Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-12 | BLADERUNNER: Fix compilation errors | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Added debugging output for scripts | Peter Kohaut | |
Also added last few missing script commands. | |||
2019-01-12 | BLADERUNNER: Fixed enabling combat mode in scripts | Peter Kohaut | |
Fixed Zuben chase. Added name of some flags used in the China town. | |||
2019-01-12 | MUTATIONOFJB: Fix SETANIM and add support for pickupable statics. | Ľubomír Remák | |
2019-01-12 | MUTATIONOFJB: Add support for SETANIM command. | Ľubomír Remák | |
2019-01-09 | BLADERUNNER: Fixed scene video resume | Peter Kohaut | |
Video in the back was always reset to the 1st frame. Now it is working properly. Also added game pause when the debugger is opened. | |||
2019-01-08 | BLADERUNNER: Fixed Zuben death animation | Peter Kohaut | |
Animation was not playing due to wrong switch statment | |||
2019-01-08 | BLADERUNNER: Player death | Peter Kohaut | |
Added original game behavior when player died, 5 second wait and then load screen. | |||
2019-01-08 | BLADERUNNER: Replace assert with a debug message | Peter Kohaut | |
Replaced the assert in pathfinding code so game can be playable. | |||
2019-01-08 | BLADERUNNER: Fix tooltip frame | Peter Kohaut | |
Text was touching bottom edge of the tooltip. | |||
2019-01-08 | BLADERUNNER: Remove right-click walk skip | Peter Kohaut | |
This feature is not in the original game and it is a bug. | |||
2019-01-07 | TITANIC: Fix some incorrect switch fall throughs | Paul Gilbert | |
2019-01-06 | GLK: FROTZ: Fix text display for v6 games | Paul Gilbert | |
2019-01-06 | GLK: FROTZ: Set default colors for v6 games | Paul Gilbert | |
2019-01-06 | GLK: FROTZ: Default white color for v6 game background | Paul Gilbert | |
2019-01-06 | GLK: FROTZ: Force v6 games to 320x200 | Paul Gilbert | |
As much as I'd like to allow for variable resolution sizes, the graphics in Zork Zero are geared specifically for a 320x200 screen. Maybe in the future I can allow for automatic stretching to fit any screen size, but for now it's more important to get the v6 games working at all | |||
2019-01-06 | GLK: FROTZ: Fix #10869 Crash initializing undo data | Paul Gilbert | |
2019-01-06 | GLK: ALAN2: Resolve some TODOs. Some cleanup | Filippos Karapetis | |
2019-01-06 | GLK: ALAN2: Initialize game file name | Filippos Karapetis | |
2019-01-06 | SCI32: Fix QFG4 forest pathfinding | Vhati | |
Adds workarounds for odd detours during entry, bugs #10857, #10858 | |||
2019-01-06 | DEVTOOLS: Create new module.mk in create_bladerunner | antoniou79 | |
Changes in devtools/module.mk were reverted | |||
2019-01-06 | DEVTOOLS: Quotes Excel creator exports extra audio | antoniou79 | |
quoteSpreadsheetCreator exports dev commentary and some optional speech audio from SFX.MIX | |||
2019-01-06 | DEVTOOLS: Updated readme details on MIXResourceCreator | antoniou79 | |
2019-01-06 | DEVTOOLS: Create SUBTITLES.MIX for En, It, Fr, De, Es | antoniou79 | |
Now we should specify target encoding per used font If an encoding is not specified in configureFontsTraslation.txt, the default is used | |||
2019-01-06 | DEVTOOLS: Fixed encoding of exported text from game | antoniou79 | |
Blade Runner uses IBM437 encoding for its TRx resources This covers the ENG, FRA, DEU, ITA and ESP versions. The ERRORMSG.TRx use different encoding (Latin-1) but with a few bugs (a few character encoded with IBM437) More work would probably be required for the RUS version. | |||
2019-01-06 | DEVTOOLS: Additional validation checks for Excel creator | antoniou79 | |
