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AgeCommit message (Expand)Author
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-10fix another "x = y" type copy/paste bug, unfortunately this still doesn't fix...Joost Peters
2005-04-10akst/aksf pointer should be reset for each loop.Travis Howell
2005-04-10Do not hardcode character translation tables and verbs prepositionsEugene Sandulenko
2005-04-10gBitFormat TODOMax Horn
2005-04-10Enable object lock/unlock in HE 100 too.Travis Howell
2005-04-10Add extra case, used by freddicoveTravis Howell
2005-04-10Pointer off by 8Travis Howell
2005-04-10rmap suppork works nowTravis Howell
2005-04-10Init _numObjectsInRoom in another spotMax Horn
2005-04-10Init music engine within setupMusic(), even for V1 and V2 gamesMax Horn
2005-04-10Add initial rmap support for wizImages.Travis Howell
2005-04-10Moved some room loading stuff into a new source fileMax Horn
2005-04-10Don't call allocateArrays from readMAXS, rather call it explicitly after call...Max Horn
2005-04-10Got rid of _dynamicRoomOffsetsMax Horn
2005-04-10Add some debug output to help with bug report.Travis Howell
2005-04-09Fix jumping actor glitch. Thanks to joostp.Eugene Sandulenko
2005-04-09Fix for put apple bug from wjpEugene Sandulenko
2005-04-09Pedantic cleanupMax Horn
2005-04-09Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to re...Max Horn
2005-04-09Got rid of GF_NEW_OPCODESMax Horn
2005-04-09Added Stefan Parviainen to credits, credited Quietust for his MM NES workMax Horn
2005-04-09Get rid of debug.cpp/.h -- it wasn't used anyway, and contained bad code (ope...Max Horn
2005-04-09Fix legal header. Be careful when doing global search and replace! Better use...Max Horn
2005-04-09read index as LE valueJoost Peters
2005-04-09Fix crash after dropping item on screen change - thanks wjp!Joost Peters
2005-04-09Init _editModeMax Horn
2005-04-09Switch back to warning, since it is used in mazeTravis Howell
2005-04-09Correct stack list order.Travis Howell
2005-04-09Moved the GFX_ constants to sdl-common.h, where they belong.Max Horn
2005-04-09A common platform alias for 'Windows' is 'win'Max Horn
2005-04-09Removed unnecessary includes.Torbjörn Andersson
2005-04-09Fixed typo in comment.Torbjörn Andersson
2005-04-09Simplify the substResFileName system a bitMax Horn
2005-04-09Add flObject lock/unlock support for HE games.Travis Howell
2005-04-09Fix check of the return value of findLocalObjectSlot() in loadFlObject()Max Horn
2005-04-09rewrite for hePalettes.Travis Howell
2005-04-09minor corrections and cleanupGregory Montoir
2005-04-09Add comment to TODOTravis Howell
2005-04-09Add opcode for chase, playable now.Travis Howell
2005-04-09Add opcode stub for chaseTravis Howell
2005-04-09Correct arguments order, works now.Travis Howell
2005-04-09Correct arguments order, works now.Travis Howell
2005-04-09Add missing bit of HE code.Travis Howell
2005-04-09I really need _substResFileNameIndex passed into ScummEngine constructor.Eugene Sandulenko
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
2005-04-09o Put numerous debug messages to deeper level and removed othersEugene Sandulenko
2005-04-08Actor layering only matches in freddicoveTravis Howell
2005-04-08Set size of sprite fieldsTravis Howell
2005-04-08load/save sprite data in HE90+ games.Travis Howell