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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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Author
2013-12-11
VOYEUR: Implemented remainder of parsePlayCommands
Paul Gilbert
2013-12-11
VOYEUR: Implemented more of parsePlayCommands
Paul Gilbert
2013-12-10
VOYEUR: Split ThreadResource into it's own file
Paul Gilbert
2013-12-10
VOYEUR: More of parsePlayCommands implemented
Paul Gilbert
2013-12-10
VOYEUR: Start of implementing parsePlayCommands
Paul Gilbert
2013-12-09
VOYEUR: Implement stubs for thread methods needed by playStamp
Paul Gilbert
2013-12-09
VOYEUR: Implemented the playStamp method
Paul Gilbert
2013-12-08
VOYEUR: Implemented thread getButtonsText and support methods
Paul Gilbert
2013-12-08
VOYEUR: Further thread initialisation methods
Paul Gilbert
2013-12-08
VOYEUR: Moved stm methods into ThreadResource class
Paul Gilbert
2013-12-08
VOYEUR: Fixes for ControlResource initialisation
Paul Gilbert
2013-12-08
VOYEUR: Temporarily disable startup screens
Paul Gilbert
2013-12-08
VOYEUR: More thread/stack initialisation
Paul Gilbert
2013-12-08
VOYEUR: Extra control/group initialisation
Paul Gilbert
2013-12-08
VOYEUR: Implementation of basic StampBoltFile resource types
Paul Gilbert
2013-12-07
VOYEUR: Refactoring of BoltFile now that have more than one bolt file
Paul Gilbert
2013-12-07
VOYEUR: Fix engine to not be enabled by default
Paul Gilbert
2013-12-05
VOYEUR: Implemented addVideoEventStart and dependent variable initialisation
Paul Gilbert
2013-12-05
VOYEUR: Did some refactoring of game files
Paul Gilbert
2013-12-04
VOYEUR: Added staticres.cpp file
Paul Gilbert
2013-12-03
VOYEUR: Implemented sDrawPic mode for writing transition card text
Paul Gilbert
2013-12-02
VOYEUR: Fix for stuttering sound in animation playback
Paul Gilbert
2013-12-02
VOYEUR: Fix for playback of animations with a background
Paul Gilbert
2013-12-02
VOYEUR: Implemented sound effects for the lock screen
Paul Gilbert
2013-12-01
VOYEUR: Fix for correctly displaying lock screen
Paul Gilbert
2013-11-30
VOYEUR: Merge of upstream
Paul Gilbert
2013-12-01
GRAPHICS: Initialize variable. CID 1133708
Eugene Sandulenko
2013-12-01
FULLPIPE: Initialize class variables. CID 1063200
Eugene Sandulenko
2013-12-01
FULLPIPE: Fix wrong condition check. CID 1133710, 1133711
Eugene Sandulenko
2013-11-30
TSAGE: R2R - Some refactoring in scene 1337
Strangerke
2013-11-30
TSAGE: R2R - Fix bug in scene1337::action11::signal()
Strangerke
2013-11-30
TSAGE: R2R - Some more renaming
Strangerke
2013-11-30
TSAGE: R2R - Add missing shouldquit in loop, fix build
Strangerke
2013-11-30
TSAGE: R2R - Some more renaming in scene 1337
Strangerke
2013-11-30
TSAGE: Change Return to Ringworld from unstable to testing
Paul Gilbert
2013-11-30
TSAGE: R2R - Some more renaming, fix card shuffling animations sync
Strangerke
2013-11-30
TSAGE: R2R - More renaming in scene 1337
Strangerke
2013-11-30
TSAGE: R2R - More renaming in scene 1337
Strangerke
2013-11-30
TSAGE: R2R - More renaming in scene 1337
Strangerke
2013-11-30
TSAGE: R2R - More renaming in scene 1337
Strangerke
2013-11-30
TSAGE: R2R - Some renaming in scene 1337
Strangerke
2013-11-29
FULLPIPE: Fix warning
Eugene Sandulenko
2013-11-29
FULLPIPE: Implement sceneHandler04_dropBottle()
Eugene Sandulenko
2013-11-29
FULLPIPE: Some renames in scene04
Eugene Sandulenko
2013-11-29
FULLPIPE: Implement scene04_speakerCallback()
Eugene Sandulenko
2013-11-29
FULLPIPE: Fix crash at scene04 start
Eugene Sandulenko
2013-11-29
FULLPIPE: Skip reading empty filenames
Eugene Sandulenko
2013-11-29
FULLPIPE: Fix crash at scene03 load
Eugene Sandulenko
2013-11-28
TSAGE: R2R fix for zoomed speaking characters appearing correctly
Paul Gilbert
2013-11-28
TSAGE: R2R minimap scrolling fix applies vertically as well
Paul Gilbert
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