index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2004-08-10
Should be 8 pixels for V1 games.
Travis Howell
2004-08-10
Fix a few remaining graphic gliches in V1 games
Travis Howell
2004-08-09
Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives)
Max Horn
2004-08-09
Better method, shouldn't be used in PC FT demo.
Travis Howell
2004-08-09
A few more correction for INSANE in PC FT demo
Travis Howell
2004-08-09
Add patch #999887 - Possible fix for bug #998276
Travis Howell
2004-08-09
Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene
Travis Howell
2004-08-08
Fixed variable access in the debugger
Max Horn
2004-08-08
Remove these warnings -- no reports came in all the time anyway, and things s...
Max Horn
2004-08-08
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
Max Horn
2004-08-08
Initialise variables to stop the ITE intro from crashing.
Torbjörn Andersson
2004-08-08
Slightly optimiized Normal2x
Max Horn
2004-08-08
Updated TODO list
Max Horn
2004-08-08
Remove orphaned TODO
Max Horn
2004-08-08
Moved some code out into a separate function
Max Horn
2004-08-08
Removing annoying debug messages
Max Horn
2004-08-08
No longer required
Travis Howell
2004-08-08
Update comment
Travis Howell
2004-08-08
Added suggested hack for bug #556558, which was bug in original game.
Travis Howell
2004-08-08
Correction from FT disasm.
Travis Howell
2004-08-08
fix compilation
Jonathan Gray
2004-08-08
Non-interactive INSANE sequence in PC FT demo works now.
Travis Howell
2004-08-08
insane skip tag is different in PC FT demo
Travis Howell
2004-08-07
Fix compile for now, include doesn't exist in mingw.
Travis Howell
2004-08-07
Init _compInput (prevents bad free)
Max Horn
2004-08-07
centers the scaled bitmap and fix the scaling of borders for ASM version)
Gregory Montoir
2004-08-07
Fix scaling of the borders of each given rect (for non-ASM version)
Max Horn
2004-08-07
should be 16 not 8
Gregory Montoir
2004-08-07
Base our advmame scalers on the official Scale2x source - this way we can eas...
Max Horn
2004-08-07
Added 0.6.1b NEWS items
Max Horn
2004-08-07
Re-arrange code to allow second INSANE in PC FT demo to work
Travis Howell
2004-08-07
Always clear weapons in INSANE of PC FT demo
Travis Howell
2004-08-07
Correction my earlier mistake
Travis Howell
2004-08-07
Update
Travis Howell
2004-08-07
Wrong value
Travis Howell
2004-08-07
Ooops
Travis Howell
2004-08-07
PC FT demo INSANE actually used a combined actor02Reaction/actor03Reaction
Travis Howell
2004-08-07
More PC FT demo INSANE differences (Sounds)
Travis Howell
2004-08-07
More PC FT demo INSANE differences (Sounds)
Travis Howell
2004-08-06
Make the global savepath button match the look & feel of the 'local' one; fix...
Max Horn
2004-08-06
Cleanup; added ugly workaround for bug #901462
Max Horn
2004-08-06
forgot to reset dynalum color index during init
Gregory Montoir
2004-08-06
cleanup and simplify Resource class a bit more
Gregory Montoir
2004-08-06
WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German))
Max Horn
2004-08-06
More PC FT demo INSANE differences (Costumes)
Travis Howell
2004-08-06
Minor correction for actor rooms.
Travis Howell
2004-08-06
minor cleanup
Gregory Montoir
2004-08-06
More PC FT demo INSANE differences (Weapons)
Travis Howell
2004-08-06
More PC FT demo INSANE differences
Travis Howell
2004-08-06
COMI/DIG always redraws verbs too
Travis Howell
[prev]
[next]