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2007-08-12Oops. Buffers are now initialized properly.Nicola Mettifogo
svn-id: r28559
2007-08-12Change BRA to default to 1x scaler.Travis Howell
svn-id: r28558
2007-08-12Fix BRA regressions.Travis Howell
svn-id: r28557
2007-08-12Pushed menu handling into Parallaction_ns.Nicola Mettifogo
svn-id: r28556
2007-08-12Remove left over debug ocde.Travis Howell
svn-id: r28555
2007-08-12Added menu options enum to BRA and some refactoring.Nicola Mettifogo
svn-id: r28554
2007-08-12Fixed warning.Torbjörn Andersson
svn-id: r28553
2007-08-12Added missing calls to the sound systemPaul Gilbert
svn-id: r28552
2007-08-12Added code fragment that can change the resource Id to change depending on ↵Paul Gilbert
whether inside/outside svn-id: r28551
2007-08-12Cleaned up structures for room exit joinsPaul Gilbert
svn-id: r28550
2007-08-12Added missing calls to the sound systemPaul Gilbert
svn-id: r28549
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
svn-id: r28548
2007-08-12Added accelerated tick calls during room loadsPaul Gilbert
svn-id: r28547
2007-08-12Added new resource identifiers and incremented required data versionPaul Gilbert
svn-id: r28546
2007-08-12Added part of the framework for playing soundsPaul Gilbert
svn-id: r28545
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
svn-id: r28544
2007-08-12Added description data for game soundsPaul Gilbert
svn-id: r28542
2007-08-12Moved intro hack routines to Parallaction_ns callables, where they belonged ↵Nicola Mettifogo
from the beginning. svn-id: r28541
2007-08-12Even better large background support. Now internal buffers aren't ↵Nicola Mettifogo
reallocated if not background size stays the same across location switches. svn-id: r28540
2007-08-12Better support for large backgrounds.Nicola Mettifogo
svn-id: r28539
2007-08-12Added very basic support for backgrounds larger than screen:Nicola Mettifogo
- background surfaces are now reallocated for every location - screen is copied according to _scrollX/Y position svn-id: r28538
2007-08-11Added partial cursor support for Big Red Adventure. Small adjustments to ↵Nicola Mettifogo
generalize disk code for multiple cursors. svn-id: r28537
2007-08-11Added a small safety check to avoid accidently overflowing buffers when ↵Sven Hesse
reading from files in STKs svn-id: r28536
2007-08-11This should fix bug #1770655 and another one eriktorbjorn experienced in the ↵Sven Hesse
CD version of Lost in Time in one go! :D svn-id: r28535
2007-08-11Moved cursor handling from Gfx to engine subclasses.Nicola Mettifogo
svn-id: r28534
2007-08-11Fixed warning.Torbjörn Andersson
svn-id: r28533
2007-08-11Fixed compilation.Torbjörn Andersson
svn-id: r28532
2007-08-11Main menu in Big Red Adventure is now available. Cursor is still ScummVM stock.Nicola Mettifogo
svn-id: r28531
2007-08-11Moved core font management from Gfx to engine. Gfx still retains features ↵Nicola Mettifogo
related to displaying text on screen. svn-id: r28530
2007-08-11Added preliminary font support for Big Red Adventure.Nicola Mettifogo
svn-id: r28529
2007-08-11Fix compiler warningMax Horn
svn-id: r28528
2007-08-11Since splash screen graphics will be called slides (like in Nippon Safes), ↵Nicola Mettifogo
loading code has been moved to loadSlide. Related code in engine has been refactored as well. svn-id: r28527
2007-08-11Deleted some rotten comments.Nicola Mettifogo
svn-id: r28526
2007-08-11Cleanup.Nicola Mettifogo
svn-id: r28525
2007-08-11Overhaul of background/mask/path handling:Nicola Mettifogo
- added new BackgroundInfo structure - added helper functions to aid management of BackgroundInfo. Engine is now responsible for allocation/deallocation. - simplified loading and handling of background resources. svn-id: r28524
2007-08-11Added new clone method to Palette object.Nicola Mettifogo
svn-id: r28523
2007-08-11windows.h needs to be included before sdl.h, to avoid redefinition of ARRAYSIZEFilippos Karapetis
svn-id: r28522
2007-08-11Updated the MSVC8 ScummVM project file for commit #28520Filippos Karapetis
svn-id: r28521
2007-08-11SDL backend cleanup (minor)Max Horn
svn-id: r28520
2007-08-11Fix warning() format stringMax Horn
svn-id: r28518
2007-08-11Changed OSystem (A)RGBToColor and colorTo(A)RGB methods to use ColorMasks ↵Max Horn
templates; clarified some OSystem comments svn-id: r28517
2007-08-11make use of RGBToColor<ColorMasks> > template functionMax Horn
svn-id: r28516
2007-08-11Removing the DEAD MorphOS portMax Horn
svn-id: r28515
2007-08-10Added Apple IIGS sample's true size calculation (A zero byte can end the ↵Kari Salminen
sample prematurely). svn-id: r28514
2007-08-10Parsing Apple IIGS wave info into more easily accessible variables in the ↵Kari Salminen
memory. svn-id: r28513
2007-08-09Removed an extra semicolon.Kari Salminen
svn-id: r28512
2007-08-09Added code to load and display splash screens for BRA. The game crashes ↵Nicola Mettifogo
afterwards. svn-id: r28511
2007-08-09Fix warning.Nicola Mettifogo
svn-id: r28510
2007-08-09Encapsulated palette stuff into a new Palette object and got rid of a lot of ↵Nicola Mettifogo
#defines. This should ease handling of palettes in different versions of the engine. svn-id: r28509
2007-08-09Added Apple IIGS instruments and wave file loading.\n(Apple IIGS music ↵Kari Salminen
playing is broken at the moment). svn-id: r28508