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2016-12-31I18N: Update translation (Finnish)Eugene Sandulenko
Currently translated at 92.2% (857 of 929 strings)
2016-12-31I18N: Update translation (Finnish)Timo Mikkolainen
Currently translated at 92.2% (857 of 929 strings)
2016-12-31I18N: Update translation (Finnish)Eugene Sandulenko
Currently translated at 92.2% (857 of 929 strings)
2016-12-31I18N: Update translation (Finnish)Timo Mikkolainen
Currently translated at 92.2% (857 of 929 strings)
2016-12-31I18N: Update translation (Russian)Eugene Sandulenko
Currently translated at 100.0% (929 of 929 strings)
2016-12-31I18N: Update translation (Ukrainian)Eugene Sandulenko
Currently translated at 100.0% (929 of 929 strings)
2016-12-31I18N: Update translation (Belarusian)Ivan Lukyanov
Currently translated at 94.5% (878 of 929 strings)
2016-12-31Merge pull request #879 from raziel-/patch-1Eugene Sandulenko
WME: Add three fangames from jennibee
2016-12-31WME: Add three fangames from jennibeeHubert Maier
- DFAF Adventure - Dreamcat - Open Quest Freely available from https://jennibee.itch.io/ these are three (very short) fangames. All of those games come in three packages (Linux, OSX, Windows32) but all the packages differ only in the platform .exe, the data.dcp stays the same, so the entry is limited to one. The packages even come with ScummVM 1.8.1 All three games tested and working (didn't solve the Open Quest final riddle though) One script runtime error encountered in DFAF Adventure on examining the "speaker", other than that fine. Feel free to give hints on what i should change.
2016-12-31I18N: Update translation (Russian)Ivan Lukyanov
Currently translated at 100.0% (929 of 929 strings)
2016-12-31I18N: Update translation (Belarusian)Ivan Lukyanov
Currently translated at 93.2% (866 of 929 strings)
2016-12-31TITANIC: Further fixes and cleanup for MissiveOMat loginPaul Gilbert
2016-12-31TITANIC: Better names for CEditControlMsg mode enumPaul Gilbert
2016-12-31TITANIC: Convert CEditControlMsg _mode to an enumPaul Gilbert
2016-12-31TITANIC: Fix getting entered password in MissiveOMatPaul Gilbert
2016-12-31TITANIC: Fix resetting MissiveOMat after entering an invalid loginPaul Gilbert
2016-12-31TITANIC: Workaround for MissiveOMat text not initialising in originalPaul Gilbert
2016-12-30TITANIC: Fixes and cleanup for MissiveOMatPaul Gilbert
2016-12-30TITANIC: Add mouse wheel scrolling to inventory listPaul Gilbert
2016-12-30I18N: Update translation (Russian)Eugene Sandulenko
Currently translated at 100.0% (929 of 929 strings)
2016-12-30I18N: Update translation (Russian)Ivan Lukyanov
Currently translated at 100.0% (929 of 929 strings)
2016-12-30TITANIC: Fix display of red fuse in fuseboxPaul Gilbert
2016-12-30I18N: Update translation (Spanish)Luis
Currently translated at 99.1% (921 of 929 strings)
2016-12-30I18N: Update translation (Spanish)Eugene Sandulenko
Currently translated at 99.0% (920 of 929 strings)
2016-12-30I18N: Update translation (Spanish)Luis
Currently translated at 99.0% (920 of 929 strings)
2016-12-30TITANIC: Cleanup of CAnnounce classPaul Gilbert
2016-12-30Merge pull request #878 from jammm/masterEugene Sandulenko
FULLPIPE: Fix leaks in surface and bitmap usage.
2016-12-31FULLPIPE: Fix leaks in surface and bitmap usage.Aaryaman Vasishta
Fixes part of bug #9654.
2016-12-30I18N: Update translation (Greek)Filippos Karapetis
Currently translated at 90.4% (840 of 929 strings)
2016-12-30I18N: Update translation (Dutch)Ben Castricum
Currently translated at 100.0% (929 of 929 strings)
2016-12-29VIDEO: Further work on 2-track AVI videosPaul Gilbert
It turns out that at least one video in Starship Titanic, for the Lift Indicator, has only a single transparency frame in track 2. The added code, therefore, when it doesn't find an index entry for the desired frame number, works backwards until it finds a valid frame (likely frame 0), and then scans forward. If it hits the end of the video, then it simply uses whatever last frame it last decoded.
2016-12-29VIDEO: Add support for AVI 2-track videos with missing track 2 indexesPaul Gilbert
2016-12-29I18N: Update translation (Russian)Eugene Sandulenko
Currently translated at 100.0% (929 of 929 strings)
2016-12-29I18N: Update translation (Ukrainian)Eugene Sandulenko
Currently translated at 100.0% (929 of 929 strings)
2016-12-29I18N: Update translation (Ukrainian)Eugene Sandulenko
Currently translated at 100.0% (929 of 929 strings)
2016-12-29I18N: Update translation (Danish)poulsen93
Currently translated at 82.9% (771 of 929 strings)
2016-12-29I18N: Update translation (Danish)Eugene Sandulenko
Currently translated at 82.5% (767 of 929 strings)
2016-12-29I18N: Update translation (Danish)poulsen93
Currently translated at 82.5% (767 of 929 strings)
2016-12-29I18N: Update translation (Danish)Eugene Sandulenko
Currently translated at 82.4% (766 of 929 strings)
2016-12-29I18N: Update translation (Danish)poulsen93
Currently translated at 82.4% (766 of 929 strings)
2016-12-28TITANIC: Renaming of CSuccUBus & CBilgeSuccUBus fieldsPaul Gilbert
2016-12-28TITANIC: Fix Bilge SuccUBus activation speechPaul Gilbert
2016-12-28ADL: Implement hires5 game loopWalter van Niftrik
2016-12-28TITANIC: Properly play background music in Bilge roomPaul Gilbert
2016-12-28TITANIC: Fix activating Bilge SuccUBusPaul Gilbert
2016-12-28Merge pull request #876 from csnover/fix-testEugene Sandulenko
TEST: Only build Wintermute tests when that engine is enabled
2016-12-27I18N: Update translation (Greek)Filippos Karapetis
Currently translated at 90.4% (840 of 929 strings)
2016-12-27I18N: Update translation (Greek)Filippos Karapetis
Currently translated at 83.3% (774 of 929 strings)
2016-12-27TEST: Only build Wintermute tests when that engine is enabledColin Snover
2016-12-27ADL: Implement hires5 save/restore/restartWalter van Niftrik