Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-26 | SCI: removing now unneeded table EGAtable from palette class | Martin Kiewitz | |
svn-id: r47565 | |||
2010-01-26 | Wording - we ignore calls to kUnload with less than 2 parameters | Filippos Karapetis | |
svn-id: r47564 | |||
2010-01-26 | Ignore kUnload calls which are not made with less than 2 parameters. ↵ | Filippos Karapetis | |
Apparently, according to the FreeSCI bugs list, SQ1 calls it with 1 parameter when exiting the Ulence flats bar svn-id: r47563 | |||
2010-01-26 | Let's Explore the Jungle with Buzzy uses VAR_PLATFORM variabletoo, but with ↵ | Travis Howell | |
different values. svn-id: r47562 | |||
2010-01-25 | SCI: dont fix line color for amiga 32 color | Martin Kiewitz | |
svn-id: r47561 | |||
2010-01-25 | SCI: removed EGA mapping for amiga games, cause changing ↵ | Martin Kiewitz | |
K_GRAPH_GET_COLORS_NR to support amiga also fixes it - also fixes other odd issues like the ones in kq5 and castle of dr. brain/sq1 (thx. to waltervn for finding this out) svn-id: r47560 | |||
2010-01-25 | Fixed window port for Slater and Hoyle 3 (the top coordinate of the main ↵ | Filippos Karapetis | |
window port is 0 like Jones, not 10 like in other games) svn-id: r47559 | |||
2010-01-25 | Fix sample buffer calculation. Now it really asks for a buffer of 2048 ↵ | Johannes Schickel | |
samples for 22050Hz, like the comment states. svn-id: r47558 | |||
2010-01-25 | Fixed kSetCursor semantics detection for KQ5 Amiga, by making a hack for KQ5 ↵ | Filippos Karapetis | |
CD specific to that version only svn-id: r47557 | |||
2010-01-25 | Hopefully fix highlight background color in PC versions of CinE games. | Johannes Schickel | |
svn-id: r47556 | |||
2010-01-25 | SCI: fixing skipping over dummy VGA palettes in amiga games | Martin Kiewitz | |
svn-id: r47555 | |||
2010-01-25 | SCI: created isAmiga32color(), using this method instead of comparing ↵ | Martin Kiewitz | |
against viewType svn-id: r47554 | |||
2010-01-25 | SCI: changed comment about amiga palette inside picture class (removed TODO ↵ | Martin Kiewitz | |
as well) svn-id: r47553 | |||
2010-01-25 | SCI: support for amiga pictures that change the palette | Martin Kiewitz | |
svn-id: r47552 | |||
2010-01-25 | SCI: support for both amiga "palettes" (one is a left-over VGA palette, the ↵ | Martin Kiewitz | |
other one is a real palette, no idea whats in there cause its just 32 bytes instead of 64 bytes) svn-id: r47551 | |||
2010-01-25 | Change UI name of Scumm Apps. Enable all engine in perl script | Lars Persson | |
svn-id: r47550 | |||
2010-01-25 | Turn off ARM asm for Costume until its fixed | Lars Persson | |
svn-id: r47549 | |||
2010-01-25 | Remove HACK, which is obsolete because of r47336. | Johannes Schickel | |
svn-id: r47548 | |||
2010-01-25 | g_engine is not used by any MidiDriver, thus remove the comment about it. | Johannes Schickel | |
svn-id: r47547 | |||
2010-01-25 | - Remove "(experimental)" mark from DOSBox OPL emulator description in GUI | Johannes Schickel | |
- Merge in some small OPL emulator changes from DOSBox's trunk svn-id: r47546 | |||
2010-01-25 | Mention support for Amiga menus in CinE. | Johannes Schickel | |
svn-id: r47545 | |||
2010-01-25 | Fix virtual-keyboard not changing size, when the user changes the scaler ↵ | Johannes Schickel | |
while it is not visible. svn-id: r47544 | |||
2010-01-25 | Strip trailing whitespaces/tabs in documentation files too. | Johannes Schickel | |
svn-id: r47543 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-25 | Formatting. | Johannes Schickel | |
svn-id: r47540 | |||
2010-01-25 | Fix gcc warnings. | Johannes Schickel | |
svn-id: r47535 | |||
2010-01-25 | Change some comments to use "AdLib" instead of "adlib". | Johannes Schickel | |
svn-id: r47534 | |||
2010-01-25 | Use "No AdLib" instead of "No Adlib" in SCUMM's detection tables too. | Johannes Schickel | |
svn-id: r47531 | |||
2010-01-25 | Replace some more Adlib uses by AdLib. | Johannes Schickel | |
svn-id: r47530 | |||
2010-01-24 | Correct title. | Travis Howell | |
svn-id: r47529 | |||
