Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-11-28 | Merge pull request #533 from segrax/master | Kirben | |
SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle | |||
2014-11-23 | COMMON: Remove executable bit | Willem Jan Palenstijn | |
2014-11-23 | Merge pull request #534 from skristiansson/pr/loadstream | Filippos Karapetis | |
COMMON: make XMLParser::loadStream() fail when stream is null | |||
2014-11-23 | DOCS: Add CONTRIBUTING.md | Willem Jan Palenstijn | |
This will be displayed on github as "guidelines for contributing". | |||
2014-11-23 | Merge pull request #535 from segrax/FixDemo | David Turner | |
SCUMM: MANIAC V1 Demo: GF_DEMO was not being set | |||
2014-11-23 | SCUMM: MANIAC V1 Demo: GF_DEMO was not being set | Robert Crossfield | |
2014-11-23 | SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle | Robert Crossfield | |
2014-11-22 | COMMON: make XMLParser::loadStream() fail when stream is null | Stefan Kristiansson | |
Some users of this method relies on it to fail when an invalid stream is passed to it (E.g. VirtualKeyboard::openPack). | |||
2014-11-19 | AGOS: Fix invisibility in Amiga CD32 Simon the Sorcerer 1 demo | Torbjörn Andersson | |
This probably affects the full version as well, but I haven't verified that. Either way, the old code was obviously wrong while the new makes it look right to me. | |||
2014-11-19 | AGOS: Added detection for Simon the Sorcerer 1 CD32 demo | Torbjörn Andersson | |
I have verified that the demo is completable, though it doesn't actually seems to end. You're just told that there is nothing more for you to do. | |||
2014-11-16 | CREDITS: Add Tobia Tesan | Willem Jan Palenstijn | |
2014-11-15 | ANDROID: Delay deleting a local ref until it's no longer used | Matthew Hoops | |
Should fix bug #6741 | |||
2014-11-09 | PRINCE: Double animation of bird after 'throw a rock' mini-game fix | lukaslw | |
2014-11-09 | SCI: Phantasmagoria actually outputs 630x450 now | Martin Kiewitz | |
clipping of video output was required | |||
2014-11-09 | SCI: some more work on 480x300 mac support | Martin Kiewitz | |
2014-11-09 | PRINCE: playSample() - split to sound and speech types to correct volume ↵ | lukaslw | |
settings | |||
2014-11-09 | PRINCE: canLoadGameStateCurrently() - to check if loading is allowed | lukaslw | |
Also block saving during dialogbox and inventory drawing | |||
2014-11-09 | PRINCE: canSaveGameStateCurrently() - check conditions when you can't save ↵ | lukaslw | |
the game state | |||
2014-11-09 | PRINCE: Add loading during startup and syncSoundSettings features | lukaslw | |
2014-11-09 | PRINCE: Allow RTL engine feature | lukaslw | |
2014-11-09 | PRINCE: Allow to skip intro animation with LMB | lukaslw | |
2014-11-08 | PRINCE: showLogo() - allow to skip logo animation or quit game during it | lukaslw | |
2014-11-08 | PRINCE: Silence last comparison warning in gcc | lukaslw | |
2014-11-08 | PRINCE: Silence signed and unsigned comparison warnings in gcc | lukaslw | |
2014-11-08 | PRINCE: Fix double loading of variaTxt.dat file in init() | lukaslw | |
2014-11-08 | PRINCE: Reduce pause() and pause2() to one function and rename it to ↵ | lukaslw | |
pausePrinceEngine() | |||
2014-11-08 | PRINCE: Implement pauseEngineIntern() - pause and resume music in GMM | lukaslw | |
2014-11-07 | GROOVIE: Do not play audio in V2 games when only one frame is shown | Filippos Karapetis | |
2014-11-06 | SCI: hopefully Japanese text wrapping is fine now | Martin Kiewitz | |
also removed duplicate entries in punctuation table thanks to wjp | |||
2014-11-05 | Merge pull request #437 from tobiatesan/wme_subtitles | Einar Johan Trøan Sømåen | |
WME Subtitles | |||
2014-11-05 | WINTERMUTE: Fix formatting in video_subtitler.h | Tobia Tesan | |
2014-11-05 | WINTERMUTE: Move var declarations inside loop in loadSubtitles | Tobia Tesan | |
2014-11-05 | WINTERMUTE: Remove redundant explicit call to Common::String constructor | Tobia Tesan | |
2014-11-05 | WINTERMUTE: Declare vars inside appropriate block in loadSubtitles | Tobia Tesan | |
2014-11-05 | WINTERMUTE: Keep _[show|current]Subtitle private in video_subtitler.h | Tobia Tesan | |
2014-11-04 | SCI: fix Japanese Space Quest 4 (intro + buttons) | Martin Kiewitz | |
At least SQ4 uses #j text prefix as signal for the interpreter to not use the PC9801 hires font, but to use the internal low res font instead | |||
2014-11-04 | SCI: kStrCat does language-splitting for QfG1 too | Martin Kiewitz | |
2014-11-04 | WINTERMUTE: Add VK-translations for F1-F12 and HOME | Einar Johan Trøan Sømåen | |
2014-11-04 | WINTERMUTE: Add detection for Bickadoodle 1.2 (Fixes bug 6735) | Einar Johan Trøan Sømåen | |
2014-11-04 | WINTERMUTE: Use macros to simplify detection_tables.h | Einar Johan Trøan Sømåen | |
2014-11-04 | WINTERMUTE: killAllSounds only if WME targetExecutable >= 1.8.6 | Tobia Tesan | |
This fixes #6647 | |||
2014-11-04 | WINTERMUTE: Introduce WMEGameDescription | Tobia Tesan | |
I aped what has been done with AGS: in engines/agi/detection.cpp, adding a struct that includes ADGameDescription at the beginning. This is also recommended in advancedDetector.h | |||
2014-11-04 | GROOVIE: Handle transparency in Gamepad videos in the 11th Hour | Filippos Karapetis | |
2014-11-04 | GROOVIE: More bugfixes for V2 puzzle overlay videos | Filippos Karapetis | |
2014-11-04 | GROOVIE: Handle flag 2 for V2 games (show a whole overlay video) | Filippos Karapetis | |
2014-11-04 | GROOVIE: More work on transparency in the puzzle scenes for V2 games | Filippos Karapetis | |
This fixes most of the transparency issues in the puzzle screens. They are still not correct, as the relevant videos play completely, instead of showing a single frame. This also fixes issues with commit 2d42ab8 | |||
2014-11-03 | GROOVIE: Fix video transparency in V2 games | Filippos Karapetis | |
2014-11-03 | GROOVIE: Initial implementation of direct game load for the 11th Hour | Filippos Karapetis | |
2014-11-03 | GROOVIE: Add a stub for opcode 42 in V2 games | Filippos Karapetis | |
This was o_cellmove in T7G (the Microscope puzzle) | |||
2014-11-03 | GROOVIE: Implement o2_copyscreentobg and o2_copybgtoscreen | Filippos Karapetis | |