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2003-09-11changed actor walking for V2 games a bit; this fixes bug #774529 (Zak: Annie ↵Max Horn
walking in funny places) svn-id: r10185
2003-09-11let getObjActToObjActDist round up when dividing the distance by 8 for V1/V2 ↵Max Horn
games. This helps in fixing bug #774529, but might cause regressions... svn-id: r10184
2003-09-11some (untested!) support for backends which require unsigned audio samplesMax Horn
svn-id: r10183
2003-09-11yet another tiny cleanup.... yeah yeah, I know I am annoyingMax Horn
svn-id: r10182
2003-09-11cleanupMax Horn
svn-id: r10181
2003-09-11fix long standing bug in walkActorOld() (though I have no idea if it affects ↵Max Horn
anything :-) svn-id: r10180
2003-09-11cleanupMax Horn
svn-id: r10179
2003-09-11nicer box matrix output in V3-V8 gamesMax Horn
svn-id: r10178
2003-09-11fix V1/V2 walkmatrix debug commandMax Horn
svn-id: r10177
2003-09-11V2 walk matrix supportMax Horn
svn-id: r10176
2003-09-11hum, why was this not commited by CVS?Max Horn
svn-id: r10175
2003-09-11fix for room-scroll regression in V1/V2 (essentially, we never init the ↵Max Horn
camera y-values, except here, for these games) svn-id: r10174
2003-09-11fixed kBoxLocked handling, bug #771483 (ZAK: Pushing Sarcophagous feet on Mars)Max Horn
svn-id: r10173
2003-09-11fixed version checkMax Horn
svn-id: r10172
2003-09-11oopsMax Horn
svn-id: r10171
2003-09-11Should redraw in both cases.Travis Howell
svn-id: r10170
2003-09-11cleanupMax Horn
svn-id: r10169
2003-09-11added time.h and math.h to default/precompiled headersMax Horn
svn-id: r10168
2003-09-11Original load/save screen fix from HibernatusTravis Howell
Allows indy3ega/loom screens to work, although load/save are stuba. svn-id: r10167
2003-09-11A few if check fixes from Hibernatus, which were checked against disasm. of ↵Travis Howell
related games. svn-id: r10166
2003-09-11Roland updates only applies ot PC versions.Travis Howell
svn-id: r10165
2003-09-10fix for bugs #782733 and #794364 (hide mouse while smush video plays)Max Horn
svn-id: r10164
2003-09-10experimental fix for bug #802396 (LOOMCD: Sound lock up); it turns out this ↵Max Horn
is a very long standing bug (pre-0.4.1 at the least). This fix may cause regressions in games using CD tracks, beware svn-id: r10163
2003-09-10cleanupMax Horn
svn-id: r10162
2003-09-10fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation ↵Max Horn
should now be pretty close to what the original does. But regressions are possible... svn-id: r10161
2003-09-10disable code because it crashesOliver Kiehl
svn-id: r10160
2003-09-10instead of abusing the 'recursive' attribute to flag V2 background scripts, ↵Max Horn
use the freezeResistant attribute. This is a bit more consistent. Also, verb 254 should stop *any* sentence script, not just background ones; some cleanup svn-id: r10159
2003-09-10cleanupMax Horn
svn-id: r10158
2003-09-10removed superfluous #includeMax Horn
svn-id: r10157
2003-09-10added refCon parameter to timer classMax Horn
svn-id: r10156
2003-09-10fixed module.mkMax Horn
svn-id: r10155
2003-09-10moved declaration of error/warning/debug from engine.h to util.hMax Horn
svn-id: r10154
2003-09-10Fxo sky module compileTravis Howell
svn-id: r10153
2003-09-10moved declaration of error/warning/debug from engine.h to util.hMax Horn
svn-id: r10152
2003-09-10moved declaration of error/warning/debug from engine.h to util.hMax Horn
svn-id: r10151
2003-09-10moved declaration of error/warning/debug from engine.h to util.h; added voc.cppMax Horn
svn-id: r10150
2003-09-10moved declaration of error/warning/debug from engine.h to util.hMax Horn
svn-id: r10149
2003-09-10Check for Roland patch in loom and monkeyega, give better error if patch not ↵Travis Howell
found. svn-id: r10148
2003-09-10Add commentTravis Howell
svn-id: r10147
2003-09-10Correct RO sound resource size for blocked games.Travis Howell
svn-id: r10146
2003-09-10fix for bug #770042 (LOOM: Some bits of dialogue are repeated)Max Horn
svn-id: r10145
2003-09-09cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 ↵Max Horn
(COMI: Lockup/crash on Skull Island) svn-id: r10144
2003-09-09fix for bug #782086 (COMI: a long walk)Max Horn
svn-id: r10143
2003-09-09another fix for bug #802396 (LOOMCD: Sound often causes lock up)Max Horn
svn-id: r10142
2003-09-09fix for bug #749970 (FT: Animation glitch at the fuel tower)Max Horn
svn-id: r10141
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ↵Max Horn
of two big FIXME's, and might fix other scaling bugs in FT/DIG svn-id: r10140
2003-09-09added convertScaleTableToScaleSlot method, preparing to replace scale items ↵Max Horn
with scale slots svn-id: r10139
2003-09-09HACK: Display instructions during the cutscenes, so that the user won'tTorbjörn Andersson
think ScummVM has hung or something. svn-id: r10138
2003-09-09Reworked the last commit a bit, so that PlaySmacker() doesn't need to knowTorbjörn Andersson
as much about the text handling functions. svn-id: r10137
2003-09-09In PlaySmacker(), make sure there really is a text sprite to draw.Torbjörn Andersson
svn-id: r10136