24 | I18N: Updated German GUI translation. | Simon Sawatzki | |
2012-06-24 | I18N: Regenerate translations data file | Thierry Crozat | |
2012-06-24 | I18N: Update Spanish translation from patch #3537204 | Thierry Crozat | |
2012-06-24 | SWORD1: Add warning for untranslated subtitles | Thierry Crozat | |
This should help adding workarounds for those by providing all the needed information (textId and english text). | |||
2012-06-24 | SCI: Add a workaround for script bug #3537232 | Filippos Karapetis | |
The bug in question is "SCI: SQ4 Floppy DOS title screen skipping too quickly", and is caused by game scripts not waiting between palette calls | |||
2012-06-24 | CREATE_PROJECT: Clarify license on imported code | Willem Jan Palenstijn | |
License confirmed by personal email by littleboy. This clarification was requested in bug #3527268. | |||
2012-06-23 | SCI: Change the program counter (PC) to be a 32-bit variable | Filippos Karapetis | |
This is needed for future support of large SCI3 scripts. The program counter is isolated and does not interfere with other parts of the VM, plus it does not get stored in saved games, so it's pretty straightforward to convert | |||
2012-06-23 | SCI: Clean up validateExportFunc() and related functions | Filippos Karapetis | |
Also renamed some SCI3 related code to indicate when it's SCI3 specific | |||
2012-06-23 | SCI: Add support for the debug opcode "file" in our script dissassembler | Filippos Karapetis | |
Also set the correct name for the debug opcode "line" | |||
2012-06-23 | SCI: Remove a duplicate sanity check | Filippos Karapetis | |
2012-06-23 | SCI: Implement kPlayVMD subop 23 (set palette range) | Filippos Karapetis | |
Fixes the wrong palette during video sequences in GK2 and the demo of RAMA | |||
2012-06-23 | SCUMM - Fix bug #3536645, FT Missing Dialogue Line | Torbjörn Andersson | |
The condition for setting up the scene when encountering Father Torque had been accidentally inverted, so the function was called over and over (presumably causing the scene to stall), insead of just once. I don't know much about INSANE, but sev has confirmed that this is the correct fix. | |||
2012-06-23 | GOB: Fix a very stupid mistake in the Gob1 background track selection | Sven Hesse | |
Thanks to salty-horse for catching that. :) | |||
2012-06-22 | GOB: Give Geisha and Fascination fallback entries AdLib feature flags | Sven Hesse | |
2012-06-22 | GOB: Add fallback detection entries for Little Red | Sven Hesse | |
2012-06-22 | GOB: Reorganize the detection tables | Sven Hesse | |
The big table with it's 330 entries grew far too messy and unwieldy, so I'm splitting it into several files. One file for each game, with some exceptions: - The Playtoons series - The ADI / Addy 2 series - The ADI / Addy 4 series - The Adibou / Addy Junior series | |||
2012-06-22 | GOB: _renderFlags & 0x40 means the we should draw borders around hotspots | Sven Hesse | |
Probably a debug-only flag | |||
2012-06-22 | GOB: Clean up the Fascination window hotspot code a bit | Sven Hesse | |
2012-06-22 | GOB: Add Surface::drawRect() | Sven Hesse | |
2012-06-22 | GOB: _renderFlags & 0x80 means "Do we have windows?" | Sven Hesse | |
2012-06-22 | CONFIGURE: Set dingux optimization level to -O3 | Fabio Battaglia | |
2012-06-22 | DINGUX: Update the README file for Dingux | Fabio Battaglia | |
Added build instructions and a note on the obsolescence of fixes for the old Dingux toolchain | |||
2012-06-22 | DINGUX: Add png icon in the dingux dist package | Fabio Battaglia | |
2012-06-22 | Disable Alsa Midi in Dingux/OpenDingux port | Fabio Battaglia | |
Disabling (useless) Alsa Midi solves a compilation problem on the OpenDingux port | |||
2012-06-22 | SCI: Further cleanup of the frame drawing code | Filippos Karapetis | |
2012-06-22 | SCI: Simplify the SCI32 coordinate adjustment code | Filippos Karapetis | |
2012-06-21 | SCI: Fix silly typo | Filippos Karapetis | |
Thanks to digitall for spotting this | |||
2012-06-21 | SCI: Fix warnings | Filippos Karapetis | |
2012-06-21 | SCI: Add the graphics undithering game option back for QFG2 | Filippos Karapetis | |
2012-06-20 | Merge pull request #247 from clone2727/pixelformat-argb-fix | Johannes Schickel | |
GRAPHICS: Fix colorToARGB's alpha value when no alpha channel is present | |||
2012-06-20 | ANDROID: Fix compilation broken with changes to grabOverlay. | Johannes Schickel | |
2012-06-20 | N64: Fix check for whole width updates in copyRectToOverlay. | Johannes Schickel | |
2012-06-20 | N64: Replace OverlayColor with uint16. | Johannes Schickel | |
2012-06-20 | PSP: Replace OverlayColor with uint16. | Johannes Schickel | |
2012-06-20 | WII: Fix check for whole width updates in copyRectToOverlay. | Johannes Schickel | |
2012-06-20 | WII: Replace OverlayColor with uint16. | Johannes Schickel | |
2012-06-20 | IPHONE: Replace OverlayColor uses with uint16. | Johannes Schickel | |
2012-06-20 | Merge pull request #246 from lordhoto/osystem-void-buffers | Johannes Schickel | |
OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code | |||
2012-06-20 | SCI: Change kRemapColors(5) again. Fixes the colors in QFG4 | Filippos Karapetis | |
2012-06-20 | SCI: Add a warning for kRemapColors(RemapByPercent) | Filippos Karapetis | |
2012-06-20 | SCI: Implement kRemapColors(5 - set color intensity) | Filippos Karapetis | |
It's finally nighttime in the first murder scene in PQ4 |