Age | Commit message (Collapse) | Author |
|
Needed to be able to load saved games
|
|
Now AI rules don't carry over to the next neighborhood :P
|
|
Original code does not have cursorSpot null checks, so it looks like Codewarrior may have handled this strangely...
|
|
The videos don't exist, so you'd be in for a surprise after playing for an hour
|
|
The demo is now completable and the full game is playable up through the temporal rip in the TSA. Holy halibut, Batman!
|
|
Fixes final walk movie of a stride, among various other things
|
|
|
|
|
|
Conflicts:
video/qt_decoder.cpp
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In preparation for adding support for multiple CompressedQuickTime opcodes
|
|
|
|
|
|
|
|
Hopefully will fix bug #3419778, thanks to digitall for the pointer.
|
|
|
|
These aren't needed by the engine, but make debugging easier in games that
have no selector vocabulary
|
|
Idle animation was reset every frame when changing facing point.
Fix also Drew description when right-clicking on Flux
|
|
It will still not work when the new section name is already taken, but at
at least when it is not taken it should work now.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This was removed by accident in 59739a7a0e3e4826ba7b27d5270a8d7a26b787ef.
|
|
|
|
|
|
|
|
|
|
|
|
Thanks clone2727
|
|
|
|
|
|
|
|
|
|
|
|
defined area
|
|
|
|
SCUMM: Enable speech gui options when speech file found
|