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2010-03-19Also remove Win32PluginProvider::addCustomDirectories, as it obviously isn't ↵Max Horn
being used svn-id: r48304
2010-03-19DC: Removing unneeded DCPluginProvider::addCustomDirectoriesMax Horn
svn-id: r48301
2010-03-19PSP: removed unneeded overload of addCustomDirectories()Yotam Barnoy
svn-id: r48299
2010-03-19Beginnings of hooking up the new logic for current action displayPaul Gilbert
svn-id: r48298
2010-03-18code convention fixes mentioned by Max HornVladimir Menshakov
svn-id: r48296
2010-03-18removed 'varia.res' from the resident pack filesVladimir Menshakov
svn-id: r48295
2010-03-18do not seek for the empty assetsVladimir Menshakov
svn-id: r48293
2010-03-18added abstract Pack class, moved code into FilePack and MemoryPackVladimir Menshakov
svn-id: r48292
2010-03-18Commit salty-horse's patch for VectorRendererSpec.cpp, which fixes the use ↵Johannes Schickel
of invalid C++. svn-id: r48291
2010-03-18One more try to make DC & PSP compile againMax Horn
svn-id: r48290
2010-03-18Trying to fix compilation (porters should review these changes, seems I ↵Max Horn
uncovered some lurking old breakage) svn-id: r48289
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-03-18Convert some occurences of StringList to StringArray;Max Horn
try to fix compile error in GP2x code svn-id: r48286
2010-03-18TINSEL: Change SaveSceneSsData from char* to SAVED_DATA*Max Horn
svn-id: r48285
2010-03-18SCUMM: Add WORKAROUND commentMax Horn
svn-id: r48284
2010-03-18ENGINES: Move SaveStateDescriptor etc. to engine/savestate.*Max Horn
svn-id: r48283
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
This removes the dependency on array.h from str.h. Also, begun migration from the confusing type name "StringList" to the more appropriate StringArray. svn-id: r48282
2010-03-18COMMON: Move tag2str from util.h to str.hMax Horn
svn-id: r48281
2010-03-18COMMON: Move port specific '#define fputs' from util.cpp to textconsole.cppMax Horn
svn-id: r48280
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2010-03-18Make keymapper compilable againMax Horn
svn-id: r48278
2010-03-18Fix warningsMax Horn
svn-id: r48277
2010-03-18Switch from Common::tag2string(foo).c_str() to tag2str(foo)Max Horn
svn-id: r48276
2010-03-18GUI: Make GuiObject::_name const, init all members in constructorMax Horn
svn-id: r48275
2010-03-17Use resSize instead of computing its value again.Arnaud Boutonné
svn-id: r48274
2010-03-16Add detection for Adiboo 2.14. Specify the exact version of a Adi 4.0Arnaud Boutonné
svn-id: r48273
2010-03-16Some style fixes.Johannes Schickel
svn-id: r48272
2010-03-16SCI: fix assert in sound code when fadeout is done (lsl1 bug #2970301)Martin Kiewitz
svn-id: r48271
2010-03-16Add patch #2970176 - V0: MM Verb + Anim Fix.Travis Howell
svn-id: r48269
2010-03-16Add patch #2971126 - MM V0: Ed(na) walk fix.Travis Howell
svn-id: r48268
2010-03-16Add patch #2970899 - MM V0: flipped limbs drawing fix.Travis Howell
svn-id: r48267
2010-03-16Further code implemented for the current action displayPaul Gilbert
svn-id: r48266
2010-03-15Changing Imd::renderFrame() and Vmd::renderFrame() to properly clip the ↵Sven Hesse
drawing area to prevent overdrawing without producing garbage output svn-id: r48264
2010-03-15The frame coordinate cropping for IMDs is wrong, and should be unnecessary ↵Sven Hesse
anyway, since Imd::renderFrame() should already check for overblitting. This fixes bug #2969904 ("GOB3: Graphical Glitch in finished cutscene") svn-id: r48262
2010-03-14fixed terminate linePaweł Kołodziejski
svn-id: r48260
2010-03-14add meta file for samsung tv 2008Paweł Kołodziejski
svn-id: r48258
2010-03-14Further separation of MADS and M4 scene logicPaul Gilbert
svn-id: r48257
2010-03-14Further work on separating M4 specific scene code into the m4_scene.cpp filePaul Gilbert
svn-id: r48256
2010-03-14Increased the default Discworld 2 double-click time from 0.33 seconds to ↵Paul Gilbert
0.55 seconds (from 6 to 10 frames) svn-id: r48255
2010-03-13Fix our DECLARE_SINGLETON macro to conform to the C++ specs.Johannes Schickel
We need to use a namespace Common { } there to make strict C++ compilers like clang++ and comeau happy. I also added a slight comment about why that is needed to the macro definition and a note that you need to use it from the global namespace. svn-id: r48254
2010-03-13cleanup samsungtv sdl-configPaweł Kołodziejski
svn-id: r48251
2010-03-13rename samygo to clPaweł Kołodziejski
svn-id: r48250
2010-03-12Fix from LordHoto for bug #2859401: GUI: GMM crashes when running in 320x200 ↵Max Horn
and 320x240 svn-id: r48248
2010-03-12Fix bug #2969282: DW2: Weird "PC SPEAKER-like" sound distortion.Max Horn
svn-id: r48246
2010-03-12This hopefully fixes building on win64.Johannes Schickel
svn-id: r48245
2010-03-12GP2x: Oops, forgot to checkin this fileMax Horn
svn-id: r48244
2010-03-12GP2X: Try to fix compile errorMax Horn
svn-id: r48243
2010-03-12Fix typosMax Horn
svn-id: r48242
2010-03-11GUI: Remove GuiObject::getMillis()Max Horn
svn-id: r48241
2010-03-11cleanupMax Horn
svn-id: r48240