Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-15 | Created a system for inserting arbitrary code fragments into game scripts, ↵ | Paul Gilbert | |
and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version svn-id: r42500 | |||
2009-07-15 | Hack is no longer required, due to revision 42498. | Travis Howell | |
svn-id: r42499 | |||
2009-07-15 | Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu. | Travis Howell | |
svn-id: r42498 | |||
2009-07-14 | Remove ioFailed() usage from AGI engine. | Kari Salminen | |
svn-id: r42495 | |||
2009-07-14 | AGOS: Some more cleanup and added some comments to the PN code | Max Horn | |
svn-id: r42494 | |||
2009-07-14 | Fix graphics glitch in LoL PC98 intro. | Johannes Schickel | |
svn-id: r42493 | |||
2009-07-14 | AGOS: Fixed potential OOBA crash in AGOSEngine_PN::opn_opcode26 | Max Horn | |
svn-id: r42492 | |||
2009-07-14 | AGOS: Cleanup PN code a bit, trying to make sense out of it | Max Horn | |
svn-id: r42491 | |||
2009-07-14 | Replaced char usage by int8, since char is unsigned on Linux/PPC by default. | Johannes Schickel | |
svn-id: r42490 | |||
2009-07-14 | Got rid of some more ioFailed uses (also fixed a potential leak in ↵ | Max Horn | |
graphics/font.cpp, and handle eos correctly in the FLAC code) svn-id: r42488 | |||
2009-07-14 | Fix possible memory leak. | Johannes Schickel | |
svn-id: r42487 | |||
2009-07-14 | Got rid of ioFailed in font code, also added another check for err() when ↵ | Johannes Schickel | |
loading bdf fonts from text files. svn-id: r42486 | |||
2009-07-14 | Got rid of ioFailed(). I haven't actually tested it, but we don't use the MPEG | Torbjörn Andersson | |
decoder at the moment, and it was only used in the BACKEND_8BIT case anyway. svn-id: r42484 | |||
2009-07-14 | Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006 | Arnaud Boutonné | |
svn-id: r42483 | |||
2009-07-14 | Partially fix automatic restarting of AGI games (Addresses bug #2798797 ↵ | Kari Salminen | |
('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop). svn-id: r42482 | |||
2009-07-14 | Remove last ioFailed() usage in AGOS game engine. | Travis Howell | |
svn-id: r42481 | |||
2009-07-14 | Update workaround for bug #1538873, which effects the Polish version of ↵ | Travis Howell | |
Simon the Sorcerer 2 too. svn-id: r42480 | |||
2009-07-14 | Split the iPhone OSystem class up into several files | Oystein Eftevaag | |
svn-id: r42479 | |||
2009-07-14 | Change key combination to dump all script, due to conflict. | Travis Howell | |
svn-id: r42478 | |||
2009-07-14 | Fix some typos and grammar in sword1's ↵ | Kari Salminen | |
Sound::checkSpeechFileEndianness-function's comments. svn-id: r42477 | |||
2009-07-14 | Add detection for Playtoons CK 3 (FR) | Arnaud Boutonné | |
svn-id: r42476 | |||
2009-07-14 | Updated xcode project | Oystein Eftevaag | |
svn-id: r42475 | |||
2009-07-14 | Add workaround for bug #1538873 - SIMON1 (French): Text wrongly displayed. | Travis Howell | |
svn-id: r42474 | |||
2009-07-14 | add workaround for #2687172: BASS: Occasional loss of speech | Joost Peters | |
svn-id: r42473 | |||
2009-07-14 | Bugfix to cursor updates - it previously required that both X and Y ↵ | Paul Gilbert | |
positions had changed before a cursor change could occur svn-id: r42472 | |||
2009-07-14 | Bugfix for player being able to walk through some objects against room walls | Paul Gilbert | |
svn-id: r42471 | |||
2009-07-14 | commit peres' patch for #2813472: BASS: "showgrid" enabled triggers an assert | Joost Peters | |
svn-id: r42470 | |||
2009-07-14 | Removing ioFailed() usage and fixing a leak in case of error | Sven Hesse | |
svn-id: r42469 | |||
2009-07-14 | TINSEL: Don't use ioFailed to check if a file was opened succesfuly | Max Horn | |
svn-id: r42468 | |||
2009-07-14 | removed one more useless variable and turned often used flags into bools | Norbert Lange | |
big cleanup of the interrupt-function changed NoteOn function to pass the results directly instead of saving them in member variables svn-id: r42466 | |||
2009-07-13 | Allow resource loading from EXT even if the TOT has none again | Sven Hesse | |
svn-id: r42463 | |||
2009-07-13 | cleaned up NoteOn a bit | Norbert Lange | |
fixed NoteOff and removed some useless variables - intro sounds fine now svn-id: r42461 | |||
2009-07-13 | Completed name of the creator of our logo | Max Horn | |
svn-id: r42459 | |||
2009-07-13 | tucker: added workaround for original game glitch (tracker item #2597763) | Gregory Montoir | |
svn-id: r42458 | |||
2009-07-13 | tucker: fixed issues with dirty rects handling (tracker item #2597763) | Gregory Montoir | |
svn-id: r42456 | |||
2009-07-13 | Unify PS2 and non-PS2 alloc code in Common::Array code (if this causes ↵ | Max Horn | |
regressions somewhere, we better find a fix that also works on PS2) svn-id: r42455 | |||
2009-07-13 | added routine pickvoice to dinamically choose a fitting channel | Norbert Lange | |
use similar FP-rounding as the original player svn-id: r42454 | |||
2009-07-13 | Refactor GUI options update into a function in Common: updateGameGUIOptions. | Johannes Schickel | |
svn-id: r42446 | |||
2009-07-13 | Add transparent GUI options update for SCUMM too. | Johannes Schickel | |
svn-id: r42445 | |||
2009-07-13 | Support transparent guioptions update on game launch for AdvancedMetaEngine. | Johannes Schickel | |
svn-id: r42444 | |||
2009-07-13 | Got rid of Screen_LoL::_paletteConvTable. | Johannes Schickel | |
svn-id: r42443 | |||
2009-07-13 | Add Drascula engine to the credits | Eugene Sandulenko | |
svn-id: r42441 | |||
2009-07-13 | Fix compilation under Windows (The fabs-calls were causing error C2668 about ↵ | Kari Salminen | |
'ambiguous call to overloaded function'). svn-id: r42440 | |||
2009-07-13 | Fix for bug #2669415 (FW: half walking speed in a screen). | Kari Salminen | |
svn-id: r42439 | |||
2009-07-13 | Add one more type of IQ-points filename (for bug #2820803) | Willem Jan Palenstijn | |
svn-id: r42436 | |||
2009-07-13 | Fix bug #2820472 - MAZE: Keyboard input fault. | Travis Howell | |
svn-id: r42434 | |||
2009-07-13 | Reverted my previous change (fprintf vs fputs), | Max Lingua | |
and properly implemented fputs for stderr case on PS2 ;-) svn-id: r42433 | |||
2009-07-12 | Remove double endline | Willem Jan Palenstijn | |
svn-id: r42430 | |||
2009-07-12 | On PS2 use "fprintf" (as in 0.13.x ) to print error messages to stderr, | Max Lingua | |
rather than "fputs", which is buggy in the PS2 implementation. svn-id: r42429 | |||
2009-07-12 | Split _eof vs. _err. | Max Lingua | |
Latter defaults to false for now, there are hooks for possible future implementation. svn-id: r42428 |