2019-01-06 | DEVTOOLS: POGO sheet and DEV commentary are now optional | antoniou79 | |
2019-01-06 | DEVTOOLS: Improved Ids for dev I_SEZ quotes | antoniou79 | |
2019-01-06 | DEVTOOLS: Placeholder VQA sheets, POGO, DEV COMMENTARY | antoniou79 | |
2019-01-06 | DEVTOOLS: Update Readme and sample command files | antoniou79 | |
2019-01-06 | BLADERUNNER: Add localized text for Subtitles KIA option | antoniou79 | |
2019-01-06 | BLADERUNNER: Move Subtitles option further right | antoniou79 | |
In Spanish version the 'Designers Cut' translated option overlapped with Subtitles option | |||
2019-01-06 | BLADERUNNER: All versions have ENG for BRLOGO and WSTLGO | antoniou79 | |
All game language versions have the English VQA for the logo videos Do not append the localization suffix to those two, but use the '_E' suffix instead. | |||
2019-01-06 | DEVTOOLS: BladeRunner MIX multilanguage support | antoniou79 | |
mixResourceCreator now additionally supports ITA, FRA, ESP, GER | |||
2019-01-06 | DEVTOOLS: Script code cleanup | antoniou79 | |
All scripts got better info and debug messages. Also improved the --trace switch for all scripts and fixed some code formatting issues. | |||
2019-01-06 | DEVTOOLS: Documentation of lang descr switch | antoniou79 | |
Also a small fix for the help mode of quoteSpreadsheetCreator tool | |||
2019-01-06 | DEVTOOLS: Multilingual support for quoteSpreadsheetCreator | antoniou79 | |
Versions supported are English, German, French, Italian and Spanish More work would be required for Russian versions to be supported by the spreadsheet creator. I don't have access to the Russian version that ScummVM currently supports/in the detection table. Current implementation could be improved (to do away with all the if clauses for the glyph "exceptions") but this is not high priority. | |||
2019-01-06 | DEVTOOLS: instructions for make in readme | antoniou79 | |
2019-01-06 | DEVTOOLS: Revert to python env | antoniou79 | |
Requiring python to be in env variables This should be more portable (there's an error message if the python in env is not 2.7) | |||
2019-01-06 | DEVTOOLS: BladeRunner module.mk update | antoniou79 | |
And minor readme update | |||
2019-01-06 | DEVTOOLS: BladeRunner module.mk update | antoniou79 | |
2019-01-06 | DEVTOOLS: Blade Runner further readme fix | antoniou79 | |
2019-01-06 | DEVTOOLS: BladeRunner readme update | antoniou79 | |
Also fixed broken modes for fontCreator and quotesSpreadsheetCreator scripts | |||
2019-01-06 | DEVTOOLS: Fix Blade runner font export | antoniou79 | |
Updated documentation and fixed broken font export mode for fontCreator.py | |||
2019-01-06 | DEVTOOLS: update sample command txt files | antoniou79 | |
2019-01-06 | DEVTOOLS: Bladerunner python libs in try except | antoniou79 | |
Also added missing (renamed) script for MIX packer | |||
2019-01-06 | DEVTOOLS: semi-auto creation of SUBTITLES.MIX | antoniou79 | |
add make rules for output FON and MIX files Create wrappers for all scripts to check for python 2.7 update module.mk to create FON file, then create the SUBTITLES.MIX file Remove the intermediate TRE files. Input is expected to be in sampleInput folder | |||
2019-01-05 | GLK: FROTX: Draw pictures at the correct position | Paul Gilbert | |
2019-01-05 | GLK: FROTZ: Properly handle picture transparency | Paul Gilbert | |
2019-01-05 | GLK: FROTZ: Fix decoding of MG1 graphics | Paul Gilbert | |
The prior code was based on the Frotz decoder, which was partially written in PC assembly, so was hard to represent. This new version uses code from the ztools pix2gif code |