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AgeCommit message (Expand)Author
2004-08-10Should be 8 pixels for V1 games.Travis Howell
2004-08-10Fix a few remaining graphic gliches in V1 gamesTravis Howell
2004-08-09Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives)Max Horn
2004-08-09Better method, shouldn't be used in PC FT demo.Travis Howell
2004-08-09A few more correction for INSANE in PC FT demoTravis Howell
2004-08-09Add patch #999887 - Possible fix for bug #998276Travis Howell
2004-08-09Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutsceneTravis Howell
2004-08-08Fixed variable access in the debuggerMax Horn
2004-08-08Remove these warnings -- no reports came in all the time anyway, and things s...Max Horn
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
2004-08-08Initialise variables to stop the ITE intro from crashing.Torbjörn Andersson
2004-08-08Slightly optimiized Normal2xMax Horn
2004-08-08Updated TODO listMax Horn
2004-08-08Remove orphaned TODOMax Horn
2004-08-08Moved some code out into a separate functionMax Horn
2004-08-08Removing annoying debug messagesMax Horn
2004-08-08No longer requiredTravis Howell
2004-08-08Update commentTravis Howell
2004-08-08Added suggested hack for bug #556558, which was bug in original game.Travis Howell
2004-08-08Correction from FT disasm.Travis Howell
2004-08-08fix compilationJonathan Gray
2004-08-08Non-interactive INSANE sequence in PC FT demo works now.Travis Howell
2004-08-08insane skip tag is different in PC FT demoTravis Howell
2004-08-07Fix compile for now, include doesn't exist in mingw.Travis Howell
2004-08-07Init _compInput (prevents bad free)Max Horn
2004-08-07centers the scaled bitmap and fix the scaling of borders for ASM version)Gregory Montoir
2004-08-07Fix scaling of the borders of each given rect (for non-ASM version)Max Horn
2004-08-07should be 16 not 8Gregory Montoir
2004-08-07Base our advmame scalers on the official Scale2x source - this way we can eas...Max Horn
2004-08-07Added 0.6.1b NEWS itemsMax Horn
2004-08-07Re-arrange code to allow second INSANE in PC FT demo to workTravis Howell
2004-08-07Always clear weapons in INSANE of PC FT demoTravis Howell
2004-08-07Correction my earlier mistakeTravis Howell
2004-08-07UpdateTravis Howell
2004-08-07Wrong valueTravis Howell
2004-08-07OoopsTravis Howell
2004-08-07PC FT demo INSANE actually used a combined actor02Reaction/actor03ReactionTravis Howell
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
2004-08-06Make the global savepath button match the look & feel of the 'local' one; fix...Max Horn
2004-08-06Cleanup; added ugly workaround for bug #901462Max Horn
2004-08-06forgot to reset dynalum color index during initGregory Montoir
2004-08-06cleanup and simplify Resource class a bit moreGregory Montoir
2004-08-06WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German))Max Horn
2004-08-06More PC FT demo INSANE differences (Costumes)Travis Howell
2004-08-06Minor correction for actor rooms.Travis Howell
2004-08-06minor cleanupGregory Montoir
2004-08-06More PC FT demo INSANE differences (Weapons)Travis Howell
2004-08-06More PC FT demo INSANE differencesTravis Howell
2004-08-06COMI/DIG always redraws verbs tooTravis Howell