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2012-12-16MOHAWK: Implement the Myst boiler moviesBastien Bouclet
2012-12-16MOHAWK: Allow changing video ratesBastien Bouclet
getVideoDuration now returns an Timestamp
2012-12-15PEGASUS: Fix segfault when pressing 'i' during the space chaseMatthew Hoops
Thanks to digitall for finding this one
2012-12-15PEGASUS: Fix playback of pressure door levels dropping videoMatthew Hoops
2012-12-15VIDEO: Allow for QuickTime movies to be played backwardsMatthew Hoops
Still doesn't handle videos with multiple edits
2012-12-15VIDEO: Add API changes to allow videos to be played backwardsMatthew Hoops
2012-12-15TINSEL: Enable the detection entries for DW1 Mac (both the demo and the full ↵Filippos Karapetis
version)
2012-12-15TINSEL: Fix sprite clipping in DW1 MacFilippos Karapetis
2012-12-15TINSEL: Initial version of the graphics drawing function for DW1 MacFilippos Karapetis
Still some graphical glitches remain, as clipping isn't done correctly
2012-12-15TINSEL: Fix intro scene skipping in DW1 MacFilippos Karapetis
2012-12-15TINSEL: Always convert the inventory objects to the native endianessFilippos Karapetis
This is needed for DW1 Mac
2012-12-15NEWS: Mention IHNM Mac musicMatthew Hoops
2012-12-15SCUMM: Handle double-clicks in Mac Loom (bug #3588164)Torbjörn Andersson
Unlike the EGA DOS version, it doesn't seem to be the scripts that keep track of double-clicks. Instead, the engine sets a variable to indicate them. Unlike the DOS version, we don't check that the second click happens close enough on the screen to the first one. We could, but it seemed needlessly complicated.
2012-12-14NEWS: Mention new Belarusian translationThierry Crozat
2012-12-14SCUMM: Fix compilation on AmigaOS4.Johannes Schickel
2012-12-14NEWS: Mention Mac music suport for Loom/MI1Torbjörn Andersson
2012-12-14Merge pull request #291 from eriktorbjorn/mac-mi-music-finalJohannes Schickel
SCUMM: Add support for Macintosh music in Monkey Island 1 and Loom
2012-12-13CREDITS: Adding credits for Belarusian translationThierry Crozat
2012-12-13I18N: Adding Belarusian translation from patch #3595284Thierry Crozat
2012-12-13Merge pull request #293 from clone2727/qtmidiclone2727
Add support for QuickTime Music playback
2012-12-13AUDIO: Add some general documentation on MidiParser_QTMatthew Hoops
2012-12-13TINSEL: Silence gcc warningMatthew Hoops
2012-12-13VIDEO: Fix seeking when playing with a custom rateMatthew Hoops
2012-12-13WINTERMUTE: Fix a memory-leak in the thumb-nail loading.Einar Johan Trøan Sømåen
2012-12-13WINTERMUTE: Split renderTicket into a separate file.Einar Johan Trøan Sømåen
2012-12-13WINTERMUTE: Avoid unneccessary alpha-blits when using dirty-rects.Einar Johan Trøan Sømåen
2012-12-13WINTERMUTE: Scale thumbs to kThumbNailWidth/kThumbNailHeightEinar Johan Trøan Sømåen
2012-12-13COMMON: Forbid symbols for the rest of is* from ctype.h.Johannes Schickel
I also moved the isprint case to the correct position. This adds a FIXME to our lua code from sword25, which uses iscntrl directly.
2012-12-13COMMON: Add wrapper for isprint.Johannes Schickel
This is done in the spirit of 658080deeda79d20ea40643569fbcb072573e7cf.
2012-12-13WINTERMUTE: Implement simple sprite-batching to speed up tileImage-drawing.Einar Johan Trøan Sømåen
2012-12-13WINTERMUTE: Further optimize drawTicket-checking.Einar Johan Trøan Sømåen
2012-12-13WINTERMUTE: Privatize members in UITiledImageEinar Johan Trøan Sømåen
2012-12-13WINTERMUTE: Correct the char-code check in BaseKeyboardStateEinar Johan Trøan Sømåen
2012-12-13WINTERMUTE: Check renderTicket-owner before anything else.Einar Johan Trøan Sømåen
2012-12-13WINTERMUTE: Use ascii for detecting printable-characters instead of Keycode.Einar Johan Trøan Sømåen
2012-12-13PEGASUS: Fix invalid use of RipTimerMatthew Hoops
2012-12-13COMMON: Fix potential uninitialized memory usageMatthew Hoops
2012-12-13TINSEL: Fix a comment in playDW1MacMusic()Filippos Karapetis
Thanks to clone2727 for noticing
2012-12-13TINSEL: Add support for the digitized music in DW1 MacFilippos Karapetis
2012-12-13TINSEL: Unify the PSX graphics drawing code with the restFilippos Karapetis
This is nitpicking, for uniformity which I forgot to add in a previous cleanup commit
2012-12-13TINSEL: Remove outdated commentFilippos Karapetis
2012-12-13TINSEL: Clean up the sound codeFilippos Karapetis
2012-12-11TINSEL: Clean up the graphics draw types codeFilippos Karapetis
2012-12-11TINSEL: Fix misleading commentFilippos Karapetis
2012-12-11TINSEL: Fix the colors in the Mac version of DW1Filippos Karapetis
2012-12-11TINSEL: An additional endianess fix for DW1 MacFilippos Karapetis
This will also need testing on a BE system
2012-12-11TINSEL: Merge the different TinselV0/V1 graphics code handlersFilippos Karapetis
2012-12-11TINSEL: The speech file in DW1 Mac demo/full is LEFilippos Karapetis
2012-12-11TINSEL: Handle the invalid max polygons value in DW1 MacFilippos Karapetis
2012-12-11TINSEL: Add an initial incomplete graphics decoder for DW1 MacFilippos Karapetis
Part of the game graphics is now shown