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2015-02-18XEEN: Add special case spell handling during combatPaul Gilbert
2015-02-18XEEN: Implement extra code for passing active character to castSpellPaul Gilbert
2015-02-18XEEN: Fixes for display of Spells dialogPaul Gilbert
2015-02-17XEEN: Fix display of buttons in Cast Spell windowPaul Gilbert
2015-02-17XEEN: Implemented Cast Spell dialogPaul Gilbert
2015-02-16XEEN: Implementing more combat logicPaul Gilbert
2015-02-16XEEN: Starting of combat UI, moved _combatParty into Combat classPaul Gilbert
2015-02-16XEEN: Implemented giveCharDamagePaul Gilbert
2015-02-15XEEN: Implementing combat methodsPaul Gilbert
2015-02-15XEEN: Moved _openDoor into InterfaceMapPaul Gilbert
2015-02-15XEEN: Fix walking through wallsPaul Gilbert
2015-02-15XEEN: Moved more variables out of InterfaceMap that belong in InterfacePaul Gilbert
2015-02-15XEEN: Move more code from InterfaceMap that should be in Interface classPaul Gilbert
2015-02-15XEEN: Implemented startFallingPaul Gilbert
2015-02-15XEEN: Move drawMiniMap to Interface classPaul Gilbert
2015-02-15XEEN: Implemented more code from end of draw3dPaul Gilbert
2015-02-15XEEN: Split up draw3d between Interface and InterfaceMap, start of fall codePaul Gilbert
2015-02-14XEEN: Fix _buttonValue check for moving through doorwaysPaul Gilbert
2015-02-14XEEN: Fix default display of doorsPaul Gilbert
2015-02-14XEEN: Implemented drawDicePaul Gilbert
2015-02-13XEEN: Implemented exchangeAttributePaul Gilbert
2015-02-13XEEN: Implemented saveCharacterPaul Gilbert
2015-02-12XEEN: Implementing create chracter dialogPaul Gilbert
2015-02-11XEEN: Implemented code for deleting characters in Party dialogPaul Gilbert
2015-02-11XEEN: Fix changing selected character with mouse in various dialogsPaul Gilbert
2015-02-11XEEN: Fix removing and adding chars to party in Party dialogPaul Gilbert
2015-02-11XEEN: Fixes for display of party dialogPaul Gilbert
2015-02-10XEEN: Refactored _partyCount and _partyMembers into the _activeParty arrayPaul Gilbert
2015-02-10XEEN: Refactored drawing the party icons into a separate classPaul Gilbert
2015-02-10XEEN: Refacored face sprites loading into Roster and Character classesPaul Gilbert
2015-02-09XEEN: Further refactoring for party dialog setupPaul Gilbert
2015-02-09XEEN: More refactoring needed for party dialog setupPaul Gilbert
2015-02-09XEEN: Some refactoring needed for resources the party dialog will needPaul Gilbert
2015-02-08XEEN: In progress Dismiss dialogPaul Gilbert
2015-02-07XEEN: Implemented bashingPaul Gilbert
2015-02-07XEEN: Implemented restingPaul Gilbert
2015-02-07XEEN: Another fix for makeItem variable usagePaul Gilbert
2015-02-07XEEN: Fix incorrect variable usage in makeItemPaul Gilbert
2015-02-07XEEN: Fix writeString to constrain text to windowPaul Gilbert
2015-02-07XEEN: Fix for switching modes and loading auto notes in Quests dialogPaul Gilbert
2015-02-07XEEN: Fix headers and key handling in Quests dialogPaul Gilbert
2015-02-07XEEN: Implement Quests dialogPaul Gilbert
2015-02-07XEEN: Implemented remainder of ItemsDialogPaul Gilbert
2015-02-07XEEN: Finished doItemOptionsPaul Gilbert
2015-02-07XEEN: Implemented getIdentifiedDetails and getAttributesPaul Gilbert
2015-02-06XEEN: Implemented makeItemPaul Gilbert
2015-02-05XEEN: Merged confirmation and yes/no dialogs into single source filePaul Gilbert
2015-02-05XEEN: Moved _maeNames to a new Resources classPaul Gilbert
2015-02-05XEEN: Split up assembleItemName and renamed to getFullDescriptionPaul Gilbert
2015-02-05XEEN: equipItem methods for armor and accessoriesPaul Gilbert