Age | Commit message (Collapse) | Author |
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Game..." menu for example.
svn-id: r42510
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svn-id: r42507
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svn-id: r42506
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svn-id: r42505
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svn-id: r42504
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svn-id: r42503
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svn-id: r42502
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svn-id: r42501
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and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version
svn-id: r42500
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svn-id: r42499
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svn-id: r42498
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svn-id: r42495
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svn-id: r42494
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svn-id: r42493
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svn-id: r42492
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svn-id: r42491
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svn-id: r42490
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graphics/font.cpp, and handle eos correctly in the FLAC code)
svn-id: r42488
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svn-id: r42487
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loading bdf fonts from text files.
svn-id: r42486
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decoder at the moment, and it was only used in the BACKEND_8BIT case anyway.
svn-id: r42484
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svn-id: r42483
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('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop).
svn-id: r42482
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svn-id: r42481
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Simon the Sorcerer 2 too.
svn-id: r42480
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svn-id: r42479
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svn-id: r42478
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Sound::checkSpeechFileEndianness-function's comments.
svn-id: r42477
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svn-id: r42476
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svn-id: r42475
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svn-id: r42474
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svn-id: r42473
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positions had changed before a cursor change could occur
svn-id: r42472
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svn-id: r42471
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svn-id: r42470
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svn-id: r42469
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svn-id: r42468
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svn-id: r42463
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svn-id: r42459
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svn-id: r42458
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svn-id: r42456
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regressions somewhere, we better find a fix that also works on PS2)
svn-id: r42455
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svn-id: r42446
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svn-id: r42445
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svn-id: r42444
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svn-id: r42443
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svn-id: r42441
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'ambiguous call to overloaded function').
svn-id: r42440
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svn-id: r42439
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svn-id: r42436
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