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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2010-02-27
N64: correct control buttons naming
Fabio Battaglia
2010-02-27
N64: Add a preliminary port specific readme
Fabio Battaglia
2010-02-27
Beginnings of code for scene info loading
Paul Gilbert
2010-02-27
Fix bug #2959947 - SPYFOX1: Saves don't work from menu.
Travis Howell
2010-02-27
Fix Dragon History title.
Matthew Hoops
2010-02-26
Fixed the music in some Mac versions of ITE and disabled some unused code for...
Filippos Karapetis
2010-02-26
DS: Attempting to rename Makefile to makefile. Not sure why it hasn't been a...
Neil Millstone
2010-02-26
SID: Adding DISABLE_SID option, as SID player embiggens binary by a large amo...
Neil Millstone
2010-02-26
DS: Merging accross changes from branch1-0-0 into trunk.
Neil Millstone
2010-02-26
SCUMM: Fix stride of palette data in ARM optimised costime renderer
Neil Millstone
2010-02-26
Slightly rework refreshing cards in Riven (and remove the hackish changeToCar...
Matthew Hoops
2010-02-26
Cleanup the sound code a bit.
Matthew Hoops
2010-02-26
better flag/scene checking for the last intrusion attempt
Vladimir Menshakov
2010-02-26
added async getFlag(addr)
Vladimir Menshakov
2010-02-25
interpret several consequent moving command as one.
Vladimir Menshakov
2010-02-25
N64: some input related cleanup
Fabio Battaglia
2010-02-25
reset intro flag after savegame loading
Vladimir Menshakov
2010-02-25
fixed haystack and fatso problems
Vladimir Menshakov
2010-02-25
hide mouse while playing cutscenes
Vladimir Menshakov
2010-02-25
fixed delayed callback timing
Vladimir Menshakov
2010-02-25
Fixing problems with the texts table in TOT files when the order of the texts...
Sven Hesse
2010-02-24
Add another German Windows version of Pajama Sam 2.
Travis Howell
2010-02-23
Add assert(!_finished) to QueuingAudioStreamImpl::queueAudioStream
Max Horn
2010-02-23
Tweak QueuingAudioStream comments
Max Horn
2010-02-23
Update Common::KeyState comments
Max Horn
2010-02-23
SCI: Turn kernel_sleep() into SciEvent::sleep()
Max Horn
2010-02-23
SCI: Move SciGui::wait to EngineState::wait
Max Horn
2010-02-23
SCI: Stop storing EngineState in SciGui32
Max Horn
2010-02-23
configure: Remove angstrom-* from the ARM compiler check as angstrom can be b...
John Willis
2010-02-23
SCI: add Gabriel Knight 1 French DOS CD detection entry
Fabio Battaglia
2010-02-22
SPY Fox 3: Operation Ozone is supported too.
Travis Howell
2010-02-22
SCI: moving scitrace
Martin Kiewitz
2010-02-21
N64: force screen update after hiding overlay
Fabio Battaglia
2010-02-21
N64: some input related cleanup
Fabio Battaglia
2010-02-21
N64: send ascii code for numpad keys
Fabio Battaglia
2010-02-21
N64: Simulate numpad using C-Buttons on the gamepad
Fabio Battaglia
2010-02-21
SCI: added warning when getting invalid rect in kCan(t)BeHere
Martin Kiewitz
2010-02-21
Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...
Yotam Barnoy
2010-02-21
Added comments on the SCI0-SCI1.1 kernel function table differences
Filippos Karapetis
2010-02-21
Implemented some of the sprite animations loading logic for the first scene (...
Paul Gilbert
2010-02-21
Handle invalid rects in kCanBeHere(). Fixes some odd crashes in Iceman
Filippos Karapetis
2010-02-20
Removed dead code
Filippos Karapetis
2010-02-20
Added comment to explain pointer comparison. See r48092 and r48904.
Nicola Mettifogo
2010-02-20
Put in a warning in case there is ever too long a background resource name wh...
Paul Gilbert
2010-02-20
Reverted commit 48092 - The comparison is explicitly intended to detect if th...
Paul Gilbert
2010-02-20
strncpy does not always add a terminating zero, thus we need to do that on ou...
Johannes Schickel
2010-02-20
"const char *" strings should be compared via strcmp and not via !=/==.
Johannes Schickel
2010-02-19
Increased the amount of space for storing background filenames to fix memory ...
Paul Gilbert
2010-02-19
Fix for bug #2954286 "Gob: ScummVM quits on pause".
Johannes Schickel
2010-02-19
Fix for bug #2954279 "KYRA: Error when loading non-existent savegame".
Johannes Schickel
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