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2009-07-15Created a system for inserting arbitrary code fragments into game scripts, ↵Paul Gilbert
and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version svn-id: r42500
2009-07-15Hack is no longer required, due to revision 42498.Travis Howell
svn-id: r42499
2009-07-15Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.Travis Howell
svn-id: r42498
2009-07-14Remove ioFailed() usage from AGI engine.Kari Salminen
svn-id: r42495
2009-07-14AGOS: Some more cleanup and added some comments to the PN codeMax Horn
svn-id: r42494
2009-07-14Fix graphics glitch in LoL PC98 intro.Johannes Schickel
svn-id: r42493
2009-07-14AGOS: Fixed potential OOBA crash in AGOSEngine_PN::opn_opcode26Max Horn
svn-id: r42492
2009-07-14AGOS: Cleanup PN code a bit, trying to make sense out of itMax Horn
svn-id: r42491
2009-07-14Replaced char usage by int8, since char is unsigned on Linux/PPC by default.Johannes Schickel
svn-id: r42490
2009-07-14Got rid of some more ioFailed uses (also fixed a potential leak in ↵Max Horn
graphics/font.cpp, and handle eos correctly in the FLAC code) svn-id: r42488
2009-07-14Fix possible memory leak.Johannes Schickel
svn-id: r42487
2009-07-14Got rid of ioFailed in font code, also added another check for err() when ↵Johannes Schickel
loading bdf fonts from text files. svn-id: r42486
2009-07-14Got rid of ioFailed(). I haven't actually tested it, but we don't use the MPEGTorbjörn Andersson
decoder at the moment, and it was only used in the BACKEND_8BIT case anyway. svn-id: r42484
2009-07-14Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006Arnaud Boutonné
svn-id: r42483
2009-07-14Partially fix automatic restarting of AGI games (Addresses bug #2798797 ↵Kari Salminen
('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop). svn-id: r42482
2009-07-14Remove last ioFailed() usage in AGOS game engine.Travis Howell
svn-id: r42481
2009-07-14Update workaround for bug #1538873, which effects the Polish version of ↵Travis Howell
Simon the Sorcerer 2 too. svn-id: r42480
2009-07-14Split the iPhone OSystem class up into several filesOystein Eftevaag
svn-id: r42479
2009-07-14Change key combination to dump all script, due to conflict.Travis Howell
svn-id: r42478
2009-07-14Fix some typos and grammar in sword1's ↵Kari Salminen
Sound::checkSpeechFileEndianness-function's comments. svn-id: r42477
2009-07-14Add detection for Playtoons CK 3 (FR)Arnaud Boutonné
svn-id: r42476
2009-07-14Updated xcode projectOystein Eftevaag
svn-id: r42475
2009-07-14Add workaround for bug #1538873 - SIMON1 (French): Text wrongly displayed.Travis Howell
svn-id: r42474
2009-07-14add workaround for #2687172: BASS: Occasional loss of speechJoost Peters
svn-id: r42473
2009-07-14Bugfix to cursor updates - it previously required that both X and Y ↵Paul Gilbert
positions had changed before a cursor change could occur svn-id: r42472
2009-07-14Bugfix for player being able to walk through some objects against room wallsPaul Gilbert
svn-id: r42471
2009-07-14commit peres' patch for #2813472: BASS: "showgrid" enabled triggers an assert Joost Peters
svn-id: r42470
2009-07-14Removing ioFailed() usage and fixing a leak in case of errorSven Hesse
svn-id: r42469
2009-07-14TINSEL: Don't use ioFailed to check if a file was opened succesfulyMax Horn
svn-id: r42468
2009-07-14removed one more useless variable and turned often used flags into boolsNorbert Lange
big cleanup of the interrupt-function changed NoteOn function to pass the results directly instead of saving them in member variables svn-id: r42466
2009-07-13Allow resource loading from EXT even if the TOT has none againSven Hesse
svn-id: r42463
2009-07-13cleaned up NoteOn a bitNorbert Lange
fixed NoteOff and removed some useless variables - intro sounds fine now svn-id: r42461
2009-07-13Completed name of the creator of our logoMax Horn
svn-id: r42459
2009-07-13tucker: added workaround for original game glitch (tracker item #2597763)Gregory Montoir
svn-id: r42458
2009-07-13tucker: fixed issues with dirty rects handling (tracker item #2597763)Gregory Montoir
svn-id: r42456
2009-07-13Unify PS2 and non-PS2 alloc code in Common::Array code (if this causes ↵Max Horn
regressions somewhere, we better find a fix that also works on PS2) svn-id: r42455
2009-07-13added routine pickvoice to dinamically choose a fitting channelNorbert Lange
use similar FP-rounding as the original player svn-id: r42454
2009-07-13Refactor GUI options update into a function in Common: updateGameGUIOptions.Johannes Schickel
svn-id: r42446
2009-07-13Add transparent GUI options update for SCUMM too.Johannes Schickel
svn-id: r42445
2009-07-13Support transparent guioptions update on game launch for AdvancedMetaEngine.Johannes Schickel
svn-id: r42444
2009-07-13Got rid of Screen_LoL::_paletteConvTable.Johannes Schickel
svn-id: r42443
2009-07-13Add Drascula engine to the creditsEugene Sandulenko
svn-id: r42441
2009-07-13Fix compilation under Windows (The fabs-calls were causing error C2668 about ↵Kari Salminen
'ambiguous call to overloaded function'). svn-id: r42440
2009-07-13Fix for bug #2669415 (FW: half walking speed in a screen).Kari Salminen
svn-id: r42439
2009-07-13Add one more type of IQ-points filename (for bug #2820803)Willem Jan Palenstijn
svn-id: r42436
2009-07-13Fix bug #2820472 - MAZE: Keyboard input fault.Travis Howell
svn-id: r42434
2009-07-13Reverted my previous change (fprintf vs fputs),Max Lingua
and properly implemented fputs for stderr case on PS2 ;-) svn-id: r42433
2009-07-12Remove double endlineWillem Jan Palenstijn
svn-id: r42430
2009-07-12On PS2 use "fprintf" (as in 0.13.x ) to print error messages to stderr,Max Lingua
rather than "fputs", which is buggy in the PS2 implementation. svn-id: r42429
2009-07-12Split _eof vs. _err.Max Lingua
Latter defaults to false for now, there are hooks for possible future implementation. svn-id: r42428