2010-01-24 | Fill in the unknown values of the ADPC chunk in Mohawk sounds and update ↵ | Matthew Hoops | |
comments. svn-id: r47528 | |||
2010-01-24 | SCI: skip over amiga palette inside pictures for now, needs implementation ↵ | Martin Kiewitz | |
(TODO added) svn-id: r47527 | |||
2010-01-24 | SCI: removed oldMenuId check for BitsShow in menu (was done for keyboard ↵ | Martin Kiewitz | |
interaction) - using mouse its possible to leave the menu which would now result in inverted menu topic not displayed - fixed svn-id: r47526 | |||
2010-01-24 | SCI: never set palette for amiga games (fixes kq5 palette corruption at the ↵ | Martin Kiewitz | |
beginning) svn-id: r47525 | |||
2010-01-24 | SCI: changed amiga palette mapping table to map color 15 (white) again, ↵ | Martin Kiewitz | |
scripts dont like it to be 255 :P svn-id: r47524 | |||
2010-01-24 | SCI: added comment about using color 255 all the time for amiga games | Martin Kiewitz | |
svn-id: r47523 | |||
2010-01-24 | SCI: changing white to be 255 for amiga all the time (works for our ↵ | Martin Kiewitz | |
interpreter) - fixes mouse cursor on amiga sci1 games svn-id: r47522 | |||
2010-01-24 | SCI: fixing amiga mapping for colors 0 and 15, those are hardcoded like ↵ | Martin Kiewitz | |
everywhere else svn-id: r47521 | |||
2010-01-24 | SCI: self drawn stuff on amiga uses ega palette, we need to match it onto ↵ | Martin Kiewitz | |
currently used amiga palette (fixes user interface colors for amiga sci1 games) svn-id: r47520 | |||
2010-01-24 | Cine: executePlayerInput: Operation Stealth: Fix target object name not ↵ | Kari Salminen | |
disappearing when passing over an empty area with a verb already chosen. svn-id: r47519 | |||
2010-01-24 | Cine: executePlayerInput: Fix broken Y-movement in Operation Stealth (D'oh! ↵ | Kari Salminen | |
Copy-pasted X to where Y was meant :-P). - Hopefully NOW things should work without r33872! svn-id: r47518 | |||
2010-01-24 | Cine: executePlayerInput: Add TODO about investigating why some buttons ↵ | Kari Salminen | |
don't work currently. svn-id: r47517 | |||
2010-01-24 | Cine: executePlayerInput: Revert r33872 as things should work without it now. | Kari Salminen | |
With the latest changes to executePlayerInput we should now be able to free the girl at the bottom of the ocean without the r33872. The commit log from r33872 was: "Fix for bugging moving at the bottom of the ocean when trying to free the girl from the ropes and swimming to the surface. Some global variables related to mouse position weren't being updated in executePlayerInput, now they are and things seem to work. Also enables moving in the labyrinth arcade sequence at the palace." svn-id: r47516 | |||
2010-01-24 | Cine: executePlayerInput: Add makeActionMenu-part to keyboard handling and a ↵ | Kari Salminen | |
couple of TODOs for Operation Stealth. - NOTE: This doesn't seem to work correctly yet. My current guess is that it has to do with how some keyboard events are handled in cine/main_loop.cpp's processEvent-function and some in cine/various.cpp's executePlayerInput. svn-id: r47515 | |||
2010-01-24 | SCI: handle intensity calls for amiga the same way as we handle palette ↵ | Martin Kiewitz | |
animation (abort instead of process) svn-id: r47514 | |||
2010-01-24 | Cine: executePlayerInput: Implement moving using keyboard for Operation Stealth. | Kari Salminen | |
svn-id: r47513 | |||
2010-01-24 | Cine: executePlayerInput: Implement 'A player command is given, left mouse ↵ | Kari Salminen | |
button is down, right mouse button is up'-case for Operation Stealth. - Also changed a do-while -loop into a while-loop as it should be for both FW and OS according to disassembly. svn-id: r47512 | |||
2010-01-24 | SCI: Fix list control scrolling in Jones EGA and VGA. | Walter van Niftrik | |
svn-id: r47511 | |||
2010-01-24 | Cine: executePlayerInput: Fix 'No player command is given, left mouse button ↵ | Kari Salminen | |
is down, right mouse button is up'-case for Operation Stealth. svn-id: r47510 | |||
2010-01-24 | Cine: executePlayerInput: Fix 'left and right mouse buttons are up'-case for ↵ | Kari Salminen | |
Operation Stealth. svn-id: r47509 |