Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-13 | SUPERNOVA: Update engine data file with latest English translation | Thierry Crozat | |
2019-09-13 | SUPERNOVA: Improve English translation for part 2 | Thierry Crozat | |
2019-09-13 | SUPERNOVA: Stop any playing sound before loading a savegame | Thierry Crozat | |
This fixes for exemple loading a savegame from the Museum in part 2 after triggering the alarm but before being caught. Before this commit the alarm would continue to play after loading the savegame. | |||
2019-09-13 | PRINCE: Build engine by default | Thierry Crozat | |
2019-09-13 | SUPERNOVA: Improve English translation for part 2 | Thierry Crozat | |
2019-09-13 | SUPERNOVA: Improve English translation for part 2 | Thierry Crozat | |
2019-09-12 | I18N: Update translation (French) | Thierry Crozat | |
Currently translated at 100.0% (1122 of 1122 strings) | |||
2019-09-12 | I18N: Update translation (Dutch) | Ben Castricum | |
Currently translated at 94.0% (1055 of 1122 strings) | |||
2019-09-12 | I18N: Update translation (French) | Thierry Crozat | |
Currently translated at 99.8% (1120 of 1122 strings) | |||
2019-09-12 | BLADERUNNER: Remove use of unaligned memory access (#1839) | Cameron Cawley | |
2019-09-12 | SCI32: Fix loading system font for Mac games | sluicebox | |
Fixes GK1 Mac crash on load due to reading hard-coded little endian font data as big endian | |||
2019-09-12 | SCI32: Fix loading autosaves (slot 0) | sluicebox | |
Fixes bugs in trac #11029: - Slot 1 loading when user selects slot 0 in ScummVM UI - Slot 1 loading when slot 0 specified on command line - QFG4 slot 0 not appearing in game's original Restore UI | |||
2019-09-12 | PRINCE: I18N: Remove credits from the translations. | Eugene Sandulenko | |
They are confusing and it makes little sense to translate them. | |||
2019-09-12 | I18N: Update translations templates | Thierry Crozat | |
2019-09-12 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 100.0% (1122 of 1122 strings) | |||
2019-09-11 | PRINCE: Added few English translations | Eugene Sandulenko | |
2019-09-11 | BLADERUNNER: Ensure the Color256 struct is correctly packed (#1838) | Cameron Cawley | |
2019-09-11 | CRYO: EDEN: Move graphics into a separate class | David Fioramonti | |
Eden game object now contains a graphics object with which to delegate graphics operations and store states of the graphics. Much of the video playing is done in the graphics class so I have moved a lot of the video state into there. Some graphics related variables were moved out of eden and into graphics, but many are still in eden. Since they are still coupled there are lots of getters and setters. For example both eden_graphics and eden share a handle to the same video object. I have made a few more things public than desirable. I changed graphics to eden_graphics since it is specialized to eden and not just cryo. | |||
2019-09-10 | SCI32: Fix QFG4 Gate options after dungeon | sluicebox | |
Fixes bug #11044 | |||
2019-09-10 | HDB: Fix empty string test | sluicebox | |
2019-09-10 | BLADERUNNER: Fix -Wsign-compare warning | Cameron Cawley | |
2019-09-10 | PRINCE: Removed Russian untranslated strings from English translation | Eugene Sandulenko | |
This will show proper stats on untranslated strings. | |||
2019-09-10 | PRINCE: Added current text dumps | Eugene Sandulenko | |
Text in Russian were manually cleared from typos. Texts in all languages were adjusted to the Polish original text structure. | |||
2019-09-10 | BLADERUNNER: Move shutdown() in Engine destructor | Thanasis Antoniou | |
2019-09-10 | BLADERUNNER: Add DebugMan.clearAllDebugChannels() in shutdown | Thanasis Antoniou | |
2019-09-10 | IOS: Call exit(0) when exiting to prevent hanging | sluicebox | |
Prevents the process from hanging on exit when using the Quit button in launcher or a game's quit function | |||
2019-09-09 | HDB: Remove useless check on array vs null | Strangerke | |
2019-09-09 | HDB: Fix more uninitialized variables in Gfx and Window | Strangerke | |
2019-09-09 | HDB: Fix more uninitialized variables in ai-init | Strangerke | |
2019-09-09 | HDB: Fix a pointer to local variable outside of scope | Strangerke | |
2019-09-09 | BLADERUNNER: Allow McCoy to perform both turns when feeding Maggie | Thanasis Antoniou | |
First animated turn is to the counter, second is towards Maggie | |||
2019-09-09 | BLADERUNNER: Play full exit KIA sound before quit via KIA | Thanasis Antoniou | |
2019-09-09 | I18N: Update translations templates | Thierry Crozat | |
2019-09-09 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-09-09 | BLADERUNNER: Improve interaction with Gordo in the city | Thanasis Antoniou | |
2019-09-09 | BLADERUNNER: Fix Leon Clerk encounter bug | Thanasis Antoniou | |
When McCoy leaves CT09 they should be both gone. They were not This was our bug, a bad translation of an if clause. Also added in this commit is a bit different behavior for the restored content case. In restored content, the player is not allowed to leave until the situation is resolved. | |||
2019-09-09 | BUILD: Fix GCC bogus warning by removing const | Le Philousophe | |
GCC emits "warning: type qualifiers ignored on cast result type" when some types are used for HashMap because of the const modifier. This applies especially to pointer-to-member-functions. The const there is not really useful as it only prevents unfortunate object editions. | |||
2019-09-09 | BLADERUNNER: Replace animation mode values with their proper enums | Thanasis Antoniou | |
2019-09-09 | BLADERUNNER: Fix CT02 map obstacles glitches | Thanasis Antoniou | |
2019-09-08 | SUPERNOVA: Update English translation for part 2 | Thierry Crozat | |
2019-09-08 | HDB: Reduce the scope of some more variables | Strangerke | |
2019-09-08 | HDB: Remove unused static in setButtons | Strangerke | |
2019-09-08 | ANDROID: Rewrite to make use of OpenGLGraphicsManager (#1695) | Cameron Cawley | |
* ANDROID: Rewrite to make use of OpenGLGraphicsManager * ANDROID: Fix emulated mouse button up events | |||
2019-09-08 | HDB: Fix out of bounds read in HDBGame::setInMapName | Bastien Bouclet | |
2019-09-08 | GRAPHICS: Fix VectorRenderer's colorFillClip to apply the clipping rect | Bastien Bouclet | |
2019-09-08 | HDB: Remove accidentally added file | Strangerke | |
2019-09-08 | SUPERNOVA: Fix telomat interaction in improved mode | Thierry Crozat | |
2019-09-08 | SUPERNOVA: Fix setting game speed with number keys in improved mode | Thierry Crozat | |
2019-09-08 | SUPERNOVA: Fix typo in newspaper article English translation | Thierry Crozat | |
2019-09-08 | BLADERUNNER: Fix silent InShot for BB01 | Thanasis Antoniou | |